May I ask you fine fellows what mods you use with your worlds, I have level up mod, rei's minimap, timber and SPC, I have also dabbled in tale of kingdoms, but I am starting to feel that the game is becoming a bit stale again, so I was looking for something fresh.
At the moment I am playing in a 1.9.5 server, but my fully modded 1.8 version has Yogbox (which gives me Equal Exchange, Mo Creatures, Millennaire, Rei's Minimap, Floating Ruins and some others), plus Great Wall, Ruins, Tale of Kingdoms, Scuba Diving, and Coral Reef, and at this point, I'm not willing to start a new world until I can have Mo Creatures and Coral Reef in it, and if I could figure out how to make Tropicsmod compatible with all that, I would be a very happy camper indeed. I was going to use the Forge as well, but I can't seem to get it loaded successfully.
I haven't even begun to scratch the surface of all the possibilities with all those mods, either. So much fun, so little time....
And, this texture pack is gorgeous. And now I need to redownload it so I can get that copper cauldron, as it's just what my house has been needing.
Is mix and matching from different texture packs allowable if you have no intention of distributing it? I'm getting the hang of using Gimp to tweak terrain.png and kz.png files, and I swear I spend more time improving the look of Minecraft that playing Minecraft.
Yup, I think that once this pack is finished, that it's gonna be way more popular. I might suggest after your done with the spiders that you start doing the items, cuz that's what most people want.
Maybe I'm a weirdo, but what I look for is paintings.
Oh, Grimoire is LothMaedias (sp?)! D'oh! I LOVE this pack! My 32x mix&match pack that I made on the customizer is about 1/3 this one. It's beautiful and quirky and intriguing and fun. I adore this pack's ores and wood, and the gold windows are so wonderfully cheerful. Now I have to run off to the customizer and look at it again and redownload it.
P.S. Did that, and remembered why I don't just use this pack straight (as my 1/3 estimate was way low): I don't like blue flames. If you added a gold (or green-gold maybe?) alt, this would be my default 32x pack. As it is, I like this mixed with Thistle and a little Ovo.
Help? I started with a fresh minecraft.jar, ran Yogbox, then used the patcher to add Modloader, Minecraft Forge, Optifine, and Nature overhaul (without letting the patcher add any of the stuff that it wants to add automatically in hopes that this would let it add the forge without problems). After every step I opened Minecraft to make sure it woudldn't crash. I then put DKCGoats, Plates, PaintingGUI, Strawberries, Tale of Kingdom, and Strawberries in the mods folder so the modloader could add them. Everything still worked fine. Then I had the patcher add CoralReef and I got this error in modloader.txt after crashing:
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.IllegalArgumentException: Slot 180 is already occupied by [email protected] when adding [email protected]
at lr.<init>(Block.java:51)
at BlockCoral.<init>(BlockCoral.java:19)
at mod_coral.<clinit>(mod_coral.java:202)
... 15 more
Oct 26, 2011 8:29:59 AM ModLoader AddAllRenderers
This is a block conflict, right? (I'm still a hopeless noob, but I've been reading around on the modding forum and am starting to pick up a few things.) How do I fix it? I don't want to pay Minecraft without coral reefs.
EDIT: NM, I figured out how to change block IDs. But I still have a problem - how do I keep Minecraft from flashing a crash report by too fast for me to read it?
Thanks everyone fir the encouragement. I managed to put together a working kz today (nothing sharable, unfortunately, just the art from all the 16x packs I've acquired pooled into one super art collection) so tomorrow I'm going to get back on the horse again and start back working on textures again.
Look at things. Study your enviroment. Pay attention to how lighting works and what plants look like, etc. If you are going to make a brick texture, go look at some bricks. It helps a lot.
Heh. That got me in trouble back in college art class.
One of the biggest problems with drawing, I find, is the difference between what everybody knows something looks like and what it actually looks like. Like tree trunks are rarely brown, and sand isn't yellow, it's grey-beige, and pine trees aren't triangles (which is one thing I love about Minecraft - the pine trees are shaped like pine trees!)
I think once I have a better handle on how Gimp works I'll be halfway there. Tackling two learning curves at once is causing a certain amount of heterodyning, I think.
On your other point, yup. Now that I've got my feet wet and made some mistakes, I am ready to take in some tutorials. And at least I have a smoothstone texture I am rather pleased with.
I don't really mean minecraft textures when I say pixel art, and you're using noise when making them, and REAL pixel art is made with no noise and a color scheme. :laugh.gif:
EDIT: I know what pixel art is, Leo. Just because I don't do it all the time doesn't mean I'm not good at it. :smile.gif:
Apparently I don't. Is asking for an explanation on-topic?
And thanks for writing this. I wish I'd read it before I started flailing away at my first pack, but at least it's a good concise explanation of what I was doing wrong (especially the "preserve hard edges" part).
I feel kind of like I am reinventing the wheel. I only just now set my grid to 8x8 pixels, which should have been obvious. Serves me right for sailing in without reading the tutorials, I guess. :/ I've gone back to working on my kz.png after pounding my head against stone brick for a while. At least with the kz, my only problem is figuring out where the edges are…
That's the problem. I used to have Photoshop, and I'm pretty good with it, but our license expired years ago. DH says it's waaaaaaay too expensive these days, but I'll admit I haven't yet priced it for myself.
I just started my first texture pack earlier today. I'm at the point where I am close to screaming "I am an idiot!" and throwing my computer out the window. You don't even want to see how sad my first kz.png is (especially since I am trying to do a More Paintings Insane Edition 64x kz.png).
All you all who have successfully made texture packs that someone besides you, your dog, and your mother, like, went through this too, right? I'm dealing with the learning curve for Gimp as well as the artistic learning curve involved in making textures and I am seriously feeling stupid.
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Well, Girl Genius is being interesting again. (DOOOOOOOOOMMMMMM!) Which reminds me, must look around for Girl Genius-themed skins.
At the moment I am playing in a 1.9.5 server, but my fully modded 1.8 version has Yogbox (which gives me Equal Exchange, Mo Creatures, Millennaire, Rei's Minimap, Floating Ruins and some others), plus Great Wall, Ruins, Tale of Kingdoms, Scuba Diving, and Coral Reef, and at this point, I'm not willing to start a new world until I can have Mo Creatures and Coral Reef in it, and if I could figure out how to make Tropicsmod compatible with all that, I would be a very happy camper indeed. I was going to use the Forge as well, but I can't seem to get it loaded successfully.
I haven't even begun to scratch the surface of all the possibilities with all those mods, either. So much fun, so little time....
And, this texture pack is gorgeous. And now I need to redownload it so I can get that copper cauldron, as it's just what my house has been needing.
Is mix and matching from different texture packs allowable if you have no intention of distributing it? I'm getting the hang of using Gimp to tweak terrain.png and kz.png files, and I swear I spend more time improving the look of Minecraft that playing Minecraft.
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Maybe I'm a weirdo, but what I look for is paintings.
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P.S. Did that, and remembered why I don't just use this pack straight (as my 1/3 estimate was way low): I don't like blue flames. If you added a gold (or green-gold maybe?) alt, this would be my default 32x pack. As it is, I like this mixed with Thistle and a little Ovo.
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This is a block conflict, right? (I'm still a hopeless noob, but I've been reading around on the modding forum and am starting to pick up a few things.) How do I fix it? I don't want to pay Minecraft without coral reefs.
EDIT: NM, I figured out how to change block IDs. But I still have a problem - how do I keep Minecraft from flashing a crash report by too fast for me to read it?
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That is lovely. What I think you ought to work on next is kz.png! (Pretty please?)
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Heh. That got me in trouble back in college art class.
One of the biggest problems with drawing, I find, is the difference between what everybody knows something looks like and what it actually looks like. Like tree trunks are rarely brown, and sand isn't yellow, it's grey-beige, and pine trees aren't triangles (which is one thing I love about Minecraft - the pine trees are shaped like pine trees!)
I think once I have a better handle on how Gimp works I'll be halfway there. Tackling two learning curves at once is causing a certain amount of heterodyning, I think.
On your other point, yup. Now that I've got my feet wet and made some mistakes, I am ready to take in some tutorials. And at least I have a smoothstone texture I am rather pleased with.
0
Apparently I don't. Is asking for an explanation on-topic?
And thanks for writing this. I wish I'd read it before I started flailing away at my first pack, but at least it's a good concise explanation of what I was doing wrong (especially the "preserve hard edges" part).
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All you all who have successfully made texture packs that someone besides you, your dog, and your mother, like, went through this too, right? I'm dealing with the learning curve for Gimp as well as the artistic learning curve involved in making textures and I am seriously feeling stupid.
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Yay! Can't believe I lost track, tomorrow I must download this (posting via my iPhone at the moment).