[*:1v02ehrb]I think it would look better if you made sure that within a given tree, all wood blocks were connected face-to-face, and not ever getting away with just using diagonals.
[*:1v02ehrb]Sometimes with thick-trunked trees not every wood block is touching the ground, and this looks quite odd. Finished trees should have their bottommost would blocks check for air underneath, and replace with dirt.
[*:1v02ehrb]Low bushes should be all leaf blocks and no wood - they look a little strange as they are at the moment.
Considering Notch's recent post re: Hardcore Mode (21 minutes ago), I believe it's time for me to recreate a central repository for my ideas. Here it is:
Upon death, players should appear at a newly generated, random spawn point.
Upon death, the player should be presented with a button that says "Start Over". If the player presses this button, a message will appear reminding him that if he continues, he will lose all of his items, and be spawned in a random location in the world, potentially a very long way away from his previous spawn point. If he chooses to continue, he will be spawned randomly. This new spawn point may be in the already explored area of the world, or it may not. It may be near other players, or it may not.
Players can be revived by other players by using a golden apple.
If the player who has died does not press the "Start Over" button, his body remains where it is, with items intact. If another player is within interaction distance, and selects a golden apple from his inventory, and right-clicks on the dead player, that player is revived with full health, completely intact.
Justification:
This method rewards players who cooperate by forcing them to adopt more strategic behaviours to both avoid death, and recover from it.
This method punishes players who do not cooperative, forcing them to respawn without their items and an unlikely path to recover them.
This method ensures that play is uninterrupted if the player wants to start over immediately, instead of introducing permanent or temporary bans as punishment.
This method creates narratives, which Minecraft mostly lacks - a player deprived of his castle by death may make it his goal to relocate it after "starting over".
Criticism:
This method might unduly punish starting players who die spontaneously from falls or creepers. I think it's fair to suggest they play on some peaceful server to get the hang of the game.
***
If anyone has any criticisms,justifications or rewordings to add, I will put them up here. If you support this idea, please try and help it to gain Notch's attention. Peace.
I'd be very interested to see how terrain information is transferred between server and client also. It seems to me that it would make sense for the server to just send a random seed per chunk, and have the terrain generated clientside, then have the server send only the changes.
Is there any particular reason Minecraft was coded in Java and not C? I ask because I want to learn a code language and mess around with terrain generation, and am curious if Java was particularly chosen for the Minecraft engine.
What program does one use to alter the terrain generation code in minecraft, and which file does one alter? I want to try my hand at terrain-generation algorithms.
Barring that, what program would one use to create 3D cubes the quickest, so that I might try out algorithms in isolation?
Following is a suggestion for extra nether portal features.
Blocks in the top-world in the vicinity of a hell portal should have a random chance of becoming hellblocks. Blocks in the top-world in the vicinity of hellblocks should have a random chance of becoming further hellblocks. In this way, "hellness" slowly spreads out from the portal, infecting the world around it.
On hellblocks in the top-world, there should be a random chance of hell-mobs spawning. This provides motivation to "trim" the area around your hell portal regularly.
0
0
Does anyone have a way around this sad fact?
0
[*:1v02ehrb]I think it would look better if you made sure that within a given tree, all wood blocks were connected face-to-face, and not ever getting away with just using diagonals.
[*:1v02ehrb]Sometimes with thick-trunked trees not every wood block is touching the ground, and this looks quite odd. Finished trees should have their bottommost would blocks check for air underneath, and replace with dirt.
[*:1v02ehrb]Low bushes should be all leaf blocks and no wood - they look a little strange as they are at the moment.
0
RandomSpawnUponDeath: True/False
MaximumSpawnDistance: ?
MinimumSpawnDistance: ?
0
Upon death, players should appear at a newly generated, random spawn point.
Upon death, the player should be presented with a button that says "Start Over". If the player presses this button, a message will appear reminding him that if he continues, he will lose all of his items, and be spawned in a random location in the world, potentially a very long way away from his previous spawn point. If he chooses to continue, he will be spawned randomly. This new spawn point may be in the already explored area of the world, or it may not. It may be near other players, or it may not.
Players can be revived by other players by using a golden apple.
If the player who has died does not press the "Start Over" button, his body remains where it is, with items intact. If another player is within interaction distance, and selects a golden apple from his inventory, and right-clicks on the dead player, that player is revived with full health, completely intact.
Justification:
This method rewards players who cooperate by forcing them to adopt more strategic behaviours to both avoid death, and recover from it.
This method punishes players who do not cooperative, forcing them to respawn without their items and an unlikely path to recover them.
This method ensures that play is uninterrupted if the player wants to start over immediately, instead of introducing permanent or temporary bans as punishment.
This method creates narratives, which Minecraft mostly lacks - a player deprived of his castle by death may make it his goal to relocate it after "starting over".
Criticism:
This method might unduly punish starting players who die spontaneously from falls or creepers. I think it's fair to suggest they play on some peaceful server to get the hang of the game.
***
If anyone has any criticisms,justifications or rewordings to add, I will put them up here. If you support this idea, please try and help it to gain Notch's attention. Peace.
0
0
0
Peace.
0
0
0
What program does one use to code in C?
0
0
Barring that, what program would one use to create 3D cubes the quickest, so that I might try out algorithms in isolation?
0
Blocks in the top-world in the vicinity of a hell portal should have a random chance of becoming hellblocks. Blocks in the top-world in the vicinity of hellblocks should have a random chance of becoming further hellblocks. In this way, "hellness" slowly spreads out from the portal, infecting the world around it.
On hellblocks in the top-world, there should be a random chance of hell-mobs spawning. This provides motivation to "trim" the area around your hell portal regularly.
0