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    posted a message on What have YOU done to prepare for 1.6?
    Rebuilt my main minecart station to be 1.6 compatible (I hope).

    Posted in: Survival Mode
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    posted a message on update Detector Rail recipie following 1.6 patch
    Quote from Korthos

    No, I use empty carts and detector rails for a lot of things. I don't want it to be like that!

    I'm not talking about removing Detector functionality - but adding back in the ability to detect empty carts (aka runaways).

    What do you not like about my idea?
    Posted in: Suggestions
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    posted a message on update Detector Rail recipie following 1.6 patch
    I'm amazed the amount of bug fixes and work that has gone into the 1.6 patch.

    With the changes to minecart physics, we need one additional recipe to bring the game back to on par with pre-1.6.

    Namely - empty cart detection.

    With the cart booster glitch, it was possible to boost a cart over a stone pressure plate to detect a player. Once this is fixed, this is not an option.

    So, I propose the current redstone + stone plate + iron recipe be modified to detect only riders, and a new recipe (logically: redstone + wooden plate + iron) be added to replicate the current Detector Rail behavior.

    This would allow for proper runaway cart detection without resorting to the detector V glitch (which I imagine will be fixed in the near future as well)
    Posted in: Suggestions
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    posted a message on Minecraft Region Fixer.
    Interesting...

    You might want to consider adding support for the backup process as well (just a different command-line variable to automate backups)


    Maybe a standard backup package like rdiff (although I don't know if it's available on Windows)

    Note: MineOS+ uses rdiff already, I noticed your application from there.
    Posted in: Server Support and Administration
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    posted a message on Server Hosting Requirements
    In my experience, upstream bandwidth is far more important than RAM or CPU.

    I'm running a 50/3 connection (50Mbit down/3Mbit up) and can sustain no more than 8 remote clients before lag bogs down the clients. I've made tweaks and QoS improvements to ensure the maximum bandwidth is available for Minecraft clients (above all other network traffic).

    Steady-state (after initial chunk load and what-not), Minecraft uses fairly little bandwidth (as the above poster suggested), I've personally monitored between 10-25kb/sec upstream with only one user connected.
    Posted in: Legacy Support
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    posted a message on Website Blocked by Trend Micro
    Quote from SeanM621 »
    yeh same thing happened to me, just it ignore it

    Hard to ignore since the TrendMicro scanner also blocks the in-game requests to www.minecraft.net for authentication (hense the w3 error reported above).

    The only work-around is to disable Trendmicro from blocking malicious websites (not a great fix)
    Posted in: Legacy Support
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    posted a message on Permissions Not Working - Bukkit Plugin
    I agree with the above poster - no need for any explicit permissions for your Admin user, the Admin group already has '*' permissions.

    The only issue I saw is you have 2 users assigned to the group 'Semi-Admin' but no group is defined. Your code is formatted correctly, so it's not a parsing error (using this link)
    users:
        riverchen:
            group: Semi-Admin
            permissions:
                - 'multiverse.world.spawn'
                - 'multiverse.list'
                - 'multiverse.tp'
    users:
        rhino1998:
            group: Semi-Admin
            permissions:
                - 'multiverse.world.spawn'
                - 'multiverse.list'
                - 'multiverse.tp'
    Posted in: Server Support and Administration
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    posted a message on MineOS--the most simple way to host MC
    Quote from Xeodus »
    The web interface shows this:
    {'world': 'two', 'command': 'start'} starting up world... 
    using port: 25565 
    world two: down


    There is nothing showing up in log_dump - it isn't producing any output for these failed attempts.

    If I remove the usebukkit file, it will then start fine...

    There was problems with the default bukkit path where the file wasn't downloading - check your minecraft folder for craftbukkit-0.0.1-SNAPSHOT.jar and make sure it's not 0 bytes.

    If so, use wget to grab it from one of the mirrors on bukkit.org
    Posted in: Server Support and Administration
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    posted a message on MineOS--the most simple way to host MC
    Thanks for picking up hexparrot's work guys, i was worried the entire project would die.

    I was forced to run MineOS on a VirtualBox because my Windows 7 host would drop users (I'm guessing due to the poor network code Minecraft uses).

    Where should we add feature requests? The sourceforge project?
    Posted in: Server Support and Administration
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    posted a message on SMP redstone repeaters disappear?
    I've started using a few redstone repeaters on our private SMP server. But they seem to disappear.

    I can't track down the details since it happens so infrequently - at fisrt I thought people were "stealing" them, but no-one else on my server does redstone stuff (and a few of the missing ones were quite hidden). The most obvious ones to disappear is a tower "landing light" set right at the spawn point. I have 4 of them in a compact clock configuration to blink the tower lights - it's very obvious when they disappear.

    So far I've replaced them 4 times since the 1.3_01 patch.

    Has anyone else had this happen? What causes it? I thought maybe server reboot since I have a cron job to reboot the server weekly.
    Posted in: Survival Mode
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    posted a message on MineOS--the most simple way to host MC
    The command feature doesn't work, and I was wondering why... I think there's a bug in the admin*.py code.

    The code in admin_console.py is passing 2 arguments (the world, then the rest of the command-line arguments as one string)
     admin.mc.world_command(argv[2], ' '.join(argv[3]))


    but admin.py is expecting 3 arguments (the world, the command, and then the arguments)
    def world_command(world_name, command, argument):


    The simplest fix would be to change the admin_console.py to pass 3 parameters (the world, the command, and any remaining arguments):
     admin.mc.world_command(argv[2], argv[3], ' '.join(argv[4]))


    [edit] - I just realized this wouldn't work for commands like "list". I guess the correct fix would be to pass 2 arguments and let the world_command parse it out (if the command length is > 1)
    Posted in: Server Support and Administration
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    posted a message on MineOS--the most simple way to host MC
    Keep up the good work!

    BTW, I managed to get scp working flawlessly using shared keys, it was surprisingly easy to do - considering I has to Google search almost every command (maybe something to add to the tutorials section?)

    Here's a quick tutorial (the first part is setting up the ssh keys - taken from this site):
    1. generate on your LOCAL machine a keypair with: ssh-keygen -t rsa (dont type in any password, just keep hitting enter)
    2. make sure your private key resides under ~/.ssh (under windows this can be under c:\documents and settings\yourname\.ssh or under c:\cygwin\home\yourname depending on your ssh-keygen tool which you need to download
    3. file transfer the PUBLIC key to the machine you which to automatically logon to. Under the directory ~/.ssh (create it if necessary) concatenate your public key with the file authorized_keys (create file if needed)
    4. make sure the authorized_keys is not read or modifiable by group or others my doing chmod 700 ~/.ssh/authorized_keys
    5. make sure the ~/.ssh directory on the REMOTE machine is not read or modifiable by group or others my doing chmod 700 ~/.ssh
    6. You may need to enable empty password authentication (need root access) on the REMOTE machine in the config file sshd_config. Make "permitemptypasswords yes". Restart SSH Daemon on REMOTE.
    7. On some machines, you may also need to make sure your HOME directory is not writable by group or world. Type chmod 700 ~
    8. add lines to your cron job like so:
    # Every Sunday at 2am, archive world one
    0 2 * * sun cd /usr/games/minecraft; python admin_console.py archive one
    # every Sunday at 3am, copy the archive files to the NAS
    0 3 * * sun scp -p /minecraft/archive/one/*.* [email protected]:/backup/Minecraft/

    Caveats:
    - I have a sym link to /mnt/hda1/minecraft to /minecraft
    - my NAS is running on 192.168.0.6 with a user called mc
    - I created the SSH keys on the MineOS box and copied the pubilc key to /home/mc/.ssh on my NAS.
    Posted in: Server Support and Administration
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    posted a message on MineOS--the most simple way to host MC
    Still having a problem getting the snapshots folder to persist.

    It could be because my VirtualBox crashed (thank god for save backups!), but I still have to add the symbolic link to /var/www/httpdocs every startup.

    Question:
    If I add /var/www/httpdocs/snapshots to the /opt/.filetool.lst file, will it retain the snapshots, or just the symbolic link?
    Posted in: Server Support and Administration
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    posted a message on MineOS--the most simple way to host MC
    I don't think you have to restore anything... it should get copied over to the ramdisk upon startup (at least mine does).
    Posted in: Server Support and Administration
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    posted a message on MineOS--the most simple way to host MC
    Quote from M4ster-cr4ft »
    Quote from alaeth »
    What's the best way to get a world to startup at boot without user interaction?

    For example, I have my host set to load a headless VirtualBox at startup, but the world doesn't come up until I manually start it from the admin_console.py script.



    you would need to write a shellscript and make it run on startup. Im quite sure its possible but ive mever tried coding anything that would start on startup.

    Yeah, I'm not terribly familiar with the ins and outs of rc.d scripts, but the miniLinux build doesn't have what I'm used to (compared to my Debian NAS).

    There's no rc.local folder for example.

    So can I just create one with my script in it? :?
    Posted in: Server Support and Administration
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