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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Pardon me, I can't seem to find the legacy builds for 1.8.9 ....

    Is there a version I can use for 1.8.9 (and therefore 1.8.9-optifine) ?
    Or are all of these backwards compatible?

    The last release for the 1.8.9 version of Optifine was 04-04-2018

    Posted in: Minecraft Mods
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    posted a message on Bizarre NEI GUI 0/0 Glitch. ***Fixed***

    The Author of NEI? or the Author of the Modpack? cuz the later would probbably be more difficult, considering i'm the one compiling the modpack. >_<

    I maybe able to ask around for someone to help me adjust the code if i can't contact the Developer of NEI.

    Posted in: Java Edition Support
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    posted a message on Bizarre NEI GUI 0/0 Glitch. ***Fixed***

    *** FIXED *** Running a Secondary Thaumic NEI That was Abandoned and Redundant, Deleted redundant NEI Plugin and NEI Overlay has Returned!

    HI there, I am making a modpack and I seem to have run into a strange Hangup wherein NEI Doesn't load the mods into the pages. So when I open up my inv it says "Page 0/0" not even Vanilla blocks are in there either.

    I have tried uninstalling and reinstalling
    I have tried disabling all the other mods in case of interference
    I have Recycled the Config files in the hope it would rewrite it 'fixed'

    but nothing has worked so far.

    It opens up the "Item Subsets" tab and that directory seems to be the only thing that works, but all things considered, going into the item Subsets every time I need to look up a crafting recipe does not exactly a "Fun Time" make....

    the NEI Mods are:
    NotEnoughItems
    NEI Addons
    NEI Integration
    NotEnoughResources
    NotEnoughThaumcraftTabs

    The only Item Greyed out tab in Item Subsets is "Thermal Dynamic: Covers" and there is nothing in there.

    Any ideas on what I could try next?

    The modpack is a custom one I'm trying to develop for "Game Makers" (game-inside-a-game stuff) which has a total of 162 mods

    Posted in: Java Edition Support
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    posted a message on Curse-Modded Minecraft won't Load Character, Can't fix Pre-Anvil Worlds.

    My modpack will allow the creation of new worlds, but then bumps back to the main menu.

    The worlds are indeed made, but will not register on the world selection screen.

    I attempted to fix it with MCEdit, but it claims that the Level is Pre-Anvil, and considering i can't load in to begin generation i'm at a loss.

    With no error codes or flags to go on, I am unsure how or where to start.

    I have a total of 156 mods loaded and they're all supposedly playing nice with each other.

    is there any way to Force-load any kind of generation without loading in-game?
    is there any way to find the mod causing this?

    Edit: I made a world with a 0;0 Abyss and still couldn't spawn in, i'm guessing it has something to do with how the player is applied. maybe through spawn conflicts? default inv starting items for some of the mods?

    Posted in: Mods Discussion
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    I was searching through the comments and haven't yet found a place to report a bug or glitch.. ^^" My apologies if I missed it.

    I found that The sacred flames do not rekindle, Octoroc Tentacles don't drop, and Biggoron will not produce a Biggoron's Sword once given the claim check.

    The Octoroc Tentacle:
    I'm playing the 1.7.2 version, and I had tinkered with the config in the hopes that I luck just wasn't on my side, but after increasing drop-rate, using a True Mastersword and killing an upwards of 90-110 octorocs I had found nothing.


    Claim Check:
    I had spawned a tentacle via /gm1 and went around doing the quest (which all worked perfectly) but after I gave Biggoron the claim check and waited 3 days (as it was in OoT) I was met with a "It is not finished yet, please be patient.".. I decided to wait a week and refrained from using commands: "It is not finished yet, please be patient." after spamming "/time add 24000" about 15-20 times: "It is not finished yet, please be patient."

    I tried 10 different gorons and the results were all the same. Am I doing something wrong?


    Sacred Flames not Rekindling:

    I drew a Farore's Wind before the Biggoron quest, and came back afterwards to check if it was affected or not. It hadn't rekindled.. :/

    I love this mod and wanted to try to be proactive in it's growth. It is truly amazing. :D

    (I know you don't like the wallet idea, but there is a mod out there that stores stacks of a specific item "Void Satchel" from "Xeno's Reliquary". it could aid the storage of emeralds. maybe do something with Spiders dropping "Skull Icons" like the Skulltulla Tokens in OoT)

    I hope this was helpful, thank you for your time.
    Posted in: Minecraft Mods
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