• 0

    posted a message on Advanced Mob AI
    Quote from Icenisse »
    I love this, and it would be even better in survival mode. Maybe you have to earn/find/buy the AIs?

    Maybe you could have something like a limit on AI´s and later you can rise this limit up, by earning points and building new houses.
    And this way you would also get new AI´s for example beginning: one builder, one farmer and one changeable.
    Later you can get the guard, the hunter and others.
    Posted in: Suggestions
  • 0

    posted a message on OP slots
    Quote from MonkeyDKS »
    Quote from jack_in_the_dark »
    ...it would just add an new option on server file.
    Maxplayers: X
    MaxOps: X

    But it would need to be create a new conter, otherwise the counter could be 23/20
    18 players and 2 ops, meaning that it would have 2 more players (18/20) and X more ops (2/X)

    Excellent format! I think that would work very well.

    You know it´s exactly what I wrote in the beginning.

    And its realy not niceto kick them only for place for your self.
    This just creates griefers. And as others already said, being an op isn´t same as being admin.
    Posted in: Suggestions
  • 0

    posted a message on Locator
    It would help them (a bit) because it makes them most fun to grief where others are. And to grief the platforms others are standing on. Erm yes just take it that it would be best if only OPs can see all but others only if they want to.
    Posted in: Suggestions
  • 0

    posted a message on Trap blocks?
    UUuh cliche temple trab blocks!!!
    And I think I know what you meaned with
    Quote from magix39 »
    And as an other thought, what about connected deletion?
    Like if the block has others of it's kind touching it, and you delete one of them, they all go!
    Kinda hard to explain, sorry if no one gets what i'm trying to say D:

    you mean like you go inside a room and if you walk on the trap block, the compleed room floor will crash down and as you are in a tower you will fall down 600 floors until you land as some slime on the bottom of the tower. :biggrin.gif:

    Yes this would be realy good but for all trab blocks: to prevent griefing and such things (misstakes) the blocks should respawn after a time.
    Posted in: Suggestions
  • 0

    posted a message on Advanced Mob AI
    Very good idea. I thing it is a bit like God Craft. Maybe you should take a look there.
    viewtopic.php?id=3168
    Posted in: Suggestions
  • 0

    posted a message on GodCraft?
    I realy like the idea, but it would be a later mode. And yes starting in stoneage moving to antik then mediavel and in the end modern age (maybe future too?).
    But as you should also be able to make buildings and then save them in some "building inventary" you should not get new buildings in new ages but new blocks like in stoneage only stone and wood blooks, and later you get bricks and colored stones and glass.
    Or even better you have to make research:
    Like to enable building glass you have to let lava flow into some sand basin, and then you (or rather bob or jim) can produce there glass. And to build a sponge one of your mobs has to dive very deep until he finds an undersea sponge field, where he can harvest spongi. And yeah like this.
    Also you can make research in other things like culture or medicine, which will enable you to build totems and statues and madicine tents and hospital-furniture (you don´t build a hospital but a normal building and once you place a hospital furniture there it will become a hospital, and one of your mobs can become doc.) and school furniture (same as befor).
    Okay that was it.
    Posted in: Suggestions
  • 0

    posted a message on turrets
    I like the idea and for these who think that minecraft is ONLY setted in mediavel age (it is not you know). There is the alternative that turret has to be crafted, and then they have differend sizes:
    Futuristic turret: 1B per 1B wide /2B high/ crafed with 10 blocks of steel and needs power sourse
    Mediavel turret (known as catapult or canon:-) ) : 3B per 3B wide /3B high contains also an fireing mob it reaches
    further but needs 20 plank B, 2 Steel blocks and you have to provide the mob with food (or not)
    Posted in: Suggestions
  • 0

    posted a message on OP slots
    Yep I´m totally on your side, notch just has to make the server propertise so you can determine op slots and normal slots seperate.
    Posted in: Suggestions
  • 0

    posted a message on Locator
    @arzog it would help griefers too if they know where blocks are build.

    I think best would be if ops can see evry ones cors but others only if they set the other on something like a friendlist.

    This would also delate unfair problem ice has.
    Posted in: Suggestions
  • 0

    posted a message on After you die
    Ghost mode sounds realy well, then all the coulorse would fade out a bit, and you wouzld be transperent.
    Also you have no life points but soul, which is a parameter going down all the time and once it reaches minimum (or going up and reaching max?) you will be justiced. Will in ghost mode you have the possibility to take revange: there will be a death mop and if you find and kill him in time you get a revenge bonus.
    The justice: Good: Houses build, evil creatures killed, trees planted.
    Bad: Massive destructions, Greed, other creatures killed.
    Good -> Heaven, Bad->Hell, absoulute balance-> back on earth
    and evrything with full life and clear inventory
    Posted in: Suggestions
  • 0

    posted a message on My Ideas for new blocks
    Ok nice ideas:
    Mirror: What slowpoke sait would be a prisma, also good idea, and others talked about a lamp, but if I understood it the right way you were talking about a mirror only reflecting characters (and mobs). I think all three of them would be nice, but the mirror block should have only halfsice, but vertical.
    Steel: Hm, the iron block is already this metallic grey, so you can use him for iron, steel, tin, silver, ... Maybe I just misunderstood you.
    Grating: Very good idea, and they should be half blocked, an other block like this would be semitransperent planks blocks (halfsiced), you know e.g. for a ship, dock or old bridge, so you can see through the floor between the planks.
    Movement: would be realy cool but very complex, and which design will they have? You would need diferent: For example moving stone, moving planks and moving glass. And will the blocks on top of it move too?
    And one of mine ideas (if it isn´t posted somethere else yet: Watterfall blocks: They don´t move like water they have only this flowding down animation, and you can walk throug them (but not swim, you will fall). To make the watterfall look better you need also three diferent WF stones: Middle part (flowing), Beginning (like an edge, where water begins to become faster) and End, where the spume is.

    So now we have ten new blocks.
    Posted in: Suggestions
  • To post a comment, please .