• 1

    posted a message on I dislike this unnecessary change, any way to revert it while keeping an updated client?
    Minecraft lacked a good illumination device (torches and glowstone don't illuminate big areas well unless you cover 80% of the structure with them).


    The biggest problem for create big structures was the lack of illumination it had.


    But with beacons that was fixed.


    They looked good and provided a great illumination.








    Sadly, for some reason developers decided to remove it and change it with a very bad faint light with a white stick in the middle.




    I dislike the new beacon.


    Is there a way i can keep the old beacon while having an updated client?
    Posted in: Discussion
  • 2

    posted a message on Monster drop rare items. Which?
    Quote from DemonCrusher36

    The forum does not "lag" that is your fail connection, or your own stupidity clicking twice.


    You are trying to sound smart without any kind of proof or argument.

    Server can't handle all the connections.

    Forum performance decreases because the server can't handle all the people refreshing or posting stuff at the same time.
    Posted in: Recent Updates and Snapshots
  • 4

    posted a message on Redstone lamps are good...but quite useless.
    There are few reasons of why redstone lamps are quite useless:

    1. The ilumination is exactly the same as glowstone, it isn't brighter. Why would i spend redstones and glowstones in an item that is the same as glowstones? I can use a texture pack if what i want is to make glowstone to look beter.

    2. A player can't put redstone in a vertical position which means that the redstone can't reach a redstone lamp in the ceiling.

    3. Redstones are block limited (can't be used in all the blocks).

    For the point 3, i use one of my builds as an example:





    I really like to use glass for build stuff (the other blocks look...plain) but can't put redstones in glass (for some reason)...which makes the whole concept of redstones lamp impossible for this specific build.
    Posted in: 1.1 Update Discussion
  • 3

    posted a message on Sky glass island completed (many images).
    First of all: I did not used any kind of infinite item tool, so all the glass cubes and other cubes were made manually with a lot of sand and other items, which made it slow to build (have to get coal for convert sand into glass with the furnance). I posted before a very small version of sky island, but it was unfinished.



    Sky island:

    Its completely separated from land, the only way to get there is using nether portals.



    This is a nether portal near a village that connects to the sky island:





    The 2 portals in the netherworld:





    Sky island: Nether/land portal room.

    Probably the emptiest room of sky island, there is not much to put there since the only use of the room is connect sky island with the netherworld/land.





    Sky island: main room, library Floor 1:

    The first floor of the main room of sky island, all the other rooms are connected to this one.





    Sky island: main room, library Floor 2:

    The second floor of the main room of sky island library, with and enchanting book and a bed.





    Sky island: corridors.

    All the rooms are connected by corridors to the main room, since all of them look similar and are decorated with paintings, its pointless to post all the corridors so im posting just one.

    All the corridors have signs saying the name of the room they connect.







    Sky island: garden.

    Probably the most complicated room of sky island to build, the garden. While making it had to connect the dirt to the grass blocks and wait until grass grew in all the room. Used bone meals for make grass, flowers and trees to grow.

    The world map is a snow area with a little of forest so i had to build a roof so the map didn't affected the garden while snowing.





    Sky island: alchemy room.

    A room for make potions, with a lava pool for destroy items.





    Sky island: storage room.

    A room with furnances, crafting table and chests. The whole room is divided by two pools.







    The snow world below sky island:

    Posted in: Screenshots
  • 8

    posted a message on What do you think of the ending?
    I really hate it, it implies the game ended.
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on Anyone else think that the credits are disappointing?
    Im not talking about the credits story (i haven't read it), what i mean with the title is that is disappointing to have a "the end" after defeat the first boss in minecraft.

    Before 1.9 pre6 minecraft was an eternal game, with no way to win it.

    No game end means no end to the fun.
    No game end means a game that will never stop creating a feeling of curiosity to the player.
    No game end means infinite posibilities for an infinite gameplay.
    No game end means that the "end of the game" is the player creativity.

    A "the end" in minecraft feels like a "theres nothing more to do, respawn where you were before, the game ended so delete it/close it".

    The game would be a lot better (and a lot more interesting) if it didn't had a "the game is over" sequence.
    Posted in: 1.0 Update Discussion
  • 2

    posted a message on How to find more diamonds?.
    I have spent hours creating labyrinths underground looking for diamonds just for 4 diamonds. Days of playing just for 4 diamonds.

    Compared to the other materials, diamonds are extremely rare to find.

    Is there some kind of guide that tells me there are diamonds in the area (like lava or something that tells me that diamonds are near) or only have to spend hours creating tunnels in random places until i get a diamond by luck?.
    Posted in: Discussion
  • 1

    posted a message on Chairs/Tables/etc?.
    There are beds, why no chairs where players can sit or tables?.

    If the whole point of minecraft is to build a safe place where players can be "in peace", a house looks weird without chairs where players can sit or tables.
    Posted in: Suggestions
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