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    posted a message on [16x] [1.6.4] Mythra's Chrono Trigger 1000AD v1.6d
    Okay main complaint: how do those chests relate to chrono trigger?
    It might be cuz of the way i did things, but try looking at the desert shrubs, I see some weird pink lines by them. Other than it looks good.
    Posted in: Resource Packs
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    posted a message on [1.8.1] Builders 0.64B [MOB]
    Quote from amh7912

    O.o This thing has taken some great changes since last time I looked, a couple of months ago. WIth this rate Imma wait a few months and come back when this is the best mod ever with full castles being built, with traps and mines and such.


    aaaannnddddd dissapointment. I kinda skimmed the op and didnt see any buildings that stood out, and the videos are from waybackwhen. well its probly for the best cuz if all this was in the mod I would probably spend the next few weeks playing.
    Posted in: WIP Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Every time I stop playin for a few weeks, then go to reinstall your minimap I'm like, waaaittt, where does all this go? The pictures get me started, cuz I'm like, wait do these go into a special spot or drop in, then I'm like wait, net goes outside the jar, then I pause and think "What did Lawhran say last time I asked... 'Drop it all in the jar. YES, every last file.'"
    Posted in: Minecraft Mods
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    posted a message on 50s pack
    The basic idea is a black and white minecraft, which I can easily do on my own, but it would have a major problem. Distinguishing ores, flowers and probably a few other items that will be discovered if this idea is ever made. So I am thinking of two methods. The one I can do on my own, leaving the ores and flowers bulbs a TINY bit colored. The one I would rage at my computer if I tried is making them resemble their reallife counterparts. Lava will probly be given some form of change to distinguish it at a distant glance from water.

    I can technically do this on my own, but being in college means I probably would have forgotten about it by the time I have time, and I'm hoping for help with reshaping the ores to make it proper.

    If anyone would like this pack please tell me, it would help encourage me to get to it and if I make and no one seems interested I might just decide to not bother posting it.
    Posted in: Requests / Ideas For Mods
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    posted a message on Image of some Silverfish in game!
    Quote from mrbaggins

    ...

    When 1.8 comes out, I get $1,000,000 cash.

    There. You read it, it must be true.

    This is why we can't have nice things.


    I fail to get how this line applies here.
    Posted in: Discussion
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    posted a message on [32x][1.6] Blockman DASH (MegaMan Legends) v1.3
    Quote from lern

    MEGAMAN LEGENDS 3 HAS BEEN CANCELLED.


    Aside from Okami 2 I am now officially refusing to buy anymore Capcom products until this is changed.


    Assuming they make Okami 2....
    Posted in: Resource Packs
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    posted a message on [32x][1.6] Blockman DASH (MegaMan Legends) v1.3
    Quote from protomyth

    Perhaps the Shears could be replaced by a pair of Cutman Shears as a sort of cameo.


    *looks up cutman*
    It could work, though handles would probably make it better.
    Posted in: Resource Packs
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    posted a message on [32x][1.6] Blockman DASH (MegaMan Legends) v1.3
    So lern do you have any idea what to use for shears? I'm guessing one of the single tile elevators face for the pistons, but I dunno how you would do the lower part/shaft.
    Posted in: Resource Packs
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    posted a message on [16x] [1.6.4] Mythra's Chrono Trigger 1000AD v1.6d
    Well thanks for bringing it back up to date. The bed made me think of the very first moment you gain contol ingame and made me realize something. MC NEEDS CURTAINS NAO!!!! I will download it so I can have the 1.7.3 pack for later(especially if I hate the adventure update and refuse to update), but as for now, I r busy with college, and picking mc back up during college never ends well. Sorry.
    Posted in: Resource Packs
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    posted a message on Image of some Silverfish in game!
    I have had silverfish in a house I lived in before and I can tell you a bit about them.
    1) they can move pretty fast
    2) Its near impossible to get rid of them without poison or somesuch
    3) They eat anything
    4) When you crush them they become dust. Really, smoosh, powder.

    Also if they are silverfish the insect and are much like the bug I will hate them, enough that I'll probably not be playing anymore. However, if they make them work, like say, make nests spawn in trees, and these nests drop three silverfish periodically, then those spread to other trees and it becomes a massive army I have to fight, I'll like, but NO TOUCHY MAI MANMADE MATERIALS.


    However, upon later thought... Can you imagine if npcs talk about the great beasts coming and taking over their town, so they had to move, and one of them gives you a quest to kill all the beasts and reclaim the town, so you go do it, and find it filled with silverfish, and all the homes look greifed, maybe with a Mother Silverfish you have to kill to free the town?

    I guess all we can do is wait and hope it's something truly good.
    Posted in: Discussion
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    posted a message on [32x][1.6] Blockman DASH (MegaMan Legends) v1.3
    Quote from lern

    ahemahemahem"So question about sounds, how do I install them?"ahemahemahem


    Quote from MegaManTrigger

    There's always just dragging the entire "resources" folder into your minecraft folder and telling your computer to merge all folders, copy and replace.


    Try that?
    Posted in: Resource Packs
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    posted a message on [32x][1.6] Blockman DASH (MegaMan Legends) v1.3
    Quote from lern

    Nope, AMH, that's how record players work.

    So question about sounds, how do I install them?


    Lern it's not the record playing. It's cave sounds. The sounds Trigger gives us include different songs for the cave sounds. Also when they start up my game freezes for half a second. I'm guessing it's also due to the size of the songs. But any shorter and you don't even get the full tune.
    Posted in: Resource Packs
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    posted a message on [32x][1.6] Blockman DASH (MegaMan Legends) v1.3
    BAHAHAHAHAHAHA Fishing pole=win. I was like "OH NO, GRAMPS IS IN THERE!"
    Posted in: Resource Packs
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    posted a message on [32x][1.6] Blockman DASH (MegaMan Legends) v1.3
    Something weird I noticed while running around in the ground. The music seems to play like out of a record player, in that there ia a range for how far it travels from the point it started playing. Is that always there and I just noticed it cuz the MML sound tracks last longer or what?
    Posted in: Resource Packs
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    posted a message on [32x][1.6] Blockman DASH (MegaMan Legends) v1.3
    I'm guessing I just change out each sound file by hand, and will do so unless someone tells me there is a more effecient way to do it.
    EDIT: By hand meaning go into the spots where the sounds are located, drag all of that file into the minecraft file and make it move and replace all. Not dragging each little file.
    EDIT2: I'm surprised you didn't use http://dl.dropbox.com/u/25316120/007-file.WB.002.wav for doors.
    Posted in: Resource Packs
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