• 0

    posted a message on Thread moved

    Yes, it's true. I've been working with a team on a massive Ghibli recreation project in Minecraft: http://www.youtube.com/alanbeckerminecraft

    And we have switched servers twice since we started, trying to keep up with the growing map and growing team. One of my building managers, Miso_Soup, invited me to switch to this server to save on server cost and also better admin support. So I accepted. The above post is a little premature since we haven't officially switched yet, and I do plan to give shoutouts on my Minecraft YouTube channel, but until that happens, you'll have to take my word for it, as well as accept that this is my real minecraft forum account.


    Also I run 3 channels, not 4.

    Posted in: PC Servers
  • 2

    posted a message on Making a 3-block high cornstalk block

    thanks guys! I managed to get it to work. it was the UVs. Using Cubik to make planes and rotate them into a cross formation wasn't working, so I ended up copy/pasting the code from the block/cross.json file and changed the names of the textures, and the coordinates for the UVs, and the top and bottom matched up perfectly. thanks!

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Making a 3-block high cornstalk block

    I'm trying to make a custom block model of a three-block-high corn stalk. Here has been what I've tried so far.


    Attempt 1: make a block model that is 3 blocks high, and replace the resulting JSON file with poppy.json.


    Result: a purple block. After tweaking the model I discover that it is because it is 3 blocks high. Making it two blocks high works. But I want it to be 3 blocks high.


    Attempt 2:

    Change the block model of the sunflower instead, by splitting up the 3 blocks into 1 and 2 block high corn segments.

    double_sunflower_bottom.json

    double_sunflower_top.json


    Result: the tops and bottoms are each randomly offset in a different direction, even though with the original sunflower, the offset of the top and bottom is synchronized.


    So to fix this I tried adding "randomOffsetX: false", "randomOffsetY: false", "randomOffsetZ: false" to the JSON files. I found the idea for this fix here.

    But nothing happened, and the offset remained.


    Can anyone think of a fix, or an alternate way to achieve a 3 block high cornstalk? This is really puzzling me.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Need highly advanced builders for my next project!!

    Hey, it's Alan Becker, maybe there's a chance you saw when I got the front page of reddit with my Spirited Away map:




    Based on the movie Spirited Away by Hayao Miyazaki.

    I used at least 400 reference screenshots from the movie as well as concept art in order to make a world that actually FEELS like the movie because it's so perfectly accurate.



    My next project is making the town of My Neighbor Totoro:



    So I'm looking for highly experienced builders that can work from REFERENCE to make things that are as PERFECTLY accurate as possible.


    DO NOT apply on this thread, I will not read it. Instead, apply on my website:


    http://www.alanbecker.net/now-accepting-minecraft-builder-applications/


    If you do not follow all the instructions I will ignore your message. Good luck!

    Posted in: Server Recruitment
  • 0

    posted a message on Pig Pen that reloads when pigs are killed
    Hi, I'm getting ready to make my Spirited Away map a public server, and one problem I foresee is players killing pigs in the pig pen. I'm currently looking into making a command block contraption underneath the pig pen that counts the number of pigs and if it is less than a number, it spawns pigs until it is the number. Restocking the pigs as they disappear, essentially.



    Any ideas?
    Posted in: Redstone Creations
  • 0

    posted a message on No Shadows in Shaders Mod. WHY?
    must not be a common problem?
    Posted in: Mods Discussion
  • 0

    posted a message on No Shadows in Shaders Mod. WHY?
    I'm pretty sure I did everything right. I installed Forge 1.7.2, and added the Shaders Mod 1.7.2 jar to the mods folder, and then added a few shaderpacks (SEUS 10.0 Standard, Lite, Ultra, RudoPlays) in the shaderpacks folder. Some of them crash the game, but all the ones that work have no dynamic shadows. Here is a screenshot using RudoPlays shader pack:



    Looks beautiful except no dynamic shadows, the only real reason I got the shaders mod. Leaves wave in the wind, water ripples, but nothing casts shadows. Has this happened to anyone, do you know why there are no shadows? I can't find an answer anywhere.

    I tried with Forge 1.6.4 and Shaders Mod 1.6.4. Also used OptiFine but realized that the shaders mod doesn't need OptiFine to work.
    Posted in: Mods Discussion
  • 3

    posted a message on Hayao Miyazaki's Spirited Away: Recreation Project
    Download the world file and texture pack: http://www.spiriteda...download-links/

    Watch the official tour (and subscribe!): http://www.youtube.c...BeckerMinecraft

    Welcome to the recreation project of Miyazaki's Spirited Away world. The goal is to recreate Studio Ghibli's Spirited Away universe down to the smallest possible detail. From the train station entrance, to the ghost town, through the pig farm and into the bath house, even to Zeniba's cottage, all is incorporated in this project with no stone left unbuilt. This has been my project for the past 2 years, but recently I have accepted help from Sean Hein as well as a few friends to undertake this task.



    Main Bathing Area:


    This project seeks to recreate a photo accurate, 1x1 scale model of the Spirited Away world inside of Minecraft. The constructions are based off of hundreds of screenshots from the film, dozens of concept art illustrations found online, and our biased imaginations of the aspects that aren't directly shown but must exist for realism. I have created a fully customized texture pack to accompany the world in order to express specific details only achievable with the exact images from the film. The project is available on our official website as well as several other major Minecraft communities such as Planet Minecraft. I have also created a YouTube channel where our progress can be found in the form of in-depth

    Beginning Entrance:

    Clock Tower they come out from:

    Entrance to the Ghost Town:

    Ghost Town:

    Ghost Town 2:

    Front Garden of the Bath House:

    Boiler Room:

    Back Hallway:

    The Pig Farm:

    The Swamp:

    Zeniba's House:

    Important Links

    Official Website, created by Sean Hein
    (Media/Updates/Download Links):
    http://www.spiritedawayminecraft.com
    Register to the site to receive email notifications of updates and new content.

    Official YouTube Channel: http://www.youtube.c...BeckerMinecraft

    What is Left To Do

    Most of the structures seen in the movie are built, as you can see in the screenshots, but now the main thing to work on is the details. Everything in the world is subject to tweaking based on screenshot cross-referencing, until we feel like we are truly in the movie.

    That doesn't mean there is little to do, however. The entire ghost town, save 4 buildings, is an empty skeleton, since none of the buildings are filled in and furnished, complete with daylight sensors. The back side of the bathhouse is also an empty skeleton, except the key rooms. These rooms must all be filled according to their position in the building, be it a storage room, a dorm room, guest room, or kitchen. They must also be given a touch of wear and tear to feel like theyve existed for decades.


    Also I'm pretty excited to use map-making features such as command blocks to recreate events such as the field filling up with water at night, and the boat appearing at the foot of the stairs at the ghost town entrance. This is still in the speculation phase.

    How you can support!

    In all honesty, the greatest support you can give is knowing that you guys appreciate the work that has gone into this project. It would mean a lot to us if you would say how you feel about this project. If you have friends who are interested or you think would appreciate the project be sure to share this post or any of these links with them. What we are doing has never been done to such a scale on any of Studio Ghibli's films (as far as we know), and we want viewers to observe the detail and effort put into this project. If you like what you see, let us know. If you think something could be done differently, say it!

    I have started a YouTube Channel to follow the production of the world. Subscribe to stay updated!
    Here's the first video of the tour:


    Posted in: Maps
  • 0

    posted a message on Automatic Water Show
    Here's an easy to make water show to put outside your house/base, on either side of a fancy walkway, etc. It can be extended infinitely, more or less.


    Here's the post on planet minecraft: http://www.planetmin...tic-and-manual/ (contains links to download the schematic)
    Posted in: Redstone Creations
  • 0

    posted a message on Spirited Away Recreation Project
    added a new section to the building, and a new picture to the post:
    Posted in: Creative Mode
  • 0

    posted a message on Spirited Away Recreation Project
    Thanks guys!
    Quote from Mathy

    Is Chihiros residence made? I'd love to see that as well.

    yup, that's made.
    Posted in: Creative Mode
  • 6

    posted a message on Spirited Away Recreation Project
    Welcome to the recreation project of Miyazaki's Spirited Away world. The goal is to recreate Studio Ghibli's Spirited Away universe down to the smallest possible detail. From the train station entrance, to the ghost town, through the pig farm and into the bath house, even to Zeniba's cottage, all is incorporated in this project with no stone left unbuilt. This has been my project for the past 2 years, but recently I have accepted help from Sean (a.k.a. Natokill4) as well as a few friends to undertake this task.



    Main Bathing Area:


    This project seeks to recreate a photo accurate, 1x1 scale model of the Spirited Away world inside of Minecraft. The constructions are based off of hundreds of screenshots from the film, dozens of concept art illustrations found online, and our biased imaginations of the aspects that aren't directly shown but must exist for realism. I have created a fully customized texture pack to accompany the world in order to express specific details only achievable with the exact images from the film. The project is available on our official website as well as several other major Minecraft communities such as Planet Minecraft. I have also created a YouTube channel where our progress can be found in the form of in-depth

    Beginning Entrance:

    Clock Tower they come out from:

    Entrance to the Ghost Town:

    Ghost Town:

    Ghost Town 2:

    Front Garden of the Bath House:

    Boiler Room:

    Back Hallway:

    The Pig Farm:

    The Swamp:

    Zeniba's House:

    Important Links

    Official Website, created by Sean Hein
    (Media/Updates/Download Links):
    http://www.spiritedawayminecraft.com
    Register to the site to receive email notifications of updates and new content.

    Official YouTube Channel: http://www.youtube.c...BeckerMinecraft

    Planet Minecraft Post (Be sure to give a diamond!): http://www.planetmin...e-entire-world/



    What is Left To Do

    Most of the structures seen in the movie are built, as you can see in the screenshots, but now the main thing to work on is the details. Everything in the world is subject to tweaking based on screenshot cross-referencing, until we feel like we are truly in the movie.

    That doesn't mean there is little to do, however. The entire ghost town, save 4 buildings, is an empty skeleton, since none of the buildings are filled in and furnished, complete with daylight sensors. The back side of the bathhouse is also an empty skeleton, except the key rooms. These rooms must all be filled according to their position in the building, be it a storage room, a dorm room, guest room, or kitchen. They must also be given a touch of wear and tear to feel like theyve existed for decades.


    How you can support!

    In all honesty, the greatest support you can give is knowing that you guys appreciate the work that has gone into this project. It would mean a lot to us if you would say how you feel about this project. If you have friends who are interested or you think would appreciate the project be sure to share this post or any of these links with them. What we are doing has never been done to such a scale on any of Studio Ghibli's films (as far as we know), and we want viewers to observe the detail and effort put into this project. If you like what you see, let us know. If you think something could be done differently, say it!

    I have started a YouTube Channel to follow the production of the world. Subscribe to stay updated!
    Here's the first video of the tour:



    Posted in: Creative Mode
  • 1

    posted a message on Tunnel of Piston Rails... it just looks really cool
    My first Minecraft invention... It's really hard to come up with a good name for it. It's just really cool. When you ride a minecart into this tunnel, the pistons pull the rails into place in front of you. I also teach how to build it.

    After I made making that tunnel, I made another tunnel using the same concept but inverting it. This tunnel pushes a bridge into place as you ride it. Turned out to be trickier because you need to push a block underneath, push a rail on top, and then retract the block underneath before retracting the rail, so that the rail does not break.

    Click here to see the rest of my channel.
    Posted in: Redstone Creations
  • 0

    posted a message on Archion Temple Build - You'll Love It
    wow! that's very nicely done. my question is what mod are you using for the lighting (love those leaves), and how are you getting such a telescopic field of view in the first picture?
    Posted in: Creative Mode
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