Quote from aidancbrady
Here's my entry. I don't own an X-Box, but my friend does, and I really want to get him playing Minecraft, a gift code may get him to play more
Happy Judging!
-aidancbrady
The download link! I forgot!
http://www.mediafire.com/?35514575yt958ux
Thanks!
-aidancbrady
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Rejuvenation Explosives should be available in the latest (not recommended) build. I'll hopefully be pushing a new minor release in the coming days.
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Just pushed version 1.0.1 which includes a load of fixes.
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Yep
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DefenseTech is a Minecraft mod bringing high-tech, advanced defense systems into the game through missiles, powerful explosives, and other nifty gadgets. The mod serves as a classic continuation of Calclavia's ICBM mod with a few tweaks here and there to help things run nicely.
This entire project has been built on the Mekanism libraries, meaning everything will run smoothly, but you'll need the core module of Mekanism to play.
Source Code & Modpacks
DefenseTech is a bit tricky in its licensing nature. The skeleton of the mod is based on the 1.6.4 version of Calclavia’s ICBM mod, which was passed onto DarkGuardsman through an agreement made back in 2014. I am permitted to develop and distribute this software as per special terms laid upon me by DarkGuardsman, and as a result, any requests to modify and publicly distribute this source code will have to go through him. Note that this is temporary, and only until I have rewritten most or all of the old mod’s source code. You can read the agreement discussion here.
Some people really don't like others to review or distribute their mods, something which I honestly don't understand. You are the ones who help get this mod into the Minecraft community's hands, which seems like a good thing from my perspective. So go ahead, do whatever you like. I honestly just don't want you messaging me on IRC or on the forums, asking my permission. If you need proof, just provide a link to this page.
View Source on GitHub!
Download
DefenseTech is available for download on my official website, along with my other mods.
Download from Official Site
Other Things
I have a blog!
Please check it out if you're interested in knowing what I'm up to, I try to update it as often as I can!
If you want to get in contact with me, IRC is the best way! I try to idle on Mekanism's channel: #mekanism, irc.esper.net.
Due to popular demand, I have included a donate button below. I pay about $20/month for website and server hosting, as well as an additional yearly fee to keep my domain name. All donations are greatly appreciated, and if you include a message with your username on any donation over $5, you'll get your very own MekaCape™
Donate!
Also...
Stalk me on twitter!
Thanks for reading!
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Enjoy the update
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Just pushed out 8.1.4, should fix those issues.
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v8 is out. Exciting!
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PlowmanPlow, why are you so upset about this? To think you have the nerve to request the making of a third-party jenkins just for the dev builds, and state it here on my post...I don't get it. You state that they include fixes, and this is very true. This is why I have pushed out two major release versions in the past week. I will always push a release if there are fixes ready for issues. However, new content will continue to be developed in the development branch.
I have created a changelog on the download page that includes a summary of all release information. It's updated automatically whenever a release is pushed. If, however, someone does decide to make a third-party jenkins system, I will be forced to make development a separate closed-source job for the same reasons I put on my blog post. Note that Thermal Expansion functions in the same way (with a closed development branch), aside from the fact that its main branch is closed source as well. Please don't make me restrict the development any further!
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Hehehe, love the boxed Wind Turbine. This should be a warning for all...be careful when updating.
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Developer builds contain WIP features that are not yet ready for release. These are only intended to be used by confirmed testers or those who have signed up for Mekanism Premium (about 9 so far). I explain this in more detail on my latest blog post - it's so that there aren't an influx of bug reports for known issues, and so that hype can be maintained for big releases
EDIT:
If you are indeed a developer and wish to test Mekanism against your stuff or are just an experienced user, nothing is stopping you from just hopping over to the GitHub repo, cloning the development branch, and testing the bare source in Eclipse. The mod is and will remain open source - the developer build server is simply a perk you get upon donating over $10.
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EDIT:
About Jenkins, everything should be working now. I just switched jenkins and web hosting and was attempting to put in place some changes (which sadly resulted in a broken download system).
I'm going to keep the main build server up continuously from now on; the dev server will remain public for the next week or so, but will become restricted to testers after.
Mekanism is, and will remain, under the MIT license, and will become public domain if the new Minecraft license changes force it to do so.
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Erm...that's the Solar Generator sound effect that plays when it is generating electricity, and it is not a bug. You'll hear it when you get near a Solar Generator which is under the sun.
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Oh god, did I say that? Ha!
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Most likely you haven't allocated enough PermGen memory to Minecraft. Simply add "XX:MaxPermSize=256" to the JVM Arguments option of the MC launcher and you're good to go!