• 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from XanderGryphon

    Delete your config file and let it create a new one.


    OK, I did that, now I get this error message instead:

    java.lang.IllegalArgumentException: Biome id 58 is already in use by Coral Reef when adding wasteland. Please review the configuration file.
    at extrabiomes.helpers.BiomeHelper.createBiome(BiomeHelper.java:55)
    at extrabiomes.handlers.BiomeHandler.init(BiomeHandler.java:62)
    at extrabiomes.Extrabiomes.preInit(Extrabiomes.java:94)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Thread.java:680)
    --- END ERROR REPORT c30deacf ----------

    I looked in the config file, but according to that, the wasteland ID is 245, so I don't see why it and the coral reefs disagree with each other. I tried disabling Wasteland, but it still crashed. Coral reef isn't listed under #biomes to generate so I don't know how to disable it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    The only reason I am not jumping up and down and screaming is that it's past my son's bedtime. :D

    Anubis hounds! Fishies! LOAFCATS!!!!!!

    Thank you sososo much for updating this. I must go load it now and make sure it runs. (If it doesn't, I shall be an unhappy camper.)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Just dropped in to check on your timeline. I love this mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    I've probably done something stupid, but I just tried to upgrade from 0.5.2 to 0.5.5 and it seems to be incompatible with itself? I got this error message:

    java.lang.IllegalArgumentException: Slot 171 is already occupied by [email protected] when adding [email protected]
    at net.minecraft.block.Block.(Block.java:340)
    at biomesoplenty.blocks.BlockBOPGeneric.(BlockBOPGeneric.java:24)
    at biomesoplenty.configuration.BOPBlocks.initializeBlocks(BOPBlocks.java:159)
    at biomesoplenty.configuration.BOPBlocks.init(BOPBlocks.java:78)
    at biomesoplenty.BiomesOPlenty.preInit(BiomesOPlenty.java:106)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Thread.java:680)

    I looked in the config file, and I couldn't figure out what BOPGeneric would be to change its ID.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    I just updated Harvestcraft and WeeFlowers and added in Melon Spawn and Temperate Plants. When I opened a world I created just before upgrading, the game said there were a bunch of item ID mismatches, but the world seems OK. It will be interesting, though, seeing what happens in a world where I've put real time into gardening.

    I can't get the link for the recipes for Harvestcraft to work. Any chance of some future update including a cookbook as a starting item?
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    I am having a problem with my smelter. I found some gold to make the pattern blanks just fine, but now I am trying to make aluminum bronze, and no matter how many aluminum ore berries I throw in, nothing comes out. Also, the book doesn't say what the properties are for aluminum bronze tool parts.
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] Slappy McCracken's Aquatic Life Expanded [1.25/1.3]
    I miss koi. They were beautiful.
    Posted in: WIP Mods
  • 0

    posted a message on Tinkers Construct
    Quote from Maul_Junior

    .....can you make this a config feature? Because that's an awesome as hell bug.


    It's raining books, hallelujah it's raining books!

    :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Just hit another snag - how do I mend a broken tool? I fixed an almost broken one by adding another iron ingot to it, but i can't seem to fix the broken one.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from JantoZ


    I am having a similar bug. Also present when picking ore berries



    So that's where the ore berries came from. I just updated to 1.5.2 yesterday, and I am still getting my mods settled. I hadn't updated in a while, and so many mods added new content, I am running into a lot of surprises.

    So what are ore berries for?

    Oh, and I figured out how to assemble tools. Talk about overlooking the obvious...

    I gather I'm not missing out n information by not being able to pick up those books, so I won't worry about them.

    One interesting thing I noticed - this mod is decidedly more challenging when used alongside Biospheres, as clay is really hard to find in all those little bubble worlds. He nether bubbles look really cool, though, and the redwoods are quite something in this context too (assuming the redwoods come from here not elsewhere).
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    I just installed this this morning, and I seem to be having an odd problem. I spawned with one book, which I read. When I created either my first blank pattern or my stencil table, I forget which, I got my second book, which I also read. But then when I create the other tables, books appear floating around me, but I can't seem to pick them up. I managed to make a few parts based on what was in the first two books, but I don't know how to put them together into tools. I tried using a regular crafting table, but that didn't work. And I don't know how to make a tool rod as opposed to a stick.

    This looks like it's going to be a lot of fun. It has already reignited my interest in crafting
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    I would love to see this one in action again. My worlds don't feel right without Anubis hounds. And LoafCats. Can't forget the LoafCats.
    Posted in: Minecraft Mods
  • 0

    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    Are the Squirrels going to be updated anytime soon?
    Posted in: Minecraft Mods
  • 0

    posted a message on Simple Pack Showdown!
    Quote from Fuzzlechan

    I'm glad you like my grass! =) And feel free to use mine in a personal mashup; I just ask that you don't distribute it here or anywhere else. Unless it's just privately to a few friends, of course. xD


    Yours was a strong second, as in a minute or two after voting, I was kicking myself for not voting for yours. It was really really hard to choose.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Simple Pack Showdown!
    Wow. So many cool packs. I downloaded all the ones I could download except for Pont Des Artes (soory, the colors were too gloomy for me) and tried them all. I love Chiaro's grass and general cheerfulness, the cobblestone in Lighthearted Lagomorph, the general tone in Chocolate Sparkles, how finished and generally pleasant to look at Nemo is, and Dandelion is by Steel, so of course it's awesome. In the end, though, I went with Willow, although I can't quite put my finger on why exactly. It has a nice readable font, but that's not everything. It just feels nice.

    In the end, I waffled most between Chiaro, Chocolate Sparkles, and Willow (Dandelion didn't make the cut cos I didn't like the wood planks as well as I did some others), and I will probably use all of them, and Nemo, or do a private mashup of the best of all five. (Unless of course any of you tell me not to.

    If I couldn't download it, obviously, I didn't consider it, as I'm looking for a 16x pack I can use, and with the terms of use posted for Audi Ventus, I wouldn't have downloaded that one even if it were available. My forum participation is sporadic and I don't want to have to worry about whether a pack I'm using has been pulled from use.
    Posted in: Resource Pack Discussion
  • To post a comment, please .