I know that it is possible, as I have seen servers with PlotMe that give plots to those who donate. However, I have no idea how to implement this function.
Hello, I am trying to make a creative server in which players can buy plots. I have installed the plotme plugin, and have set up a Plotme world successfully. However, I am trying to make it so that the players buy the plots on a website, and then a server command would be issued granting them access to a plot. Is plotme capable of this? If not, can anyone suggest an alternative plugin which would make this possible?
Hello, I am trying to make a creative server in which players can buy plots. I have installed the plotme plugin, and have set up a Plotme world successfully. However, I am trying to make it so that the players buy the plots on a website, and then a server command would be issued granting them access to a plot. Is plotme capable of this? If not, can anyone suggest an alternative plugin which would make this possible?
ok i tried to copy and paste and fool around a bit with the statement you posted above, but it still is not working, i have all of the methods that are needed, but when i open minecraft the bow still does not "zoom in"
EDIT: Ok i got it to work...but in order to do it i had to edit the base file... which isn't really what i want to do.... since... you know.... its a base file. So is there any way that i can implement it into my bow class file?
I think you can use the reflection method to zoom in... if that helps anyone trying to figure this out... but i have no idea how to implement it to zoom in and out like the normal bow does
I've been working on a bow for my mod lately, and the code works perfectly. All i have is one issue: when you charge the normal minecraft bow, it zooms in on a player's FOV. I have been trying to do this with my bow for hours but with no luck. Can someone please help me or show me the code needed to do this.
package mods.shinyOres.common;import cpw.mods.fml.relauncher.Side;import cpw.mods.fml.relauncher.SideOnly;import net.minecraft.client.renderer.texture.IconRegister;import net.minecraft.creativetab.CreativeTabs;import net.minecraft.item.Item;public class ItemGeneral extends Item{ public ItemGeneral(int id) { super(id); this.setCreativeTab(CreativeTabs.tabMaterials); } @SideOnly(Side.CLIENT) public void updateIcons(IconRegister par1IconRegister) { this.itemIcon = par1IconRegister.registerIcon("shinyOres:" + (this.getUnlocalizedName().substring(5))); }}
P.S. The mod is unfinished lol, I like to test it out once i put in each element (which this time proved to be worth doing, or else I would have had to go through a huge mod package to find the error).
I have been working on a mod lately, and for the past 12 hours have been trying to get an item's image to be loaded. I have tried everything but I keep getting the following error no matter what:
2013-06-19 11:42:22 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file textures/items/rubyGem.png, but that file does not exist. Ignoring.
Can you please help me?
PS. I have checked at least a dozen times that i have named the file correctly and that it is in the right place.
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EDIT: Ok i got it to work...but in order to do it i had to edit the base file... which isn't really what i want to do.... since... you know.... its a base file. So is there any way that i can implement it into my bow class file?
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I've been working on a bow for my mod lately, and the code works perfectly. All i have is one issue: when you charge the normal minecraft bow, it zooms in on a player's FOV. I have been trying to do this with my bow for hours but with no luck. Can someone please help me or show me the code needed to do this.
Thanks
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I'll paste the main mod file and the item file:
Main Mod File:
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EDIT: Three times... still no luck
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I have been working on a mod lately, and for the past 12 hours have been trying to get an item's image to be loaded. I have tried everything but I keep getting the following error no matter what:
2013-06-19 11:42:22 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file textures/items/rubyGem.png, but that file does not exist. Ignoring.
Can you please help me?
PS. I have checked at least a dozen times that i have named the file correctly and that it is in the right place.