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    posted a message on The Biggest Minecraft Survival Build Ever
    for such an ambitious project, it is a pretty disappointing video.

    Building the "biggest" of something is not really impressive in and of itself; I also doubt I would get much attention if I put a 3000 block length redstone wire/repeater chain connecting a lever to a door. Yes, it would take an ungodly amount of time to collect that redstone in survival, and it would take a lot of effort to put it all together, but I'm not doing anything that can't just be done through simple grinding. Same with what I see here; it would take ages to dig up endless deserts and walk the sand over to a central location, but it isn't doing anything special.

    So looking at a giant pyramid isn't impressive. The 5th post here gave a maximum that its size could be, meaning the teaser is kind of worthless as it stands. If the pyramid is hollow with some really crazy stuff inside with intricate details and beautifully manicured landscapes, that would be worth looking at.


    I really don't doubt that it was built through many hours of labor from a team of dedicated people, but in terms of large-scale recognition there is no way to prove that it was built in survival either, which kind of hurts the widespread appeal. Building the biggest of something should almost certainly be done in creative just so more effort can go into planning and execution, less into gathering resources for no reason. I mean the pyramids were the biggest buildings in the world for thousands of years not because there weren't enough people or skill to do it, but because there wasn't a concentrated enough slave population in one place with rulers willing to waste so much resources towards vanity projects that didn't actually benefit anyone, but sucked up massive resources.
    Posted in: Survival Mode
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    posted a message on I think minecraft is boring. (Please don't kill me...)
    what a frustrating thread.

    "I find minecraft boring sometimes, what could be done to improve it without resorting to mod tools?"

    Three responses
    "You suck, minecraft is perfect"
    "use mods"
    "you really suck"

    ....which isn't especially helpful.

    I started on xbox minecraft, which I greatly enjoyed but became frustrated mostly with the extremely small size of the maps; once you have a main base and one secondary base, you're basically within easy walking distance to anywhere you could possibly want to go on the map, which is very limiting over time.

    However, there was a distinct advantage that this had over the PC version, even considering how far behind the xbox is just in terms of stuff you can make; a fairly small sized total map size is fantastic for making multiplayer scenario maps.

    This means taking a map, building something interesting in creative, and then opening it up as a multiplayer scenario server, knowing full well exactly what everyone can find. This means you can put in fantastic easter eggs, fully custom landscapes, pretty much whatever you want, and open it as a multiplayer server to have more-or-less vanilla survival with a cool twist. I think that would be a good new game mode for PC minecraft; limited world size game mode.


    Another thing that would make things more interesting would be serious advances in the villager AI; building and maintaining villages in whatever biome I want is something I can already do, but it feels incredibly wasted if they all just open up the doors and let the zombies in every night, depopulating the place faster than I can keep the numbers up even on normal difficulty.


    Lastly, again coming from xbox minecraft, minecart speeds should be significantly faster; faster than a horse. As it is, it is extremely difficult to justify the cost of a long-range rail network when I can hop on a horse through the nether faster than I could ever go by rail. The movement of items is nil as well when considering dropping an ender chest in every base, or just using a mule. However, on the xbox a minecart with a player riding it is MUCH faster than it is on the PC for some reason (faster than a horse), and that is exactly how I think it should be. Furnace carts and treasure carts move at the same speed they do in PC, but the good speed of the manned carts made it easy to justify the resource cost of building a cross-country rail network with redstone switches, fully lit with walled tunnels for thousands of meters a fun and useful endeavor.
    Posted in: Discussion
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    posted a message on What cool stuff have you found in your world recently?
    In the very first map I ever played I wandered about 100 blocks in one direction and found a village, where I spent the night. The next day, right outside the village was a ravine, at the bottom of that ravine was another ravine, at the bottom of that were two veins of diamond ore, along with an obsidian lake.


    Since it was my first map ever, I of course sucked pretty bad and died (didn't even know how beds worked), so the next day I chopped 5 trees and walled myself into a mountain, and just started digging. Within minutes I dropped into a stronghold, which in turn connected to the ravines (and all my stuff had not despawned by the time I found it).

    So in 3 game days of my first map I had a handful of diamonds, a stronghold, a village, and a hundred books looted from the stronghold library. Before I even knew how to build a bed, let alone a personal base
    Posted in: Survival Mode
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    posted a message on Village construction/repopulation/defence
    So I have been been playing on survival mode, and have had a slight problem with every village I approach getting depopulated within a day or two due to zombie sieges.

    If you're like me, you want to have a village somewhere nearby your base for trading, but don't want it completely destroyed every night if you happen to be mining nearby.

    After the 2nd village was completely destroyed, I first had to come up with a reliable method of repopulation. I haven't read any other methods of doing this, but mine seemed pretty efficient.

    First, build a 5 x 5 x 1 block area somewhere with good visibility (I chose a desert, but it could be anywhere). Then fill water in the 4 corners.



    This is an effective zombie trap. If they step within the trap, they will not be able to escape (although the babies will). It is also useful because the water prevents the zombies from burning up in daylight, so you can keep him there as long as necessary.

    From here, simply wait until nightfall, and start killing zombies until you get a zombie villager randomly spawn (I always get at least 1 a night). This method only works for a single zombie, so it is probably a good idea to build multiple traps if you think you will see multiple zombie villagers per night. Since they're cheap and easy, not much of a reason not to.

    From there, you can cure the villager at your leisure, then you build a railway nearby leading to the center of the nearest village. You can remove the water from the corner nearest your railway, then push the villager to stand on the tracks. Then send a minecart up , which he will jump in, and roll right to the village center.


    But that won't keep anyone alive. To do that, I developed an automated system to keep your village defended. Unfortunately, it is quite resource intensive.



    This is an automated defense system that will protect any home it is built outside. It is designed with the same 5x5x1 water trap, but with sticky pistons keeping the water in the corners during the day. Villagers have no problem navigating this, so your only problem is them falling into the tunnels required to make it.

    As you can see, the stairs leading into the house also retract as part of the trap. However, this doesn't completely work, since you need to also block the sides from zombies getting to the door at an angle. To solve this, I put regular pistons at the sides of the door, which are inverted from the sticky pistons.


    This is a lot more complicated than it needs to be, since it was my first try, but it worked perfectly. A slightly better configuration I think would have a 6x6 or 7x7 with some cactus in the middle. The whole thing is rigged to solar panels to work automatically during nightfall.


    The biggest flaw in this plan was that I was using an empty village that was already there; this caused space constraints and poor layout for bigger traps. A much better plan is to build your town from scratch, one house at a time. I plan on doing this next, with a similar trap system (with the cactus implemented so zombies can't attack during the daylight while on fire) with a house at all 4 sides to make life a little easier/require fewer pistons.


    The zombie cure trap is extremely easy (and cheap) to build, so even without sophisticated traps you can build a town quickly and easily in any biome (at an average of 1 villager per day, you can have a bigger population than your housing will allow if you work efficiently). I am also considering to build a Nether village, because that might get rid of the defense problems altogether (paradoxically), but I don't know if sieges still happen there.
    Posted in: Survival Mode
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    posted a message on Play Your Save Anywhere! Put Your Minecraft Worlds Online.
    The USB stick is tedious and pointless compared to this method. The Dropbox method instantly syncs everything automatically. Once it is set up, you don't need to copy and paste the file every time you want to play it somewhere else. So if you regularly play minecraft on multiple computers, this is a massive time and effort saver
    Posted in: Discussion
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    posted a message on Play Your Save Anywhere! Put Your Minecraft Worlds Online.
    Re-necroing this thread, but a new app addition for dropbox has been developed that makes this process MUCH easier.

    http://lifehacker.co...h-a-right click

    This skips all that command prompt stuff, once you install dropbox (which if you have two or more computers is MASSIVELY useful regardless) and this add-on on both computers, all you do is right-click your "saves" from the first computer and select "sync to dropbox", let everything upload, and then do the same on your second computer.

    If you use multiple computers regularly (I use a desktop and a laptop with just about the same frequency), this completely eliminates the need to ever touch it again.

    If you use the flashdrive method it will be quicker the first one or two times, but once you transfer your game back and forth 5+ times the dropbox method is MUCH faster, since once you do the set-up the first time, it is automatically updated on both computers forever.


    It is worth noting that by sharing this dropbox folder with a friend, you can play each other's maps with everything syncing automatically. I don't think that both players can be in the map at the same time, but depending on how the saves are written that might be possible. If someone would like to test that it could be interesting (just looking at the save files it looks like it might be possible if the players maintain a large distance apart?)
    Posted in: Discussion
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    posted a message on Waterworld: Evolving Server
    After kicking that player, he seems to have returned under a different name and continued messing the server.

    Due to repeated rule breaks and low activity over the past few days, this server is now closed.
    Posted in: MCX360: Servers
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    posted a message on Waterworld: Evolving Server
    Unfortunately today I had to kick a player for spawn killing and x-ray glitch. For players who experienced these problems today or yesterday, PM me to have your items and resources restored.
    Posted in: MCX360: Servers
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    posted a message on Waterworld: Evolving Server
    Apologies to everyone for the extended downtime.

    It will be up for at least 48h from now, hopefully in longer intervals from now on.

    New Easter egg:

    After skeletons are cooked in the morning sun, what happens to their bones? In this flooded world they were swept up by the currents and dashed against the rocks; the resulting bone meal gathered at the ocean floor. Then a wayward sapling fell upon this massive mound of fertilizer, and a mighty tree sprung from the depths.

    Maybe ancient treasure, long lost on the ocean floor, has been embedded in the trunk and branches?
    Posted in: MCX360: Servers
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    posted a message on Waterworld: Evolving Server
    Tomorrow evening I am heading back to montreal so the server will be down. However, since I will be home the server will be far more stable, and many more Easter eggs to come
    Posted in: MCX360: Servers
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    posted a message on Waterworld: Evolving Server
    Lots of new players added, if I missed you send me a message on the forums or Xbox live
    Posted in: MCX360: Servers
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    posted a message on Waterworld: Evolving Server
    I will have the server running all day tomorrow again. I have been visiting my sister and do not have many opportunities to check on the server status during the day, but I believe to have corrected all potential problems and it should be running smoothly
    Posted in: MCX360: Servers
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    posted a message on Waterworld: Evolving Server
    Server up and ready to go
    Posted in: MCX360: Servers
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    posted a message on Waterworld: Evolving Server
    Sorry for the server hiccup, it seems many players lost progress and items. This was due to a combined Internet interruption and attempts at implementing the last Easter egg.

    To make up for lost time, all previous Easter eggs have been refilled and improved, so if you found them before check again. The other survivors mentioned a place where the water is distorted due to a heroic battle in another dimension, the ocean heaving where the hero journeyed to the other side. Perhaps an adventurer could try to follow in his footsteps and try to find his relics? It could be dangerous...
    Posted in: MCX360: Servers
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    posted a message on Waterworld: Evolving Server
    Server back up. The other survivors have been found; they told rumors of a fearsome back fortress appearing in the sea. It may be dangerous, but perhaps there will be treasure to the courageous adventurers?
    Posted in: MCX360: Servers
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