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    posted a message on Minecraft Cocoa! (Beta 1.7.3 mod)

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    Minecraft Cocoa is a fork of Minecraft Beta 1.7.3, adding new gameplay elements and quality-of-life features, inspired by Better Than Wolves, Better Than Adventure, Minecraft: The Right Branch Of Development, and other similar mods


    Ever since the release of Beta 1.8, the game has changed alot, adding hunger and sprinting, with bosses to beat, much more bloat, many structures, and more grinding implemented into the game. This made the game less sandbox like, and more like a fantasy RPG in a way. Because of this, a community of people have risen that play b1.7.3 or older, as they prefer the simplicity and world generation. I am one of those folk, but i've always felt that b1.7.3 feels incomplete, so i created this mod to fill any gaps that game had, improving features, and adding new content.


    Main Features include:


    - Functional score

    - Improved crafting recipes

    - Better mining speeds for more blocks

    - Creative Mode + Noclip

    - Coral, ported from the newly discovered Beta 1.2_02 (20110517) dev build

    - Functional Sponge

    - Chain armor accessability with chainlinks, found in dungeons

    - Grenades!

    - Regrowing sheep fleece by feeding them wheat!

    - Ice picks!

    - Disarm TNT with shears!

    - and many QoL improvements, and other features!


    Full changelog for Beta 1.7.4:


    Minecraft Beta 1.7.4:

    +Added a few more splash texts
    +Added a rotating block on the title screen
    +Added Credits Menu
    +Added Menu button themes, including Default, Pocket Edition & Aero
    +Score is now functional, score increases when killing mobs, eating food, getting achivements and crafting
    +Added more achivements
    +Improved debug menu
    +Added 37 new Paintings, all of which are Zetterstrand's works (well i DID add gnome chompski to one of them but.. thats a secret between you and me..)
    +Acorns & Pinecones generate on Oak and Pine trees
    +Added Hydrangea flower type (similar to cyan rose)
    +Added Coral, based off the b1.2_02 dev build
    +Added Mossy Clay Bricks
    +Added Cobblestone Pressure Plate, which can only be activated by players (yes i know bta did the exact same thing but no other block type fit, suck it up.)
    +Added Fireballs, dropped by ghasts and can be used as fuel, also replaces the fireball entity texture
    +Added Chainlinks, found in Dungeons, and crafts Chain Armor
    +Added Raw Iron and Raw Gold, drops from the respective ores instead of the blocks
    +Added Poached Eggs
    +Added Grenades
    +Added Brick Dungeons with alternate loot
    +Cobwebs can be crafted with 5 string in an X shape
    +Gravel can be crafted with Flint in a 2x2 formation
    +Ore blocks can be crafted, with the exception of Lapis & Redstone
    +Reimplemented Sponge accessibility and functionality, crafted with 2 coral and found in brick dungeons
    +Bonemeal grows dirt into grass
    +Reimplemented the chance of obtaining seeds after tilling grass
    +Added Creative Mode with noclip


    *Changed boats to be faster, reobtainable and not breaking when colliding with a block/entity
    *Changed textures & tooltip names for several blocks & items for artstyle consistency
    *Changed Sign, Snowball, Egg and Door stack limit to 64
    *Balanced out several recipes such as Clay Bricks, Slabs, Stairs, Ladders, Fences, and more
    *Pickaxes and Axes are effective against more blocks, including Leaves
    *Orange sheep fleece changed to look more orange
    *Explosions are now lossless
    *Fixed some missing tooltips for statistics
    *Gold tools have been improved, more durable and on the same tier as iron
    *Grass shows properly as a held block
    *Bonemeal grows hydrangeas and ferns when used on grass
    *Pumpkins have a new bottom texture
    *Fences can now be placed with nothing under them
    *The player can no longer eat food if at full health
    *Pumpkins & trapdoors can be placed with no restrictions
    *Stairs & bookshelves now drop themselves
    *Changed shrub texture
    *Tallgrass and Ferns display properly as items
    *Dead Bushes, Tallgrass and Ferns can be obtained with shears
    *Zombies can drop flint aswell as feathers
    *Cow drop rates increased to 2-6
    *Saddled Pigs drop saddles
    *Pigs are guaranteed to drop raw porkchops ranging from 1-3
    *Zombie Pigmen drop raw gold aswell as cooked porkchops
    *Achievements "Time to Strike" & "Time to Farm" can be granted with any tool level instead of just wood
    *Dungeons now have mossy blocks on the walls instead of just the floor
    *Clay generates more often, frequency changed from 32 to 40


    Full changelog for Beta 1.7.4_01:


    +Sheep can be fed wheat for a chance to regrow their fleece
    +Sheep keep their fleece color after shearing
    +Added pitch and yaw rotation values, temperature, humidity, and blockid values in the debug screen
    +Added Ice Pick, making Ice obtainable
    +Primed TNT can be disarmed with shears
    +Added many more splash texts
    +Added Options to toggle clouds, grass side tinting and vignette
    +Added Fire Bar to show time left for burning until the player is extinguished
    +Health Bar shows potential health when a food item is held
    +Lava Popping is now audible
    +Placing Water & Lava Buckets make their own sounds
    +Dropped items emit particles around 20 seconds before despawning


    *Chickens have a texture on thier necks
    *Debug screen is now more compact & deobfuscated
    *Cow drops lowered to 2-4
    *Ladders are slighty faster to climb and descend from
    *Items stay in player crafting grid after closing (exiting world will delete these items! be wary!)
    *Beds stack to 64
    *Saddles stack to 64
    *Every non-stackable food item (except mushroom stew) can stack up to 2
    *Crafting Bookshelves provide 4 instead of 1
    *Player will not set on fire if in creative
    *Water and lava are ineffective in noclip mode
    *Mob collision is disabled in noclip mode
    *More blocks have faster mining speeds when a tool is used
    *Bows dont require arrows in creative mode
    *Grenades are infinite in creative mode
    *Wheat is infinite for feeding sheep in creative mode
    *Bone meal can be infinitely used in creative mode
    *Bones can be inifinitely used.. in creative mode...
    *Bows have durability of 858 damage points
    *Flint and steel durability increased
    *Gold & Iron tool durability very slightly buffed
    *Sheep can be dyed even if theyre sheared
    *Ice does not turn into water when broken in the nether


    Download:


    b1.7.4 Client

    b1.7.4 Server (no creative mode or score)


    b1.7.4_01 Client

    b1.7.4_01 Server (not yet..)


    Known Bugs:


    Tallgrass & fern display gray when held in third person
    Creative Inventory blocks/items give stacks of 0 or less when taken more than once
    Shears don't decrement their use count when used to break dead bushes & tallgrass variants
    Ingame Inventory GUI flashes white when looking at entities if clouds are disabled
    Lagometer still shows up after exiting world
    Acorns sometimes generate floating in air
    Items in player crafting grid are not saved after exiting world


    please point out if there are you more that you come across! i dont heavily bugtest this mod, so im sure theres more!


    You'll need MultiMC to play this, not sure about other launchers though.

    Steps:

    1. Add a b1.7.3 instance, you can find b1.7.3 by ticking the Betas box in the Filter section.

    2. To the right of MultiMC, there should be a button that says "Edit Instance" and press it.

    3. A window will show up, and to the right there is a button that says "Add to Minecraft.jar" and select the minecraft.jar you downloaded.

    4. (Optional) Go to settings of that same window, and tick "Java arguments" and add these arguments:

    -Dhttp.proxyHost=betacraft.uk -Dhttp.proxyPort=11705 -Djava.util.Arrays.useLegacyMergeSort=true

    This will give your player the intended skin, aswell as the intended sounds for the game.

    5. Run the game and you can play the little mod


    This mod will be more game-play and QOL focused, and I want to maintain b1.7.3's simplicity, so there won't be many new building blocks, items or mobs.


    This is just a hobby for me, and I'm not super dedicated for this mod, so updates will take some time, and i might stop working on it entirely


    Credits to Seka64/Sp4rka for helping out with the more complicated stuff in the mod


    I also wouldn't recommend playing b1.7.3 servers on this, im not entirely sure but you could get banned from those servers for playing on a altered client, then again, only purely visual additions remain when playing on servers that run older versions, so i don't know.


    my social links if you are interested:

    main channel (animation & other stuff): https://www.youtube.com/@alexchompski

    side channel (minecraft cocoa dev logs and games): https://www.youtube.com/@alexoctobingle

    Posted in: Minecraft Mods
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