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    posted a message on [SMP] Trade Booth Mod
    Hello, when will be the update for 1.6.4?

    When I run the game appears this:


    java.lang.NoClassDefFoundError: tradebooth/block/BlockTradeBoothStorage
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
    at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.ClassNotFoundException: tradebooth.block.BlockTradeBoothStorage
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 34 more
    Caused by: java.lang.IncompatibleClassChangeError: class tradebooth.block.BlockTradeBoothStorage has interface net.minecraft.world.storage.IThreadedFileIO as super class
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
    ... 36 more


    I hope you update soon to 1.6.4. Thank you.
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.4][SMP][Forge] Vending block
    I have a problem, I can not destroy an advanced vending block in survival. I removed everything in the inventory and pressed the left mouse button but the block is not destroyed. Only happens with the advanced block.

    sorry for my English, I am using a translator.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6.2] Xie's Mod
    Quote from selenaofseattle

    Hey so Ive never uploaded a mod before so I have no idea how to use one of Xie's. Im trying to upload the 'Default Farming Content' mod, can anyone give me a step by step instructions on how to make it work on minecraft?? Please?


    You need download the Xie Mod.

    after unzip it in your mods folder

    C: \ Users \ youruser \ AppData \ Roaming \. Minecraft \ mods \

    and then Just put the folder with the content in:


    C: \ Users \ youruser \ AppData \ Roaming \. Minecraft \ mods \ Xie \ content

    so, the mod already contains a default content, if you use the one with the mod not need unzip anything, just copy and paste the xie mod in your mods folder
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6.2] Xie's Mod

    Hmm... yeah that looks right. I'm not sure why that's being a problem. Try adding "fertilizable": true to the sapling. Should be true by default, though, so that probably won't work :P


    Thanks Xie, it works.

    but I have another question

    why I can not put levers or redstone on the block that I created?
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6.2] Xie's Mod
    Quote from Xie

    Can't yet I'm afraid, it's been on the todo list for ages. It's embarrassing because it would only take 5 minutes to add. Bugger it I'll do it now... Done! It'll be included in the next release, you'll just need to add it to your block declaration. Though for some reason the unit is 1/3rd that specified in the Minecraft wiki. For example if you want a block to have the same blast resistance as Stone Brick (30) you would want to use "resistance": 10.



    ... should work by default... Have you set the block's type as "sapling"?



    Sounds awesome!



    Yeah, sorry. My mod isn't compatible with Treecapitator. I'll need to take a look at that mod to find out what I need to do to make it recognise my trees as trees. It's on the todo list :P



    Hmmm... could still be some bugs in the spawning algorithm. I think there are some artefacts with co-ordinates, similar to the old school slime spawning bugs... Overhauling the spawn algorithm is on the todo list, hopefully it'll fall out if/when I do that.


    Thanks Xie

    I have another question , Is it possible to make custom stairs with the mod?



    my code is it, but for some reason don't work the bonemeal with the sapling

    here my code:


    "blocks": {
    "colorLeaves": {
    "name": "Color Leaves",
    "type": "tree",
    "growsOn": "dirt,grass",
    "shedSaturation": 6,
    "drops": {
    "ColorSapling": {"chance": {"0": 5, "1+":0}},
    "blueColor": {"chance": {"0": 10, "1+":0}},
    "yellowColor": {"chance": {"0": 10, "1+":0}},
    "redColor": {"chance": {"0": 10, "1+":0}},
    "whiteColor": {"chance": {"0": 5, "1+":0}},
    "blackColor": {"chance": {"0": 5, "1+":0}}
    },
    "tex": "tree/leaves.png"
    },
    "ColorSapling": {
    "name": "Color Tree Sapling",
    "type": "sapling",
    "growsInto": "colorLeaves",
    "inheritMeta": true,
    "tex": "tree/sapling.png",
    "fuel": {
    "0-4": 100
    }
    }
    },

    thanks in advance
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6.2] Xie's Mod
    Quote from laijka

    IIRC regular bonemeal don't work with created trees (don't remember why) instead use Fertilizer which you get by putting bonemeal and pot ash in the crafting bench/work bench. Fertilizer works on all trees.



    And I believe this is what you are looking for:



    From the WIP documentation.


    this is the hardness, I mean the resistance against explosions because I want to make a block that is easy to break as stone but it resists the creepers explosions because if I use the value 1.5 also is destroyed by an explosion of creeper .

    and , how do I specify that a fertilizer affects some sapling?

    Is it possible to make custom stairs with xie mod?
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6.2] Xie's Mod
    How I can adjust the blast resistance of a block that I have created?

    and

    why not grow a tree that I created when I use bone meal?
    Posted in: Minecraft Mods
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I have a question. Why the grass of the green plains biome is not equal to the take screenshot on my game?

    in my game looks like this






    In the screenshot looks like it



    this also happens to biome Autumn Woods, the grass looks like in vanilla


    sorry for my English, I am using a translator, I hope you understand my question.
    Posted in: Minecraft Mods
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