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    posted a message on What if we could sit in Minecraft?

    People love to make furniture in Minecraft to decorate a House. Especially to use Stairs block as a chair :)


    But what if we could actually sit on stairs blocks and half-blocks? Like in many others RPG (Fallout, Skyrim)


    Why? Just for fun! To feel comfortable in your House, in your World. Sit infront of fireplace, observing trophies on the wall, night behind the window, thinking, meditating...


    But if you want actual useful mechanics behind all this - sitting can temporary restore hunger bar without eating food. Like, if you run out of food, and you need to regenerate your health - sit on a stairs block or any slab block and whait. Hunger bar will start to regenerate until its full, and then your health will also start to regenerate.. BUT when you stand up - your hunger bar returns to initial values. Another words - it works only when you sitting.


    So, if you tired, hungry but need to regenerate some health - sit down, relax, take your time... But when you`ll stand up - you will be still hungry.

    Posted in: Suggestions
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    posted a message on Mob as food source in Deep Dark

    I think deep dark should have some source of food. What if you run out of food there? Large caves easy to get lost in, no coal for torches, lots of hostile mobs spawning... I see it as some kind of passive mob, like big rat or mole. It constantly running away from player, so you need to chase it in order to get food. Imagine, you running out of health, you chasing this mob, finally you get it, but you find yourself compleatly lost in dark cave maze. Only sorce of light - campfire where you coock your prey. This mechanic will fit naturally to deep dark ambiance. Another way to capture it is to seat quietly and whait when it comes closer. Because it blind. It can hear you but not see. You can use bait which you can obtain in caves (glow berries, mushrooms). This mob drops meat and trophy loot such as teeth or fur which you can sell to Deep Dark Merchant https://feedback.minecraft.net/hc/en-us/community/posts/360077253371-Deep-dark-Trader


    Please, vote for this featurure if you like it https://feedback.minecraft.net/hc/en-us/community/posts/360077400172-Mob-as-food-source-in-Deep-Dark

    Posted in: Suggestions
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    posted a message on Mob who extinguishes torches in deep dark

    About lightning caves. Obviously, we need new light emiting blocks or items which will emit light in much larger radius. Because new large caves require more light to block mobs from spawning. It will be tricky to do this with only torches (to many of them, and how about mobs who spawning above near the ceiling?)


    I suggest to buy this new blocks from Deep Dark trader. Check it out: https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3065382-deep-dark-trader

    Posted in: Suggestions
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    posted a message on Deep dark Trader

    Mysterious hooded figure who lives in deep dark near ruined Nether portal, surrounded by black and red candles. He buys items and blocks from Nether for dark rituals. Like village trader but only for Nether items. Great new way to link Nether to overworld caves, more reason to explore Nether, and to amplify spooky deep dark vibe. Nether portals in deep dark could be directly linked to piglin bastions or nether fortress.


    He can sell stuff which will help to explore deep dark and fight Warden. For example: new light block or item which will emit light in much larger radius (because new large caves require lot of light to prevent mobs from spawning, and do this with torches might be tricky) or new potions and enchantments which could help to defeat Warden.

    Posted in: Suggestions
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    posted a message on Mob who extinguishes torches in deep dark

    If you like this idea, please, support it in official Minecraft feedback section: https://feedback.minecraft.net/hc/en-us/community/posts/360077157151-Mob-who-extinguishes-torches-in-deep-dark

    Posted in: Suggestions
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    posted a message on New Minecraft Jungle Update

    There are lot of suggestions here about jungle update.

    Piranhas in jungle rivers, jelly fish in warm ocean, gorillaz, purple orchid to obtain purple dye

    Posted in: Suggestions
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    posted a message on Ambient Noise for the Overworld

    I suggested to add birds mobs to overworld. Thay will act like bats, just fly and produce sounds. Different birds produce different sounds. So, overworld is not silent anymore, and those sounds are ont fake, but produced by actual mobs.

    Posted in: Suggestions
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    posted a message on Craft flashlight using amethist shards, copper and redstone dust

    Deep dark promising to be extreme place to survive. Dark, no coal to make torches.

    I also suggested to add mob who will extinguish torches behind players back.

    https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3062739-mob-who-extinguishes-torches-in-deep-dark

    Mobile source of light is needed.


    What if we could craft flashlight using amethyst shards, copper and redstone dust?

    Redstone dust will act as battery, You need to recharge it constantly to work.

    Actually, it will recharge itself using redstone right from inventory. It will consume redstone at fast rate, so this item is not mean to replace torches, it just a portable source light for extreme situations (to find way back quickly when hunted by Warden).

    You can obtain redstone in deep dark, you can find amethyst an copper in caves also...


    Another reason: we need more crafting recepies for new copper and amethyst.

    And players who don`t build redstone mechanisms have tons of redstone without any use to it.

    Now you can burn redstone dust as fuel inside your flashlight.

    Posted in: Suggestions
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    posted a message on Mob who extinguishes torches in deep dark

    Imagine passive mob who spawns in deep dark, and instead of attacking player - "attacks" torches. It tryes to avoid player, and will act far behind players postion. He extinguishes torches that were set by player. Imagine - you run away from Warden, and can not find way back because tourches are gone! Pretty creepy, isn't it? I see this mob as some kind of ghost (levitates). It spawns near special block. This block looks almoust like grimstone, but has slight different texture. So it is hard to notice this block from far distance (it blends with surounding grimstone). But to eleminate this mob you need to find this block and destroy it with pickaxe. You can not kill mob itself, you need to remove its spawn block. You hear mobs presence because of special noise it produces. You start to examine cave walls to find this block and destroy it.


    It will not extinguish light emitting blocks like Glowstone, Jack lantern, Sroomlight, and "closed" light sources like Lantern. Only "open" light sources like torches and campfire.


    Obviously, chance to spawn should not be very high. This mob has to be rare.


    P.S. It could be Centipede. They live undeground, they creepy, they can climbe walls and ceiling. Fits pretty well.

    Posted in: Suggestions
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    posted a message on Shields for Nether (golden ingot instead of iron)

    Hi. For those players who play full-Nether-survival (starting from punching fungus tree) it is important to have shield crafting recepie involving only-Nether available ingredients. We have wood, but we don`t have iron in Nether. Instead we have gold.


    I suggest to add new crafting recepie for Shields, same as old one, but iron replaced by gold. Yes, gold is soft metal. So those "Nether" shields should have half less durability then those from Overworld.


    It is important to have shield to fight Hoglins or Piglins. Especially, if only wooden sword is available (if you play nether-survival, you will use wooden sword until you find Basal Deltas biom).



    P.S. Nether shields can have rounded shape for cool look

    Posted in: Suggestions
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    posted a message on Stop Piglins from using doors!

    I play full-Nether-survival. I don`t have any items from Overworld. I play Nether as a new game.

    All items I have are crafted of Nether ingredients. There is no iron in Nether - so I cant make iron doors.

    Posted in: Survival Mode
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    posted a message on Stop Piglins from using doors!

    Hey! I just been killed by Piglin in my house!


    I ran from him inside my Nether shelter, and closed the door. But he opened it!!


    And just slaughtered me inside my own house.



    Is it bug, or something?


    It is impossible to survive in the Nether, if Piglins are able to walk through closed dors!

    Posted in: Survival Mode
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    posted a message on What should I eat in Nether? (full survival, no items from Overworld)

    I just started kind-a "new game" in Nether.

    I flew away from my home base in Overworld (many many chunks away). Then built a portal.

    Took off everything I had (armor, items, weapons). Than, naked, went through the portal. In Nether I destroyed my portal.

    Only thing I left - Respawn Anchor and chest with stack of glowstone (to spawn in Nether, not in Overworld).


    So I started of punching tree... (luck - my portal spawned near warped forest).

    I have set of wooden tools and simple house now. I going to get stone tools soon, but... what should I eat?

    I can`t kill hoglin with wooden sword!


    P.S. My goal - is to find way back to my homebase through the Nether.

    Posted in: Survival Mode
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    posted a message on Orangutans?
    Quote from Jancrash»

    Rarity does not equal necessity. Ice spikes are very rare, but they don't have any special mobs. Jungles already have a lot of unique content (two mobs, three unique plants (including bamboo) and a structure). Jungles also have items that are otherwise hard to acquire such as vines and mossy cobblestone, sticky pistons and podzol. I'm all for adding new content, but it has to be within reason. There's no point in adding half a dozen unique mbos to the jungle, especially if they have extremely dynamic AI that would make the game run even poorer than it would with just the jungle itself (which is already a struggle). I need more reasons beyond "I like this".


    In real life jungle is beautiful but extremely deadly biom. It hard to survive. Minecraft is a very peaceful place at the day (all bioms). Frome gameplay reasons and ambiance - Jungle should be more challenging to play. For me it a little bit boring to play Minecraft at the day, because I know there is no challenge except pillagers. I would love to see atleast one dangerous biome. Piranhas in jungle rivers would be cool. Gorillas are neutral but can become aggressive. Anaconda would be nice/ I am not suggesting to turn Minecraft in to Green Hell game (which I like), but to add some spiciness.


    Also, I suggest Jungle to be surrounded only by warm ocean, and do not spawn next to Ice spikes or Tundra. I would love to see bunch of Jelleyfish in warm waters. They neutral, but if you touch them - you get poisoned. Thay can drop a slime ball, though.


    Also I suggest to add Purple Orchid flower to jungle - it would be only source of purple dye in the game (currently, you can not obtain purple dye naturally)

    Posted in: Suggestions
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    posted a message on Orangutans?
    Quote from Jancrash»

    Currently cows, pigs, sheep, chickens, parrots and ocelots spawn in jungles. Pandas too, if you count bamboo forests as part of the jungle. That's not "lacking" animals. And I need more details to go off of for the suggestion other than you thinking orangutans being added would be cool.


    Cows, pigs, sheep, chickens spawn everywhere. They are not biom-specific, so dont count. Actually, I would love to ban them from spawning in Jungles. Jungles must have more biom-specific mobs. Because it is a rare biom. So finding it must be rewarding! Today it feels empty and lifeless.


    I would love to se Gorillas (like enderman - attack if you look in the eyes), Piranhas in rivers, Anaconda, small monkeys jumping from tree to tree, ants... In real life Jungle is full of life. It should have more mobs than any other biom.

    Posted in: Suggestions
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