• 0

    posted a message on Giving Players Access to Creative Plots
    Anyone know how to make this possible?
    Posted in: Server Support and Administration
  • 0

    posted a message on Giving Players Access to Creative Plots
    I know that it is possible, as I have seen servers with PlotMe that give plots to those who donate. However, I have no idea how to implement this function.
    Posted in: Server Support and Administration
  • 0

    posted a message on Giving Players Access to Creative Plots
    It would not necessarily be buying, more like if a player donates a certain amount to the server they would have access to more plots.
    Posted in: Server Support and Administration
  • 0

    posted a message on Giving Players Access to Creative Plots
    Hello, I am trying to make a creative server in which players can buy plots. I have installed the plotme plugin, and have set up a Plotme world successfully. However, I am trying to make it so that the players buy the plots on a website, and then a server command would be issued granting them access to a plot. Is plotme capable of this? If not, can anyone suggest an alternative plugin which would make this possible?
    Posted in: Server Support and Administration
  • 0

    posted a message on Giving Players Access to Creative Plots
    Hello, I am trying to make a creative server in which players can buy plots. I have installed the plotme plugin, and have set up a Plotme world successfully. However, I am trying to make it so that the players buy the plots on a website, and then a server command would be issued granting them access to a plot. Is plotme capable of this? If not, can anyone suggest an alternative plugin which would make this possible?
    Posted in: Server Support and Administration
  • 0

    posted a message on Bow FOV change?
    ok i tried to copy and paste and fool around a bit with the statement you posted above, but it still is not working, i have all of the methods that are needed, but when i open minecraft the bow still does not "zoom in"

    EDIT: Ok i got it to work...but in order to do it i had to edit the base file... which isn't really what i want to do.... since... you know.... its a base file. So is there any way that i can implement it into my bow class file?
    Posted in: Modification Development
  • 0

    posted a message on Modern Tools And Ores Mod
    emeralds are already in minecraft... just letting you know
    Posted in: Modification Development
  • 0

    posted a message on Source block names
    lol that works too :P
    Posted in: Modification Development
  • 0

    posted a message on Bow FOV change?
    I think you can use the reflection method to zoom in... if that helps anyone trying to figure this out... but i have no idea how to implement it to zoom in and out like the normal bow does
    Posted in: Modification Development
  • 0

    posted a message on Source block names
    look at the Block.java file, and there is a list of all of the blocks. It is located in the net.minecraft.block package
    Posted in: Modification Development
  • 0

    posted a message on Bow FOV change?
    Hey guys,

    I've been working on a bow for my mod lately, and the code works perfectly. All i have is one issue: when you charge the normal minecraft bow, it zooms in on a player's FOV. I have been trying to do this with my bow for hours but with no luck. Can someone please help me or show me the code needed to do this.

    Thanks
    Posted in: Modification Development
  • 0

    posted a message on Texture Error?
    OH MY GOD IT WORKED THANK YOU SO MUCH I LOVE YOU NO HOMO!!!!

    :) :) :) :) :) :) :) :) :) :) :) :)
    Posted in: Modification Development
  • 0

    posted a message on Texture Error?
    To mario: I have checked that at least fifty times

    I'll paste the main mod file and the item file:

    Main Mod File:

    package mods.shinyOres.common;import net.minecraft.block.Block;import net.minecraft.block.material.Material;import net.minecraft.item.Item;import net.minecraft.item.ItemStack;import cpw.mods.fml.common.Mod;import cpw.mods.fml.common.Mod.Init;import cpw.mods.fml.common.event.FMLInitializationEvent;import cpw.mods.fml.common.network.NetworkMod;import cpw.mods.fml.common.registry.GameRegistry;import cpw.mods.fml.common.registry.LanguageRegistry;import net.minecraft.block.material.Material;import net.minecraft.client.renderer.texture.IconRegister;import net.minecraft.creativetab.CreativeTabs;import cpw.mods.fml.common.Mod;import cpw.mods.fml.common.Mod.Init;import cpw.mods.fml.common.event.FMLInitializationEvent;import cpw.mods.fml.common.network.NetworkMod;import cpw.mods.fml.common.registry.GameRegistry;import cpw.mods.fml.common.registry.LanguageRegistry;@Mod(modid = "ajgcpg's Shiny Ores", name = "Shiny Ores", version = "1.0")@NetworkMod(clientSideRequired = true, serverSideRequired = false)public class ShinyOres {public static final String modid = "ajgcpg_ShinyOres";public static Block chromiumOre;public static Block silverOre;public static Block topazOre;public static Block emeraldOre;public static Block rubyOre;public static Block sapphireOre;public static Block amethystOre;public static Block flouriteOre;public static Item rubyGem;public static Item emeraldGem;public static Item sapphireGem;public static Item topazGem;EventManager eventmanager = new EventManager(); @Init public void load(FMLInitializationEvent event) { //Items rubyGem = new ItemGeneral(1010).setCreativeTab(CreativeTabs.tabMaterials).setUnlocalizedName("rubyGem"); GameRegistry.registerItem(rubyGem, "rubyGem"); LanguageRegistry.addName(rubyGem, "Ruby"); //Blocks chromiumOre = new BlockGeneralShinyOres(1001, Material.rock).setHardness(2F).setResistance(3F).setUnlocalizedName("chromiumOre"); GameRegistry.registerBlock(chromiumOre, modid + chromiumOre.getUnlocalizedName2()); LanguageRegistry.addName(chromiumOre, "Chromium Ore");GameRegistry.registerWorldGenerator(eventmanager); silverOre = new BlockGeneralShinyOres(1002, Material.rock).setHardness(3F).setResistance(5F).setUnlocalizedName("silverOre"); GameRegistry.registerBlock(silverOre, modid + silverOre.getUnlocalizedName2());GameRegistry.registerWorldGenerator(eventmanager); LanguageRegistry.addName(silverOre, "Silver Ore"); topazOre = new BlockGeneralShinyOres(1003, Material.rock).setHardness(2.5F).setResistance(5F).setUnlocalizedName("topazOre"); GameRegistry.registerBlock(topazOre, modid + topazOre.getUnlocalizedName2());GameRegistry.registerWorldGenerator(eventmanager); LanguageRegistry.addName(topazOre, "Topaz Ore"); rubyOre = new BlockGemOre(1005, Material.rock).setHardness(3F).setResistance(5F).setUnlocalizedName("rubyOre"); GameRegistry.registerBlock(rubyOre, modid + rubyOre.getUnlocalizedName2());GameRegistry.registerWorldGenerator(eventmanager); LanguageRegistry.addName(rubyOre, "Ruby Ore"); ((BlockGemOre) rubyOre).setItemDroppedAndQuantity(new ItemStack (rubyGem), 1); sapphireOre = new BlockGeneralShinyOres(1006, Material.rock).setHardness(3F).setResistance(5F).setUnlocalizedName("sapphireOre"); GameRegistry.registerBlock(sapphireOre, modid + sapphireOre.getUnlocalizedName2());GameRegistry.registerWorldGenerator(eventmanager); LanguageRegistry.addName(sapphireOre, "Sapphire Ore"); amethystOre = new BlockGeneralShinyOres(1007, Material.rock).setHardness(2.5F).setResistance(4F).setUnlocalizedName("amethystOre"); GameRegistry.registerBlock(amethystOre, modid + amethystOre.getUnlocalizedName2());GameRegistry.registerWorldGenerator(eventmanager); LanguageRegistry.addName(amethystOre, "Amethyst Ore"); flouriteOre = new BlockGeneralShinyOres(1008, Material.rock).setHardness(2F).setResistance(4F).setUnlocalizedName("flouriteOre"); GameRegistry.registerBlock(flouriteOre, modid + flouriteOre.getUnlocalizedName2());GameRegistry.registerWorldGenerator(eventmanager); LanguageRegistry.addName(flouriteOre, "Flourite Ore"); }}
    Item Class:
    package mods.shinyOres.common;import cpw.mods.fml.relauncher.Side;import cpw.mods.fml.relauncher.SideOnly;import net.minecraft.client.renderer.texture.IconRegister;import net.minecraft.creativetab.CreativeTabs;import net.minecraft.item.Item;public class ItemGeneral extends Item{ public ItemGeneral(int id) { super(id); this.setCreativeTab(CreativeTabs.tabMaterials); } @SideOnly(Side.CLIENT) public void updateIcons(IconRegister par1IconRegister) { this.itemIcon = par1IconRegister.registerIcon("shinyOres:" + (this.getUnlocalizedName().substring(5))); }}
    P.S. The mod is unfinished lol, I like to test it out once i put in each element (which this time proved to be worth doing, or else I would have had to go through a huge mod package to find the error).
    Posted in: Modification Development
  • 0

    posted a message on Texture Error?
    I tried that...twice... and still get the same error...

    EDIT: Three times... still no luck
    Posted in: Modification Development
  • 0

    posted a message on Texture Error?
    Hey guys,

    I have been working on a mod lately, and for the past 12 hours have been trying to get an item's image to be loaded. I have tried everything but I keep getting the following error no matter what:



    2013-06-19 11:42:22 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file textures/items/rubyGem.png, but that file does not exist. Ignoring.



    Can you please help me?



    PS. I have checked at least a dozen times that i have named the file correctly and that it is in the right place.
    Posted in: Modification Development
  • To post a comment, please .