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    posted a message on The Minecraft EULA

    I don't see an actual suggestion here

    Posted in: Suggestions
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    posted a message on what if the magma blocks could pull sideway

    This doesn't make sense from a block point of view. Magma blocks currently use a vortex bubble animation - the hot water flowing around the magma is causing a whirlpool, sucking things down. Conversely, soul-sand is causing the water to boil and bubble up at a rapid rate.


    You can't do a "sideways whirlpool". With that said, flowing rivers would be awesome.

    Posted in: Suggestions
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    posted a message on minecraft suggestions for update

    This would be an awesome mechanic if they got it right. I'm a bit concerned with 100-car long trains causing all kinds of problems with collisions and chunk loading

    Posted in: Suggestions
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    posted a message on Smelting Enchantment

    This is similar to a feature that is part of the MCMMO plugin for bukkit called "flux mining".


    Basically if it worked similarly, your "smelting" enchantment would have 3 or 5 levels, with the odds of the ingot being automatically smelted going up with the level.


    This is kind of game-breaking from my perspective, since it means you can carry 9x the iron/gold in a given caving expedition (since you can just collect tons of ingots, then fuse them into blocks for storage), and it saves a huge amount of furnace time. If the probability of it automatically smelting is less than 100% (meaning chance of getting an ingot or ore), you will collect both ore and ingots while mining (this is annoying to me, since I like keeping just piles of ore while mining).

    Posted in: Suggestions
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    posted a message on Orthographic movement (snap to 90 degrees)

    This would be a neat feature for creative, but it doesn't feel right having it in survival.

    Posted in: Suggestions
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    posted a message on MinecraftLovers - Survival With A Twist (8th Anniversary!!

    Newsflash:


    We are now importing builds from the first beta world. Message me, and I will import it when I am online.

    Posted in: PC Servers
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    posted a message on MinecraftLovers - Survival With A Twist (8th Anniversary!!

    yes, keep going until it stops crashing. I'm making changes with each restart

    Posted in: PC Servers
  • 0

    posted a message on MinecraftLovers - Survival With A Twist (8th Anniversary!!

    try again

    Posted in: PC Servers
  • 0

    posted a message on MinecraftLovers - Survival With A Twist (8th Anniversary!!

    fixed again

    Posted in: PC Servers
  • 0

    posted a message on MinecraftLovers - Survival With A Twist (8th Anniversary!!

    should be fixed

    Posted in: PC Servers
  • 2

    posted a message on MinecraftLovers - Survival With A Twist (8th Anniversary!!

    its fixed now, I deleted the affected region file

    Posted in: PC Servers
  • 0

    posted a message on MinecraftLovers - Survival With A Twist (8th Anniversary!!

    okay, try again

    Posted in: PC Servers
  • 0

    posted a message on MinecraftLovers - Survival With A Twist (8th Anniversary!!

    you're still stuck? I should have fixed that yesterday.

    Posted in: PC Servers
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    posted a message on Glittering Sand
    Quote from TheCMDGod»

    Well, here are my thoughts on this:

    Use: You can't use this block at all unless you are digging in caves that go straight down, or for scouting a dark area while in high-ground. It's still an improvement over standard torches.

    Light: Coloured light was suggested over and over and over and over and over and over again. Just make it give off normal light. Thus, 12 light seems a lot. Glowstone gives 15 and doesn't require the bonus 5 sand.

    !!! And the basic reason why a gravity light block wasn't added is simple. Any gravity-affected block checks for the block under it, and if it's not solid (air, liquids, cobweb etc.) it deletes the gravity-affected block and summons a fallingSand with the appearence of the block (you can do this with /summon too). When it reaches a position above a solid block, it reverses the process. So there isn't the actual block that falls, but it's a summoned entity replacing it. That means, the block won't produce light until it places itself. In conclusion, the entity spawning won't produce light, so you have to wait until it touches ground. You can solve this by adding a dynamic light code snippet to the entity, but so it produces actual light and not an visual illusion.

    And that's it. The idea is good, but it will take some time to implement and the colored light probably won't get added.

    I will make a little mod to demonstrate my last point. Be right back.



    I don't want colored light. The block itself would have a color, which is useful for builds. The main use isn't "digging straight down", but digging out wide areas that currently need constant re-torching. The light is just normal light.


    Your mod is pretty spot-on.

    Posted in: Suggestions
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    posted a message on MinecraftLovers - Survival With A Twist (8th Anniversary!!

    added, welcome!

    Posted in: PC Servers
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