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    posted a message on Sky factory 3 server issues.

    I have a skyfactory 3 running, and when i unload my main land, by running to one of the satellite lands, then come back, i have a weird lag. its not latency because I would have timed out. But it takes like 10 seconds to open a chest. But it gets fixed when I relog. The only thing in the server terminal is "fetching dead entity failed."

    Posted in: Server Support and Administration
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    posted a message on To all packers

    I have always made packs with no regard for performance. But with the issues that came up with 1.10, I would like to start looking into performance more. I used to use opis. But it seems that it is only up to date for 1.7.10. But I would love to see a nother tool like it

    Posted in: Mod Packs
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    posted a message on How to approach this issue.
    Quote from Solarkoid»

    MultiMC console or FTB/AT launcher console :D CONSOLES CAN HELP RLY MUCH


    Yes I know. I am an experienced packer but this is an issue that I have seen 10 different people have, on 10 different rigs. So it can't be an uncommon issue. And I have been trying to fix it but i realy don't want to spend 5 hours trying to slowly add mods.
    Posted in: Mod Packs
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    posted a message on How to approach this issue.

    I am having an issue where at least 1 mod is causing a texture error (it says that the texture is not there, and keeps some people from loading the game). So I need to find witch mod it is (i have 104 installed). In the past I have taken other packs with this kind of issue, and I went 1 by 1 and installed all the mods in. but last time it took me 5 hours to do that. Is there any faster way of seeing witch mod is causing this issue?

    Posted in: Mod Packs
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    posted a message on Big issue that is common with no solution.

    To start with. I have made a mod pack that is heavily inspired by hermit pack. My current mod list is this. http://pastebin.com/KrQRZCcN . Minus chisel right now but i hope to get it back in soon.

    Now to start with, this error, me and all of my friends have been getting. Oddly though I don't get it when I run packs through FTB launcher. These are the two errors

    Error A:[13:33:38] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved)
    Error B:[13:33:41] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in immersiveengineering:models/block/ieScaffolding


    Now this was caused by chisel for some reason. So I took it out. BUT, There are other mods causing error A. The problem mods are:

    Refined storage

    Reliquary

    Tinkers construct

    Torcherino

    Usefullnullifiers


    So I played around after i took out chisel and i got Torcherino and reliquary to launch just fine.

    So my question is, what is causing this issue?

    Posted in: Mod Packs
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    posted a message on Unable to fit texture with plenty of memory

    He is getting this issue [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) . He is getting a second error that is [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in immersiveengineering:models/block/ieScaffolding. Witch is just Engineering trying to call on it. He is running linux so I am thinking it is some sort of permissions error. It is not game breaking but it is filling up his log

    Posted in: Java Edition Support
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    posted a message on Unable to fit texture with plenty of memory

    Ya. I gave him my old radeon 5800 and it works great. now he is running into a new issue. XD Thanks!

    Posted in: Java Edition Support
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    posted a message on Unable to fit texture with plenty of memory

    thats what i was thinking! If he ran out of on card memory. He is running a radeon x600

    Posted in: Java Edition Support
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    posted a message on Unable to fit texture with plenty of memory

    its not specifically RF tools. It seems that after a number of mods (right now it is 78), he has this issue. And i agree with what people are saying, this is a memory issue, but he has 4 gigs dedicated, that should be PLENTY.

    Posted in: Java Edition Support
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    posted a message on Unable to fit texture with plenty of memory

    Sorry. Forgot to add that. Just threw it up.

    Posted in: Java Edition Support
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    posted a message on Unable to fit texture with plenty of memory

    I have a friend that is having an issue. He is running linux manjaro and he is having a crash with "unable to fit texture" When he has PLENTY of memory. This is a mod pack that I made. I am running 3.5 gigs while he is running 4. So I know its not a simple lack of memory. His specific specs are.


    http://puu.sh/uiupU/ea62268fef.jpg


    Edit: Here is the crash. Sorry, forgot it. https://paste.ee/p/9gEKl

    Posted in: Java Edition Support
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    posted a message on Ex Nihilo (the Skyblock companion mod)

    Does anyone know how to contact this guy? Im trying to add more ores to the registry and it is not correctly regsitering.

    Posted in: Minecraft Mods
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    posted a message on Slime farm help

    I found a big chunk of slime chunks. it is 8 chunks (2 wide 4 long) and I was wandering, where should i stand? or should I have a minecart go around the platforms if I am afk farming?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Console being filled with this message
    Quote from migueeel»

    You could just tell sketchyer about his mod Dynamic Transport causing massive CPU leaks with NEI. That way, he will fix it.

    Else he will never fix it.



    Thanks. I was planning on doing it in the morning but I just sent him the message about it.

    Posted in: Mods Discussion
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    posted a message on Console being filled with this message

    Found the issue. After a little bit more of investigation, I discovered that it was a full blown CPU leak that this issue was causing. So I decided to take some of the sketchyer mods out of my pack to see if it was them. Turns out it was the Dynamic transport mod that caused all of this. So if you have that error. Tell Dynamic transport where to shove it.

    Posted in: Mods Discussion
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