• 3

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    I dont want to sound like that, i realy dont.. but this Custom mob spawner is the most annoying thing ever.. like ever. And it seems like, it is made to be incompatible with everything on purpose. CMS had this problem 2 years ago, it affects other dimensions without the ability to turn it off for other dimensions. That is an easy task for a experienced modder, infact nearly every mod has these options.


    I would not care much, but the thing is: CMS stops spawns completely in most other diemensions.. in some it does not, but it will still not work correctly.

    you cant realy use MOC without CMS because the spawns will be messed up entirely. I tried to use it again and hoped it would be fixed with 1.12.2.. but it isn't. The Author doesn't care about compatability and that is the sad truth i had to experience after 2 years of trying to get this mod working with other mods. It's a shame, the mod is great but it limits it's userbase alot with that..


    Im also swapping to animania. It adds some new animals as well and actually works like it's supposed to

    Posted in: Minecraft Mods
  • 1

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    Well i figured out the problem. i had a old version of the api, installing the new one fixed it.

    Posted in: Minecraft Mods
  • 2

    posted a message on Builttrooper's Monsters and Dungeons mod [WIP]

    Man that looks realy cool! Can you tell us something about the size of the dungeon? :) Btw, if you are sometime in a need for a new modeller, you can ask me :P

    Posted in: WIP Mods
  • 2

    posted a message on Builttrooper's Monsters and Dungeons mod [WIP]

    What version are you aming for? :) i hope you are going for a 1.10.2 release, since its the version most people play at the moment(including me). Your mod might just take the spotlight according to the screenshots i saw! Also i hope that you might get in contact with the rtg team, so worldgen gets along smooth :)

    Posted in: WIP Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    There is a tool called Minecraft Land Generator, basically it starts the server, changes the spawn, generates chunks, closes the server again, changes the spawn again, and so on, until you have the area generated that you want. It took me about 20 hours to generate a area of 10000x10000 blocks, which equals to about 625x625 chunks. Thats the best tool i could get, its not very efficient on the downside, but it should be compatible with every version of minecraft and every server type. I would love to use chunkgenk, but chunkgen breaks down when you try to generate big areas, most likely a memory leak.


    I recoomend installing a server on your machine, generating the map and then uploading it on the server.

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I gave it 6gig of ram (my pc has 32). Its not even close to filling up. I nearly tested everything out now, only 5 mods left and until now everything works fine. I might have found a new compatibility issue with arcana rpg, where arcana structures spawn in a cluster of 5 or more and get stuck in eachother. But i have to do more testing on this one. But it seems that cluster doesnt happen in vanilla generation. I will keep you updated :)

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    its 1.7.10. But it has nothing to do with Rtg, i just found that out. Its some kind of conflict in my modpack. I tried with the vanilla map and it didnt load either. So i removed a bunch of mods and now it works. Im now gonna figure out which mod caused this.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)

    Can you add some way to put the mobs back into some kind of crystal? so you can use them when you need them?

    Posted in: WIP Mods
  • 1

    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Something like a godlike mob. Something that looks realy epic. Found in a large structure somewhere in the air, and you can fight him in a big hall or something and he attacks with special abilities like a charge attack, lightning strike, or a poison miasma, corrupted blessing?

    The model could look like a corrupted angel

    /

    "/"


    for the attacks

    charge: The Angel starts to lift off the ground and after 1 second he charges with highspeed towards you dealing high damage, and adding some negative stats to you like weakness, slow and wither effect to you. You can avoid to get hit with good reactions. After the charge he has a 5 seconds regain delay and is easy to attack.

    lightning strike: He starts to hold his sword up in the air and lightning strikes him. The lightning charges him up and he starts to glow. This effect makes him faster, stronger and on every hit he lands on you, you get stroke by lightning. That effect lasts 30 seconds on him.

    Poison Miasma: The Angel starts to lift, and bursts a cloud of poison through the whole room. Getting hit by the miasma deals a high amount of damage(only avoidable if 3 blocks in the air) and poisoning for 20 sec.

    corrupted Blessing: This effect turns damage around. Every damage you do to him, heals him and reflects the damage back to you. Creeps like skeletons or zombies or selfmade mobs spawn and attack you. Every killed creep deals damage to the angel equal to half of the mobs life.

    Death strike: As soon as your charackter falls below 3 hearts the angel deals a death strike on you, which kills you instantly and it doesnt matter what armor you are wearing except of one armor, something like the blessed armor or something, that armor negates the deathstrike and stuns him for 20 sec. He only uses death strike once, and the armor looses half of its durability.

    The last stand: Befor the Angel dies he casts The last stand which makes him cast all the other spells at once and they all last for 30 seconds. It is recomended to avoid him in this time because he can kill you realy fast without you beeing able to do anything. After the effect is gone, the angel falls to the ground not beeing able to move anymore with half a heart left. - over



    Note:
    The angel can destroy blocks if you are hiding behind a wal.
    he is imune to fire.
    if you let him fall of the ground he just teleports back to the room.
    The angel should talk some thing with a epic voice. for example: Your soul is mine, Death awaits you.. and so on


    This would make an epic boss battle where you dont just run in and hit with your diamond sword. You have to avoid and have some epic battle strategi.


    Thanks for reading, and i hope this post gets some attention :D
    Posted in: Mods Discussion
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