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    posted a message on Food fatigue (new statistic to solve "steak problem")

    BS


    You never have enough diamonds in survival. So you still need to use iron tools occasionally. Sometimes even stone tools!

    I would not waste my enchanted diamond armor if I go in some random cave. I put iron armor in case of accidental death. I will use diamond tools and armor for purpose - situation I get guaranteed reward (fighting bosses, woodland mansion, nether fortress, etc). So, Minecraft is balanced here.


    There is HUGE "steak problem". You don`t need chickens, you dont need pigs, you don`t need potatoes, you don`t need beets.

    All you need is to find two cows and raise wheat to feed them. Done. You can do this on earliest stages of the game. So other types of food completely pointless (except golden carrots). This must be fixed.

    Posted in: Suggestions
  • 0

    posted a message on Food fatigue (new statistic to solve "steak problem")

    Also, I suggest to implement positive effect for eating various food during the day (something like potion effect).


    It works like this: during the day you eat specific food combinations, effect appears and lasts one game day.


    To activate this effect you need to eat during the day such food combinations:


    Three different cooked meat (Porkchop + Steak + Mutton, or Steak + Chicken + Rabbit , etc.)


    OR


    Four types of vegetarian food (Beets + Carrots + Bread + Potatoes, etc.)


    OR


    Two types of meat AND two types of vegetables, including bread (Porkchop + Steak + Carrots + Bread, or Mutton + Chicken + Potatoes + Beets, etc.)


    OR


    One type of meat AND one type of seafood AND one type of vegetable (cooked Salmon + Steak + Sweet berries, or Rabbit + Dried kelp + bread, etc.)


    What effect exactly? It could provide you with two additional health hearts like golden apple do. Or your speed could be faster. More oxygen under a water. Write your suggestions!


    This mechanic is not connected to fatigue system directly, it just another bonus for eating something else except steak.

    Posted in: Suggestions
  • 1

    posted a message on Cultists. Neutral humanoids live in caves. Buy rare items from Nether.
    Quote from c2troy4»

    Maybe instead of calling them "cultists" call them "mysterious figures" or "robed trader" to make them seem more friendly.


    How about "Hermits"?

    Posted in: Suggestions
  • 0

    posted a message on Cultists. Neutral humanoids live in caves. Buy rare items from Nether.
    Quote from headgames001»

    I doubt the devs would want villagers drinking the punch.


    They are not THAT evil

    Posted in: Suggestions
  • 0

    posted a message on Altar room in Nether fortress to summon wither

    I suggest to add altar room to Nether fortress (not for every fortress, it should be more rare then fortress itself) where wither statue is standing.

    Wither statue is a T-shaped soulsand blocks (as you normally would build) standing close to the whall, but instead of wither skulls - three new chiseled nether bricks are placed on top. You just need to replace those bricks with normal wither skulls. Or chiseled bricks could be mounted inside the whall behind soulsand in projection of wither skulls.


    Why I suggest this. Minecraft is one of those games you can not play without Wikki or youtube. You can play for years without having an idea that Nether dimension even exists. How do you know that it exists, that you need to build portal in order to get there, that it must be build of obsidian, that you must place obsidian in specific pattern, how to activate it? You know all that stuff because you saw it on Youtube or Wikki. Game itself did not provide you with any information.


    Until 1.16. In Nether Update ruined portals will be generated in overworld. So you can understand now that you need to rebuild them. And this is great!

    Game itself gives you a clue.


    Same must be done for Wither summoning. Game should provide you with some sort of hint.


    This is Indiana Jones style. You find this room, you see this weird structure made of soulsand blocks. Your imagination tells you that you must do something about it. You see three chiseled bricks with wither skulls logo on them. You can understand that you need to place actual wither skull on that spot!


    And... Surprise!

    Posted in: Suggestions
  • 0

    posted a message on Food fatigue (new statistic to solve "steak problem")

    I mean makes sence from gameplay point of view :)

    Game mechanics.

    Posted in: Suggestions
  • 0

    posted a message on Cultists. Neutral humanoids live in caves. Buy rare items from Nether.
    Quote from headgames001»

    Cults don't quite fit Minecraft's theme.


    But, maybe it could be some sort of goblin like creature. Also, it would have to be explained why they are interested in the nether, and how they even know about it.



    So, evil guys with axes literally slaughtering entire village - fit

    Peaceful NPCs dressed in dark robes - don`t fit


    hmmmmmmmmm....


    Minecraft is the game that doesn`t explain anything.

    What is the Nether? Why do you need to kill Ender dragon? Where all that zombies are came from? What are ancient debris? Who left them?

    Any explanation. Why to start with cultists? :)

    Just mysterious people who obsessed with Nether stuff.

    They know about Nether because there will be Neter portal ruins generated across overworld in 1.16


    Goblins are fine, but they must exist independently.

    Posted in: Suggestions
  • 1

    posted a message on Food fatigue (new statistic to solve "steak problem")

    If we measure the game in "easy" and "difficult" terms, than, probably, players should not play in survival mode at all.

    Creative mode doesn't have hunger system at all. You can fly also.

    Survival mode brings only "downgrades" compared to Creative ;)


    Main point: current food system is broken and does not make sence.

    Everything in Minecraft makes sence and existing for a reason except food.


    You only need one type of animal (cow), and one type of food (steak) to survive.

    All other type of food exist for no reason and easily can be removed from the game (except of golden apples maybe).


    So we ned to JUSTIFY this vast majority of food items by implementing such complex nutrition system,

    Player must be FORCED to diversify his nutrition. This can be achieved to adding "downgrade" and "penalties" to food system.


    Death is also downgrade.

    Despawning items after death, loosing XP, too expensive enchantments...

    Those are all "downgrades" :)


    Game needs to be challenging. Otherwise it wouldn't be fun.

    Posted in: Suggestions
  • 3

    posted a message on Cultists. Neutral humanoids live in caves. Buy rare items from Nether.

    Cultists are vilager-like humanoid mobs. They live in caves in overworld, wearing dark hoods. Like hermit monks.

    They obsessed with Nether relics and artifacts (wither rose, wither skull, netherite scrap, etc)

    They buy all that stuff. In exchange they can give you diamonds, enchanted apples or some other rare valuable items.


    Would be nice to sell them some complex food (pies, cakes, stew, etc).or crafted blocks like polished stone, chiseled stone (blocks that require multiple stages of crafting)

    Because ordinary villagers buy only cheap raw ingredients and sell you complex dishes or blocks.

    Would be nice to have those who can buy from you that complex stuff, so you will be motivated to make such "products" (make pumpkin pie or netherite bricks)


    In general - it is cool to find some kind of "society" in caves occasionally.

    They should be rare, as abandoned mineshafts.

    Posted in: Suggestions
  • 0

    posted a message on Use Lodestone to build teleporting device
    Quote from Hidiety»

    I feel that instant teleportation is an unbalanced mechanic and detracts from the core game play. As headgames001 said, Nether travel is Minecrafts form of fast travel and it should remain that way.


    Every teleportation will cost some netherite ingots which is hard to obtain. So it will be quite expensive.

    You wont use it too much probably because of that.


    But in some situations it could be very handy and lifesaving.


    I use Nether, but distance between my bases (one in jungle) is still to far. Even for Nether.

    Posted in: Suggestions
  • 1

    posted a message on Food fatigue (new statistic to solve "steak problem")
    Quote from Badprenup»

    Well that means you probably need to give more details on the rate the fatigue decreases over time and how much eating one food reduces the fatigue of others. Based solely on the OP you just say that eating food of type X reduces fatigue for type Y. Without additional information of how much fatigue is actually going up or down it isn't easy to give useful feedback or opinions on the idea.





    I suggest to divide food on three categories. Meat, Fruits and vegetables, seafood.

    Food X doesn`t affect duration of fatigue caused by food Y if they both are in same category. Porkchop will not reduce Steak fatigue.You can eat it ofcourse as alternative food during steak fatigue, but you can get Porkchop fatigue even before steak fatigue ends.


    Food from another category (baked potato) will reduce duration of steak fatigue each time you eat it. So you can get rid of fatigue by eating food from another category. But fatigue counter for baked potato itself will rise each time you it it.


    Duration of fatigue, and how many items you need to eat in certain period of time to get fatigue of that specific food item, should be dependent on saturation level of that item and its complexity.


    More complex food is (stew, pie) - more of it you can eat before catch fatigue stat.

    More simple it is (carrot, steak) - sooner you get fatigue stat

    More saturation points food have - longer you will be affected by fatigue.


    So, speaking of steak - it is simple (one ingredient) food with high points of saturation. That means you will be affected by fatigue pretty soon, and that fatigue will last longer compared to many other foods.


    Cake, from other hand, is complex food with low saturation points. That means you can eat lot of it before get fatigue effect, and this effect will not last for long.


    Berries are simple food with low sat points - you will get fatigued pretty soon, but not for long.


    P.S. Sorry, I am not native English speaker. I hope you get my point.

    Posted in: Suggestions
  • 3

    posted a message on Berries-melon drink (use berries an melon slices for complex dishes)
    Quote from headgames001»

    Juicing like some health minded dieters, in a loose medieval fantasy game? Doesn't seem to quite fit.


    I Russia we drink "kompot" for centuries.

    It is not a juice, but boiled fruits and berries in water with sugar.

    Cool stuff.

    Posted in: Suggestions
  • 1

    posted a message on Food fatigue (new statistic to solve "steak problem")
    Quote from Badprenup»

    I feel like there would need to be more underlying complexity here to make it worth implementing. Based on how this is currently described, instead of just having one stack of Steak, I have one of Steak and another of the next best food like a Porkchop. Then I just alternate between the two, which is no big deal. This isn't going to really convince players to diversify their food much in the current state.


    But at the same time I don't really want some complex subsystem added to what is supposed to be a simple system. I don't see a need for it to be more complex than Be Hungry > Eat Food > Be Not Hungry.


    But you can be fatigued by second type of food also :)

    If you fatigued by steaks an start to eat golden carrots you can get "golden carrot fatigue" before you loose "steak fatigue", so you need to use third food type.

    It just depends how rapidly you consume food.

    Posted in: Suggestions
  • 2

    posted a message on Food fatigue (new statistic to solve "steak problem")

    Minecraft has large variety of food. But there are some "super foods", such as steaks, which restore many food points and saturation points, and easy obtainable at same time. So, many players just skip any other type of food (some of which are objectively very poor - such as cookies, carrots, berries, etc) ad eat only steaks and golden carrots. That kills big part of the game, because many foods and complex recipies are fell excessive. Like there are so many food items with no purpose.


    I suggest to fix this by adding new food statistic called "fatigue".


    Basically: there more you eat particular food item - the less food points and saturation points it regenerates.


    The counter works during the day. Lets say steak has 5 fatigue points (I don`t have particular math formula, I just show general concept). After you eat steak for 5 times - you get status effect "steak fatigued" (or whatever). After that steak will regenerate only 4 food points (not 8 as before), and 6.4 saturation (opposed to 12.8). To get rid of this effect you need to eat another food. Everytime you are eating another food - you decreasing "fatigue" counter for previously eated foods. This counter is decreasing with time also.


    This will force player to consume different types of food during the day. Carefully select which type foods (and how many of them) to take in the long trip.


    Basic foods (like carrots, beets, steaks) wil have lowest fatigue resistance (can`t eat many of them). Complex food like rabbit stew or pumpkin pie (any kinds of stews or pies) will have higher fatigue resistance (you can eat lot of them, before you become fatigued), so it will motivate player to make complex dishes.


    UPD


    But you can be fatigued by multiple types of food simultaneously.

    If you fatigued, lets say, by steaks an start to eat golden carrots you can get "golden carrot fatigue" before you loose "steak fatigue", so you need to use third food type.

    It just depends how rapidly you consume food.


    UPD


    I suggest to divide food on three categories. Meat, Fruits and vegetables, seafood.

    Food X doesn`t affect duration of fatigue caused by food Y if they both are in same category. Porkchop will not reduce Steak fatigue.You can eat it ofcourse as alternative food during steak fatigue, but you can get Porkchop fatigue even before steak fatigue ends.


    Food from another category (baked potato) will reduce duration of steak fatigue each time you eat it. So you can get rid of fatigue by eating food from another category. But fatigue counter for baked potato itself will rise each time you it it.


    Duration of fatigue, and how many items you need to eat in certain period of time to get fatigue of that specific food item, should be dependent on saturation level of that item and its complexity.


    More complex food is (stew, pie) - more of it you can eat before catch fatigue stat.

    More simple it is (carrot, steak) - sooner you get fatigue stat

    More saturation points food have - longer you will be affected by fatigue.


    So, speaking of steak - it is simple (one ingredient) food with high points of saturation. That means you will be affected by fatigue pretty soon, and that fatigue will last longer compared to many other foods.


    Cake, from other hand, is complex food with low saturation points. That means you can eat lot of it before get fatigue effect, and this effect will not last for long.


    Berries are simple food with low sat points - you will get fatigued pretty soon, but not for long.


    P.S. Sorry, I am not native English speaker. I hope you get my point.


    UPD


    Also, I suggest to implement positive effect for eating various food during the day (something like potion effect).

    It works like this: during the day you eat specific food combinations, effect appears and lasts one game day.

    To activate this effect you need to eat during the day such food combinations:


    Three different cooked meat (Porkchop + Steak + Mutton, or Steak + Chicken + Rabbit , etc.)

    OR


    Four types of vegetarian food (Beets + Carrots + Bread + Potatoes, etc.)

    OR


    Two types of meat AND two types of vegetables, including bread (Porkchop + Steak + Carrots + Bread, or Mutton + Chicken + Potatoes + Beets, etc.)


    OR


    One type of meat AND one type of seafood AND one type of vegetable (cooked Salmon + Steak + Sweet berries, or Rabbit + Dried kelp + bread, etc.)


    What effect exactly? It could provide you with two additional health hearts like golden apple do. Or your speed could be faster. More oxygen under a water. Write your suggestions!


    This mechanic is not connected to fatigue system directly, it just another bonus for eating something else except steak.

    Posted in: Suggestions
  • 1

    posted a message on Berries-melon drink (use berries an melon slices for complex dishes)

    My point is:


    Berries are easy obtainable in large amounts, but they kind-a "junk food" - because they have very low hunger and saturation points. Same for melon slices. No need to use them as food because of that. But they can be ingredients for more comples foods like juices, jams, or salads.


    I suggest drink that consists of 3 berries, 3 melon slices and one glass bottle.


    It will regenerate 3.5 food points and 5 saturation points.


    In real life sweet drinks raise blood sugar, give you energy boost. But for short period of time.




    P.S. Glass bottle can be replaced by honey bottle. This will make food more complex to craft. "Honey wine" was ancient low-alcohol drink made of honey and sweet berries. Since we don`t have alcohol in Minecraft it can be just a sweet refreshing fruit cocktail.

    Posted in: Suggestions
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