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    posted a message on The Antagonist Mod
    Meh, not saying yes or no to anything before it's released :smile.gif:
    Posted in: Modification Development
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    posted a message on The Antagonist Mod
    THE ANTAGONIST
    Preface:
    I'm taking a crack at a mod that would add a storyline to Minecraft, so that those who wish to look at Minecraft as more of a traditional game with a goal, and therefore an end, have something more than "I'm going to trek through several dimensions because I feel like killing a dragon today." Followed by some cryptic credits. Heck, with this mod, the credits might even actually seem to have a place.

    I'm leaving details about the content a secret for now, and hopefully on its release, players will be kind enough to follow this. Otherwise you're just like the person who ran around screaming "Snape kills dumbledore!" after the 5th(?) Harry Potter book came out.

    Anyway, now to the mod:
    Intro to Storyline:
    You wake up, finding yourself in a strange land. You cannot remember anything before this moment, despite all your efforts, so you decide it's best to forget the past and focus on the future, at least for now. You begin to eke a living out of this strange landscape, but as you build, you cannot shake a strange feeling that you are not alone. Sure, you live alongside a host of strange creatures stalking you in the night, but this is different. Each night as you lay in bed, you simply cannot shake this feeling, an overwhelming sense of being watched.

    Coding:
    Progress:
    [Begun] [Significant Progress] [Complete]
    Overworld Stage_[X][_][_];
    Nether Stage____[_][_][_];
    End Stage_______[_][_][_];


    Things I currently need advice on:
    -Adding structures to world generation (eg. Buildings)
    -Adding messages to the player (A scroll that would appear on the screen with a message. Not an item the player picks up and reads, I need a way to add a narrator.)

    The bulk of this mod will require creation of content, more than creation of code. Once I get a few classes done the rest of the mod should go by pretty quickly.
    Posted in: Modification Development
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    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Minecraft In Game Name (case sensitive): AmTension
    Where are you from?: New York
    Your age?: 17
    Have you read and agreed to the rules in the post below?: Yes
    Did you vote for us?: Yes
    Extra notes?: I'm a big fan of basically everything minecraft except for vanilla play, and enjoy building and redstone engineering, and I also make mods (on hiatus until the API release). I like tnt cannons :smile.gif:
    How did you hear of Super-Earth?: Browsing the forums
    Posted in: PC Servers
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    posted a message on Mojang, Yogscast In Dispute
    The ultimate troll thread. Pit Notch fanboys vs. Yogscast fanboys...I would've rather seen nothing about this on the forums, only sparks flamewars.

    I love Notch, and I love the Yogscast, so I'll probably remain neutral in this regardless of what each side's story is. I'd assume it was something trivial anyway...
    Posted in: Minecraft News
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    posted a message on [WIP] Snake956's Gravity Mod - Add gravity to your game
    As for your request to see my mod source, sorry but I'm going to have to decline. While I may be discontinuing my mod for the time being, I intend on updating it and bringing it back as soon as Notch releases his modding api. You know, the one that was in talks of being released with 1.7 >_> Anyway, I stopped updating with the intention of waiting one version, and just cba having to deal with mcp updates every time minecraft updates...anyway, long story short, I'm only postponing the updates, not giving up on the mod. Sorry.
    Posted in: WIP Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I'm using the 2.0 pre-release, and for some reason,it seems like wiring isn't added, although the saws/partial blocks are there...not sure what's going on, the recipes don't work and it doesnt show up in tmi/recipe book
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Will asking about a 1.8 update make it arrive more quickly?

    *pokes creator* are you done yet? how about now? please?

    (Don't kill me :unsure.gif: )
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from malfunctionMC

    are you paying? the only thing you 'pay' is 5 seconds of time waiting for the button to become active.

    5s+ link. 5s per link is if you write a program to instantly go through it for you. Esp. cuz adfly stops you from opening multiple at once.

    Anyway, I write mods myself - I really don't see the point in the adfly link. I always leave a direct link somewhere, donation of any form should really always be optional.


    On topic: Redstone Pipes - gotta change BuildcraftPipe (or whatever, idr exactly what it's called) to generic pipe, it doesn't currently run because of that (or at least it would seem, I was getting a class not found error with that, and minecraft loaded fine when i removed the redstone pipe - I definitely have ALL dependencies, but i looked in the BC API and the generic pipe class was different than what the error log said it was looking for. So I'm assuming that's the solution, didn't really look into it too much, so I'm not sure).
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Isn't 5 adfly links for one mod a little ridiculous? :/
    Posted in: Minecraft Mods
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    posted a message on [WIP]TimeFreeze[MOD]
    You basically just have to toggle the abilities of entities other than the player to move correct? Basically when it's on their movement is 0 and mobs can't attack? (although I guess you want to stop them from despawning too)
    Posted in: WIP Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Found a problem while using this with the yogbox full install - I sent a message to the yogscast about this as well, not sure whose end the problem is on. I can shift + left click on the sell button when I have 1-2 logs and recieve a stack of about 170 logs free.
    Posted in: Minecraft Mods
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    posted a message on [1.5_01]Realistic Gravity v0.5
    well once I actually get everything falling correctly I can work on that, I'm going to have to mess with the rendering anyway to get grass + leaves working. Thing is, lag is really inevitable, because you can't avoid checking EVERY block that each is attached to until hitting bedrock. However, I have found that setting off tnt at the surface was causing no lag, even sizable boxes of it. I mean like massive amounts of tnt caused no lag beyond regular tnt lag with my mod.
    Posted in: Minecraft Mods
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    posted a message on [1.5_01]Realistic Gravity v0.5
    Quote from nanapipirara

    This looks sweet! I'll try it after you've updated it. I wonder if my houses will survive or if my roofs and chandeliers will collapse...


    If it works right, nothing that isn't floating should collapse :ohmy.gif:

    My current problem Is with grass + leaves. What SHOULD fix it entirely is creating a new entity, because my hunch is the problem is with how the game renders the falling sand entity I currently use. Leaves never worked, and grass stopped when it gained biome shading. So my hunch is this: the problem arises from trying to biome shade an entity, and I need to create a new one that at the very least just uses the grayed out version of the texture, if I can't get biome shading to work.
    Posted in: Minecraft Mods
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    posted a message on [1.5_01]Realistic Gravity v0.5
    Quote from gregthegeek

    please update. i would definitely use this. one question though, does this make all the blocks fall?


    Any blocks can fall except bedrock and a few others (some due to limitations in the current code) BUT they will not fall if there is a block adjacent to them to support them. While the most basic implementation would make any formations of multiple blocks float, mine recursively checks the blocks around it to see if any can support it, then if it can't, they fall. It checks downward first, so that the ground doesnt cause lag. (Instead of going to infinity horizontally, it goes at most 70 downward in it's check, which takes a very small amount of time).

    Also, just to put it out there, this probly increases TNT lag, so don't do anything stupid with this X_X

    Edit: Just a little update, alongside the update for gravity blocks, I'll be releasing my second mod, but it'll only be a modding utility, extra block data space

    SuperEdit: Scratch that TNT thing. Minecraft was coded intelligently enough that the only TNT lag is rendering the particles :biggrin.gif:

    Herobrine Edit: Next update will be delayed a bit due to grass being rebellious. It seems organic blocks are slowly turning against me, with leaves as their leader.
    Posted in: Minecraft Mods
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    how is endless deep possible...im going through some caves, I was doing it legit (TONS of supplies beforehand) I run in with 3 stacks of arrows, 16 mushroom soup (more stackables) a stack of wheat, workbench, full armor (diamond/iron combo) diamond sword, diamond pickaxe, wood, coal, torches, the works... I pushed back the mobs and managed to light up a rlly long cave, but then I got to a point where I couldn't push them back any further, and when I started running out I hacked some with TMI to see...full diamond armor, unlimited arrows, and tons of mushroom soup, with more stackables for easy access, and they still came faster than I could kill them....?

    Either way I beat the first one earlier :tongue.gif: was planning on doing them all in order, but this is ****ing ridiculous X_X

    edit: I also had no trouble making it to the tree on infernal sky, got there at around sunset, even though i died halfway there the first time O_O Instead of destroying the tree I got rid of the main trunk and stayed inside the leaves for the night :3 almost started cursing when I saw the monument for the first time.
    Posted in: Maps
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