Well I'm back. Disappeared first hunting for a job, then doing the job, then diabetes. Man did I miss a lot, sorry I dropped of the earth there.
But on topic, any chance of these CT packs ever coming back?
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Last active Fri, Mar, 21 2014 20:17:31
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Mar 4, 2014amh7912 posted a message on [16x] [1.6.4] Mythra's Chrono Trigger 1000AD v1.6dPosted in: Resource Packs
Mar 3, 2014So I guess Legends do eventually die, if no one's here to keep their memory. A shame I'm nowhere near an artist, and haven't the time now that I have to work/see doctors most of the time.Posted in: Resource Packs
Sep 5, 2012Posted in: Minecraft ToolsQuote from Crunkatog
(It also flagged several files in Cartograph G.)
Perhaps it is reacting to something about the way those two programs access minecraft? They both do similar things, it's just an idea though.
Sep 2, 2012amh7912 posted a message on [1.2.3] Modern Winter Mode - Snow, feature-creeped! - Unofficial update wanted!HOLY BEJEEZUS mayhem mode. Well, guess its time to get a deupdater program.Posted in: Minecraft Mods
Jul 29, 2012I got bored of minecraft for a while, it looks like I am once again coming back in time for another large update. >.> I would sub to you but currently I am quite behind on the people I am already watching. Sorry.Posted in: Resource Packs
Jul 29, 2012Ohaider Mythra, how are things?Posted in: Resource Packs
May 17, 2012amh7912 posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18thMostly I'm commenting to keep a bookmark on the page.Posted in: Minecraft Mods
Apr 16, 2012Thanks for keeping it update to date Mythra. I have been incredibly busy trying to get a job recently so my minecraft isn't even up to date though, that's why I haven't been saying much.Posted in: Resource Packs
Mar 27, 2012amh7912 posted a message on [16x] [1.6.4] Mythra's Chrono Trigger 1000AD v1.6dYAY, more updatiness! Also more mods to look into.Posted in: Resource Packs
Mar 26, 2012Posted in: Resource PacksQuote from spoonikle
I started working on am update to BlockMan Dash for Minecraft 1.2.4
I am doing this for my own selfish reasons (my adventure map series using legends style dungeons), and so I am only making an Adventure version, for Building adventure maps, meaning some of the textures will be changed to stuff unrelated to the base material.
Here is a preview of whats to come.
There are a few error fixes to be made to the Item texture file, and I am making all new villager skins (using the towns people in apple market.)
I have been super busy with work, and have been throwing in 1 new mob texture every day, so its been slow going. I should be releasing a version of the pack in a week.
yo picture aint workin brah.
It first loaded the top half the picture, when i refreshed it loaded nothing and continues to do so.
Mar 26, 2012Posted in: Minecraft ToolsQuote from llloyd4
Well. Seems mods break Admist. I am running MC 1.2.3 with IndustrialCraft 2 1.81, Redpower PR4E, Buildcraft, Modern Winter Mode, and a few other mods. I load up the latest Admist and load from file and select the world's level.dat and so far, striking out 5 for 5 on finding a village. I am using Single Player Commands to /t to the coords shown in Admist. So if it says "Selected Object at (853 220) " i would type /t 853 80 220 , making sure I am in Fly mode before hand, and, as I said, 5 for 5, no villages in all the spots I've checked.
Update: I just went back to the version of 1.2.3 before I installed Modern Winter Mode and found a village in a minute so... Already posted over on their forum thread to see what's up with that. >.< Apologies if I upset anyone, this is one weird seeming bug.
I'm pretty sure ic2 adds blocks and alternates the generator, modern winter may by the sound of it, dunno what it is though and dont feel like looking it up, sorry.
Mar 10, 2012Posted in: Minecraft ToolsQuote from mips42
Used this latest version of this program to try to move my player to a stronghold and was dropped from height of over 100 and died. Respawned, moved again and was dropped again. Seems like move function is not working quite right...
I was gonna tell you to read the first post but its a good thing I did so myself and since it hasn't been mentioned in while I can understand why you wouldn't know about it. Thats what the thing does, it has no way of telling what the safe height is so it just puts you there, you have to find water near your objective to drop into.
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