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    posted a message on [128x|64x] The Great Sea - Wind Waker - v1.6 - For Beta 1.5
    This has lovely colors. :smile.gif:
    Posted in: Resource Packs
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    posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!
    Quote from Glimmar

    I must admit I was a bit surprised at the choice of 'steampunk' as the second competition.

    Well, Girl Genius is being interesting again. (DOOOOOOOOOMMMMMM!) Which reminds me, must look around for Girl Genius-themed skins.

    Quote from FreddJW

    May I ask you fine fellows what mods you use with your worlds, I have level up mod, rei's minimap, timber and SPC, I have also dabbled in tale of kingdoms, but I am starting to feel that the game is becoming a bit stale again, so I was looking for something fresh.

    At the moment I am playing in a 1.9.5 server, but my fully modded 1.8 version has Yogbox (which gives me Equal Exchange, Mo Creatures, Millennaire, Rei's Minimap, Floating Ruins and some others), plus Great Wall, Ruins, Tale of Kingdoms, Scuba Diving, and Coral Reef, and at this point, I'm not willing to start a new world until I can have Mo Creatures and Coral Reef in it, and if I could figure out how to make Tropicsmod compatible with all that, I would be a very happy camper indeed. I was going to use the Forge as well, but I can't seem to get it loaded successfully.

    I haven't even begun to scratch the surface of all the possibilities with all those mods, either. So much fun, so little time....

    And, this texture pack is gorgeous. And now I need to redownload it so I can get that copper cauldron, as it's just what my house has been needing.

    Is mix and matching from different texture packs allowable if you have no intention of distributing it? I'm getting the hang of using Gimp to tweak terrain.png and kz.png files, and I swear I spend more time improving the look of Minecraft that playing Minecraft.
    Posted in: Resource Packs
  • 2

    posted a message on [32x](1.5+) ~Steelfeathers' Enchanted Pack~ [Updated 3/16]

    Yup, I think that once this pack is finished, that it's gonna be way more popular. I might suggest after your done with the spiders that you start doing the items, cuz that's what most people want.


    Maybe I'm a weirdo, but what I look for is paintings.
    Posted in: Resource Packs
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    posted a message on [32x][1.9 pre 4] 42's Grimoire [v.3][updated 10/19/2011]
    Oh, Grimoire is LothMaedias (sp?)! D'oh! I LOVE this pack! My 32x mix&match pack that I made on the customizer is about 1/3 this one. It's beautiful and quirky and intriguing and fun. I adore this pack's ores and wood, and the gold windows are so wonderfully cheerful. Now I have to run off to the customizer and look at it again and redownload it.

    P.S. Did that, and remembered why I don't just use this pack straight (as my 1/3 estimate was way low): I don't like blue flames. If you added a gold (or green-gold maybe?) alt, this would be my default 32x pack. As it is, I like this mixed with Thistle and a little Ovo.
    Posted in: Resource Packs
  • 0

    posted a message on [1.8.1] The Halloween Mod (by Kodaichi)
    This looks like fun. I hope I can get it to work. (I'm already pretty heavily modded.)
    Posted in: Minecraft Mods
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    posted a message on [1.8.1/1.0.0/1.1.0]Coupon's Mod Updates
    Help? I started with a fresh minecraft.jar, ran Yogbox, then used the patcher to add Modloader, Minecraft Forge, Optifine, and Nature overhaul (without letting the patcher add any of the stuff that it wants to add automatically in hopes that this would let it add the forge without problems). After every step I opened Minecraft to make sure it woudldn't crash. I then put DKCGoats, Plates, PaintingGUI, Strawberries, Tale of Kingdom, and Strawberries in the mods folder so the modloader could add them. Everything still worked fine. Then I had the patcher add CoralReef and I got this error in modloader.txt after crashing:

    java.lang.ExceptionInInitializerError
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
    at java.lang.Class.newInstance0(Class.java:355)
    at java.lang.Class.newInstance(Class.java:308)
    at ModLoader.addMod(ModLoader.java:275)
    at ModLoader.readFromClassPath(ModLoader.java:1114)
    at ModLoader.init(ModLoader.java:825)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.<init>(aam.java:61)
    at aam.<clinit>(aam.java:10)
    at net.minecraft.client.Minecraft.a(SourceFile:259)
    at net.minecraft.client.Minecraft.run(SourceFile:629)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.IllegalArgumentException: Slot 180 is already occupied by [email protected] when adding [email protected]
    at lr.<init>(Block.java:51)
    at BlockCoral.<init>(BlockCoral.java:19)
    at mod_coral.<clinit>(mod_coral.java:202)
    ... 15 more
    Oct 26, 2011 8:29:59 AM ModLoader AddAllRenderers


    This is a block conflict, right? (I'm still a hopeless noob, but I've been reading around on the modding forum and am starting to pick up a few things.) How do I fix it? I don't want to pay Minecraft without coral reefs.

    EDIT: NM, I figured out how to change block IDs. But I still have a problem - how do I keep Minecraft from flashing a crash report by too fast for me to read it?
    Posted in: Minecraft Mods
  • 0

    posted a message on Is there any way to change redstones color?
    Huh? If you want to draw redstone ore as green with purple polkadots and make redstone dust look like marshmallow peeps, what's to stop you?
    Posted in: Resource Pack Discussion
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    posted a message on Attempting my first texture pack
    Thanks everyone fir the encouragement. I managed to put together a working kz today (nothing sharable, unfortunately, just the art from all the 16x packs I've acquired pooled into one super art collection) so tomorrow I'm going to get back on the horse again and start back working on textures again.
    Posted in: Resource Pack Discussion
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    posted a message on [32x32][1.2.4]Thistle Pack
    Quote from Thistle

    I'm exhausted. Spent all day working on this.


    That is lovely. What I think you ought to work on next is kz.png! (Pretty please?)
    Posted in: Resource Packs
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    posted a message on Attempting my first texture pack
    Quote from 42and19

    Look at things. Study your enviroment. Pay attention to how lighting works and what plants look like, etc. If you are going to make a brick texture, go look at some bricks. It helps a lot.


    Heh. That got me in trouble back in college art class.

    One of the biggest problems with drawing, I find, is the difference between what everybody knows something looks like and what it actually looks like. Like tree trunks are rarely brown, and sand isn't yellow, it's grey-beige, and pine trees aren't triangles (which is one thing I love about Minecraft - the pine trees are shaped like pine trees!)

    I think once I have a better handle on how Gimp works I'll be halfway there. Tackling two learning curves at once is causing a certain amount of heterodyning, I think.

    On your other point, yup. Now that I've got my feet wet and made some mistakes, I am ready to take in some tutorials. And at least I have a smoothstone texture I am rather pleased with.
    Posted in: Resource Pack Discussion
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    posted a message on The All-Inclusive Guide to Texturing
    Quote from Leostereo

    I don't really mean minecraft textures when I say pixel art, and you're using noise when making them, and REAL pixel art is made with no noise and a color scheme. :laugh.gif:


    Quote from steelfeathers

    I didn't use noise on those textures.

    EDIT: I know what pixel art is, Leo. Just because I don't do it all the time doesn't mean I'm not good at it. :smile.gif:


    Apparently I don't. Is asking for an explanation on-topic?

    And thanks for writing this. I wish I'd read it before I started flailing away at my first pack, but at least it's a good concise explanation of what I was doing wrong (especially the "preserve hard edges" part).
    Posted in: Resource Pack Discussion
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    posted a message on Attempting my first texture pack
    I feel kind of like I am reinventing the wheel. I only just now set my grid to 8x8 pixels, which should have been obvious. Serves me right for sailing in without reading the tutorials, I guess. :/ I've gone back to working on my kz.png after pounding my head against stone brick for a while. At least with the kz, my only problem is figuring out where the edges are…
    Posted in: Resource Pack Discussion
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    posted a message on Attempting my first texture pack
    That's the problem. I used to have Photoshop, and I'm pretty good with it, but our license expired years ago. DH says it's waaaaaaay too expensive these days, but I'll admit I haven't yet priced it for myself.
    Posted in: Resource Pack Discussion
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    posted a message on Attempting my first texture pack
    I just started my first texture pack earlier today. I'm at the point where I am close to screaming "I am an idiot!" and throwing my computer out the window. You don't even want to see how sad my first kz.png is (especially since I am trying to do a More Paintings Insane Edition 64x kz.png).

    All you all who have successfully made texture packs that someone besides you, your dog, and your mother, like, went through this too, right? I'm dealing with the learning curve for Gimp as well as the artistic learning curve involved in making textures and I am seriously feeling stupid.
    Posted in: Resource Pack Discussion
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    posted a message on [16x][1.9 pre 4] 42's Twisted Mind [V.2][updated 10/19/2011][NOW WITH COOL SWORDS!!!]
    Quote from 42and19

    UPDATE!

    New update today. This update will bring this pack compatible with pre-release 4 as well as adding

    New tools
    touched up brick
    new planks
    touched up torches
    touched up still lava animation


    Yay! Can't believe I lost track, tomorrow I must download this (posting via my iPhone at the moment).
    Posted in: Resource Packs
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