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    posted a message on Have Mod Requests? Send Them My Way!
    Quote from itzjacktym»

    Also what do you mean use it for parkour? Like somebody could make a map where you have to destroy things during parkour?


    Yes, possibly, but since most parkours are unbreakable, I was thinking the rocket jump feature would open up more parkour possibilities than just using jump boost. Although what you said is still a cool idea.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Have Mod Requests? Send Them My Way!

    Yes, the purpose was to make mineshafts easier to make. However, players could use it for parkour, etc. Similar to how swords are meant for attacking but are often used to break cobwebs. The specs are meant to be directed to that, but not absolute.

    I made some bad pixel art! Here it is if you make the mod:

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Have Mod Requests? Send Them My Way!
    Quote from itzjacktym»

    when you say a mineshaft builder, what exactly do you mean? Do you mean to use it as a tool to do that?


    Yes, the purpose was to make mineshafts easier to make. However, players could use it for parkour, etc. Similar to how swords are meant for attacking but are often used to break cobwebs. The specs are meant to be directed to that, but not absolute.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Have Mod Requests? Send Them My Way!
    Quote from itzjacktym»

    This is a mod I would love to work on! The only thing hard for me would be the item images, i'm not much of a pixel artist. But just like the other guy said, I would need to widen some of the restrictions. For the specific blocks destroyed I could probably spawn a creeper that auto blows up if it hits a block.


    Thanks, I would appreciate it! I was thinking of making some custom art for it anyway, so if you make it, I could try to make the art and send it your way.

    The creeper idea is good, but if there was some way to make it cleaner, like a mineshaft builder, than that would be nice, but with some variation, like a real explosion.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Request] Shirts with banner motives (Small clothing mod concept)

    Cool idea!


    It might also be cool if the different banner types, when combined with the wool armor, did special things when the player wore them.

    (Ex.: Creeper shirt: Creepers start to walk toward you when you are closer than normal.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Have Mod Requests? Send Them My Way!

    I also have a thread with my idea, here it is:

    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/requests-ideas-for-mods/2993639-rocket-launchers-not-what-youre-thinking


    Someone else offered to make it, but I'm not sure if they still are, so please consider this!

    I can clarify anything.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Rocket Launchers - Not What You're Thinking...

    Yes, and the purpose is to mine, not to shoot like the crossbow.

    Posted in: Suggestions
  • 0

    posted a message on Rocket Launchers - Not What You're Thinking...

    By aMinecraftEnthusiast


    Minecraft Forum

    Minecraft: Rocket Launchers - The Chance Rocket Launchers Deserve


    I'd like to give credit to PizzaSHARK in the forums for this idea, and while I believe I have made it significantly my own, he deserves much of the credit. Link to his original idea at the end.


    While many people today are into the idea of rocket launchers in Minecraft, they're thinking of a weapon, which, in my opinion, will never make it into vanilla, but that's what mods are for. However, not many people see the real possibilities of rocket launchers - not as a weapon, but as a tool.


    This would just be a tube with handles that can fire a projectile in the direction it's pointing. The basic crafting recipe would look something like this for the actual tool:


    [empty] [redstone] [empty]

    [gold ingot] [bamboo] [iron ingot]

    [stick] [empty] [stick]


    Why this? The gold will form a tube to guide the projectile, iron serves as a strong base that can take the explosion, redstone as the ignition system, and sticks handles.


    Bamboo forms the base to work with, and also makes it more realistic, since the Chinese made something similar around the 1100s, and seeing that those were weapons all the way back then, and Minecraft's technologies weren't all around in our world till about 122 years ago, it seems like it's not too much of a wild idea.


    (Plus, for all you people who think Minecraft is medieval, try making two diamonds and a stick into a fully functional sword. TODAY.)


    This rocket launcher would take about 80 shots to break and would be repaired with itself in an anvil. It would only deal 3 hearts on a direct hit, with 0.5 - 1 heart in the blast radius. It would also have around 3 knockback. In short, it would be much weaker than just using a knockback enchanted bow (5 hearts fully charged). Also, it can only destroy:


    • dirt + variants
    • cobblestone + variants
    • stone
    • sand + variants
    • coal ore

    So basically, creepers can break the same blocks as this, making it a mineshaft builder, not a troll weapon. (But hey, we can always knock innocent sheep of mountain cliffs too. Heh heh.) It would dig about 4 blocks deep. It would also push you away from the central point of explosion in all directions, allowing you to jump/run higher than usual (aka rocket jump). Finally, it would drop all blocks it destroys, including mob heads, since TNT does in 1.14 on.


    Now for the projectiles. These will basically be an iron shell with fins to keep it straight and ignite the fuel and what will explode. For a recipe, it would look like this:


    [empty] [iron ingot] [empty]
    [empty] [redstone] [empty]
    [flint] [gunpowder] [flint]


    So, clearly, the limiting factor on these rockets is gunpowder. This will explode after it flies about 8 blocks or impacts with something. However, we could also use fire charges, like this:


    [empty] [iron ingot] [empty]
    [empty] [redstone] [empty]
    [flint] [fire charge] [flint]


    This will travel 12 blocks or impact before exploding. However, gunpowder rockets will only make a 2 by 2 hole 3 blocks deep, compared to the standard fire charge rocket (5 blocks deep, 3 by 3 blast radius). The recipes would make 2 of each, respectively, and they can stack up to 16. This means 5 stacks of rockets will fully use a rocket launcher, so keep that in mind.


    In addition to being superior to gunpowder rockets, you can use or upgrade fire charge rocket projectiles into piercing or rebounding projectiles. Piercing projectiles are a fire charge rocket projectile plus a diamond directly over it. These will go into walls or players, dealing 3.5 hearts on a direct hit and blowing up 9 blocks deep instead of 4. Rebounding projectiles are a slimeball directly over a fire charge rocket, and won't detonate on impact with anything, but simply bounce off in the other direction and travel till it goes its full 12 blocks. It can bounce infinite times till it explodes.


    Now for some wrap-up stats:

    • Rocket launchers take 2.5 seconds to reload directly after the projectile leaves the barrel, regardless of type, and has instant shots once fired.
    • Turning off "TNT Explodes" makes projectiles simply give off a white shower of particles when they would have exploded.
    • The only enchantments compatible with the rocket launcher is unbreaking and mending and costs 3 levels with anvil (not compatible with enchanting table).

    So in conclusion, I hope this will gain enough support to actually make it into Minecraft Vanilla. I and my associates are working on a mod to showcase how this would work, which we will post in an addition to this, so look out for that. But until then, please...


    SUPPORT!


    Credit to PizzaSHARK's original plan:

    https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/54084-rocket-launchers

    Posted in: Suggestions
  • 0

    posted a message on Rocket Launchers - Not What You're Thinking...

    Any progress yet?

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Rocket Launchers - Not What You're Thinking...

    I would appreciate your making this mod for me, although anyone can still if they like.

    I suppose it's ok if you can specify the changes, and add the bamboo that grows like in 1.14.

    Thanks!

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Rocket Launchers - Not What You're Thinking...

    Minecraft: Rocket Launchers - The Chance Rocket Launchers Deserve


    I'd like to give credit to PizzaSHARK in the forums for this idea, and while I believe I have made it significantly my own, he deserves much of the credit. Link to his original idea at the end.


    While many people today are into the idea of rocket launchers in Minecraft, they're thinking of a weapon, and not many people see the real possibilities of rocket launchers - not as a weapon, but as a tool.


    This would just be a tube with handles that can fire a projectile in the direction it's pointing. The basic crafting recipe would look something like this for the actual tool:


    [empty] [redstone] [empty]

    [gold ingot] [bamboo] [iron ingot]

    [stick] [empty] [stick]


    Why this? The gold will form a tube to guide the projectile, iron serves as a strong base that can take the explosion, redstone as the ignition system, and sticks handles.


    Bamboo forms the base to work with, and also makes it more realistic, since the Chinese made something similar around the 1100s, and seeing that those were weapons all the way back then, and Minecraft's technologies weren't all-around in our world till about 122 years ago, it seems like it's not too much of a wild idea.


    This rocket launcher would take about 80 shots to break and would be repaired with itself in an anvil. It would only deal 3 hearts on a direct hit, with 0.5 - 1 heart in the blast radius. It would also have around 3 knockback. In short, it would be much weaker than just using a knockback enchanted bow (5 hearts fully charged). Also, it can only destroy:


    • dirt + variants
    • cobblestone + variants
    • stone
    • sand + variants
    • coal ore

    So basically, creepers can break the same blocks as this tool, making it a mineshaft builder, not a troll weapon. (But hey, we can always knock innocent sheep of mountain cliffs too. Heh heh.) It would dig about 4-5 blocks deep. It would also push you away from the central point of explosion in all directions, allowing you to jump/run higher than usual (aka rocket jump). Finally, it would drop all blocks it destroys, including mob heads, since TNT does in 1.14 on.


    Now for the projectiles. These will be an iron shell with fins to keep it straight and ignite the fuel and what will explode. For a recipe, it would look like this:


    [empty] [iron ingot] [empty]
    [empty] [redstone] [empty]
    [flint] [gunpowder] [flint]


    So, the limiting factor on these rockets is gunpowder. This will explode after it flies about 8 blocks or impacts with something. However, we could also use fire charges, like this:


    [empty] [iron ingot] [empty]
    [empty] [redstone] [empty]
    [flint] [fire charge] [flint]


    This will travel 12 blocks or impact before exploding. However, gunpowder rockets will only make a 2 by 2 hole 3 blocks deep, compared to the standard fire charge rocket (5 blocks deep, 3 by 3 blast radius). The recipes would make 3 of each, respectively, and they can stack up to 16. This means 5 stacks of rockets will fully use a rocket launcher, so keep that in mind.


    In addition to being superior to gunpowder rockets, you can use or upgrade fire charge rocket projectiles into piercing or rebounding projectiles. Piercing projectiles are a fire charge rocket projectile plus a diamond directly over it. These will go into walls or players, dealing 3.5 hearts on a direct hit and blowing up 9 blocks deep instead of 4. Rebounding projectiles are a slimeball directly over a fire charge rocket, and won't detonate on impact with anything, but simply bounce off in the other direction and travel till it goes its full 12 blocks. It can bounce infinite times till it explodes.


    Now for some wrap-up stats:


    • Rocket launchers take 2 seconds to reload directly after the projectile leaves the barrel, regardless of type, and can reload immediately after being fired.
    • Turning off "TNT Explodes" makes projectiles simply give off a white shower of particles when they would have exploded.
    • The only enchantments compatible with the rocket launcher is unbreaking and mending and costs 3 levels with anvil (not compatible with enchanting table).

    Please consider supporting/creating this for me!


    Credit to PizzaSHARK's original plan:

    https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/54084-rocket-launchers

    Posted in: Requests / Ideas For Mods
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