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    posted a message on Why are mob spawners so important?
    skeleton spawners are nice for arrows, Cave spider spawners are nice for killing your real bad.

    A skeleton spawner isn't necessary if you enchant a bow to have infinity, since carrying around stacks of arrows is a pain anyway. However, I do like walling off blaze spawners, building a potion room next to it for fire resist, and using it for an XP grind in a tight spot.
    Posted in: MCX360: Discussion
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    posted a message on What are these things about? (Regarding TU11 & 12 fixes)
    minecarts are about 2x faster than they are in the PC version, if they were slowed down I will be very unhappy.

    The rest of the bug fixes are probably just fixing herobrine
    Posted in: MCX360: Discussion
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    posted a message on The Sky Dimension (Unimplemented Feature)
    The End is the Sky, which is why it is called Sky in the biome files.

    I would appreciate some change to the End after the enderdragon is defeated; day and night cycles, cloud materials or something (with only endermen at night)
    Posted in: Discussion
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    posted a message on The Biggest Minecraft Survival Build Ever
    When you say that based on what you can see, all we're doing is "simple grinding"... how'd you come to that conclusion. Almost everybody else is saying the video doesn't show them anything, and they need to see more?

    If the pyramid was hollow with beautifully manicured landscapes... then all y'all would be sayin' it's just be beautifully landscapes with a wool roof overhead. LOL.

    There's a way to prove we've done it in survival, we've got it, and that's why I have ZERO worry about backing up our claim.

    You're also a little bit off on your history. Try researching some of the architectural wonders that pre-date pyramids. There's a reason they're not around anymore, and it has a lot to do with them being vanity projects.

    I am criticizing your teaser first and foremost. The problem you have is that all you show seems to be a pyramid face, which either greatly underestimates the quality of your work (which I am guessing), or completely gives away everything you've done (which would be underwhelming). You are asking people to get excited over nothing right now.

    Should be done in creative? So MORE effort can go into planning and execution? If you knew what you were talkin' about. Do you have any idea how complex a task it is to co-ordinate 30+ people to build in survival, and be as efficient as possible, limited by the resources available? Naw man... you're way off base.
    I know exactly what I am talking about, and no matter how you cut it time was wasted. Between 30 people, executing any plan means that you (at any given time) would have 10 people collecting resources for every 1 placing, unless everyone is working with completely enchanted tools at all times. But that would be impossible, since it would rely on xp grind time, which would negate the time savings from efficiency. By building in creative, you would have 10x the size of the structure in the same amount of time. If you wanted to increase complexity, you could get 5-8x the size while multiplying your planning effort between the team.

    You're also a little bit off on your history. Try researching some of the architectural wonders that pre-date pyramids. There's a reason they're not around anymore, and it has a lot to do with them being vanity projects.
    Pre-dating the pyramids is babylon, which very much still exists in modern-day iraq. The ruins of babylon are vainty projects by their religious elite, as are all ancient ruins (as royalty and dieties were mixed) Before that, not much of anything. To create architectural mammoths that last the ages it requires a massive sacrifice on the part of the population, which is why there are no significant mammoth ruins after the Romans in the Western World; the peasant population could build some castles here and there, but no road system (let alone roman-style forums).
    Even current mammoth projects are not designed to last thousands of years because it would be pointless to do so; there is a goal in mind and then we use the minimum resources possible to accomplish it. Hollow steel and glass is far easier and faster to construct with a smaller labor force than giant stone blocks, which is why we don't do it that way anymore.

    I am not knocking your project, because I don't know what it is. If it is piles of blocks just to be big, then you have the pyramid problem (nobody did it before because it wasn't worth doing). If it is something more, you haven't done anything to make us excited for it. If anything, your teaser video was counterproductive for only showing a pile of sand.


    If your goal is to be featured at minecon, then your teaser would need to show about 50%+ of your structure to see exactly what we are supposed to be excited about.
    Posted in: Survival Mode
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    posted a message on Baby zombies: the overpowered menace
    baby zombies have been my nemesis since a creeper blew a hole in my wall, leaving me with half a heart, and a baby zombie swooped in and finished me off.

    Which meant I respawned a few feet away looking at a little ******* baby zombie with my diamond sword and a piece of my diamond armor. He immediately killed me again, just as I picked up my drops. And again. And again. After the third death, he had a full set of diamond armor along with the sword, I got one punch per life for the next half hour, then he FINALLY died, leaving none of my possessions.


    Which is a bit off topic, but I think they should do half the damage of a full zombie. Hitting full strength while not burning in the daylight fundamentally changes how hostile mobs have worked since the beginning of time.
    Posted in: Suggestions
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    posted a message on Mudbrick
    I think that the recipe should include sugar cane; in reality you have to add straw to mud before drying to get usable bricks
    Posted in: Suggestions
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    posted a message on World Portals- Travel Between Your Worlds
    The only problem with this is it is useless in creative mode, and the teleport feature would be bad in survival (removing the need for anything related to transport).

    However, I do like the idea of teleporting between worlds.

    I really wish I had this in survival servers to go between worlds, but I suppose it isn't super useful. But it could be fun anyway, but must be very difficult to obtain.

    So I'd say you could connect two worlds using a Nether Star (or Dragon Egg, but nether stars are technically renewable so you could connect multiple worlds), and you must have a star in both worlds to open the portal.

    Then you get the portal, which should work the same as the nether portal (moving items, mobs, and minecarts between).
    Posted in: Suggestions
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    posted a message on What did your first house look like?
    in my first world I was a nomad for a long time because I didn't know how to make a bed.

    By the time I got around to building a house, it was quite nice. Ground floor was obsidian with windows 2 blocks high going all around the base, with my library and enchantment table, wall of furnaces, and wall of treasure chests. Second floor had 3 bedrooms with their own crafting table and furnace, with glass floors and cielings so you can see up and down. Third floor was a 25 block high greenhouse for trees on one half, and the other half had a layer of wheat and a second layer of pumpkins/melons. Above that was a 1 block high tower with a ladder leading to a rail in the sky, which abruptly ended above the ocean
    Posted in: Survival Mode
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    posted a message on Need urgent help!
    you can't do it
    Posted in: Discussion
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    posted a message on Dead suggestions people keep bringing up.
    I greatly enjoy the Herobrine myth in its original form (random structures, popping up behind you, 2x2 tunnels, never appearing to move), I don't mind seeing the suggestions over and over because I like that other people like it (but that doesn't mean I want it added to the game).

    I like the idea of it being in a halloween update, or something put in for exactly 1 day and removed, and so rare only a small handful of players can actually see it. Unfortunately that would be visible in the game code, which would ruin everything about the appeal of it.


    I also don't mind Obsidian tools, but they would have to have lower durability than gold, and unable to mine diamonds or obsidian, nor can you craft armor from it. However, having extreme low durability tools with extremely high innate efficiency, along with extremely high enchantment coefficients (or whatever they're called) wouldn't break the balance of the game. Even an Obsidian sword stronger than diamond isn't a game-breaker if its durability is so low you can't take out another player in iron armor before it breaks (since it is volcanic glass, which is extremely sharp but shatters fast).

    I think it is just tossed out as a suggestion because people want it seriously over-powered. Having a pickaxe with unbreaking 3 but can still only mine 200 blocks (but always gets good enchantments) would be useful in specialized applications, like silk touch or dedicated for lapis lazuli (mostly silk touch)
    Posted in: Discussion
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    posted a message on Need urgent help!
    I have my saves automatically syncing to dropbox so I can play the same worlds on my laptop and desktop.

    A neat side effect is that dropbox lets you revert files to previous versions, which means if I die I can shut off the game, revert the files to the version 5 minutes previous, and start back up where I left off.

    It is a massive pain to do so, since you have to do it for about 30 files separately, which means it isn't so simple as you can do it every time you die, but for especially dire screw-ups it can be useful. I guess this doesn't help your current situation, though.
    Posted in: Discussion
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    posted a message on What was your WORST first night?!
    first large biomes map I was spawned on a tiny island (no trees, of course) in the middle of an ocean, it took 2 days of bobbing to get to land. So the first night was extremely long and boring.

    The second night fell just as I got to land, and so I got to deal with zombie onslaughts while trying to chop down a single tree. I tried fleeing back to the ocean, but that just meant the skeletons bobbing after didn't die in sunlight. I finally got to land and some wood after the third day, but I couldn't find a single sheep until day 6, so I couldn't build a bed and spent the next several nights walled off in terror of getting killed and bobbing across the ocean again.

    Then the days were spent running out into the forest (which is where I landed) trying to find a sheep and killing all the cows until nightfall, when I ran back to the beach that I walled off and hoping I didn't get killed (the cows at least gave me leather armor)

    So really it was just a terrible week and a half
    Posted in: Survival Mode
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    posted a message on Volcanos and geysers!
    I believe that is the case, but search is only giving me this topic.

    I would also like to see a volcanic biome, somewhat like the exact opposite of a mushroom biome (hostile mobs can spawn any time of day without burning up, no passives). Basically any time you are in a volcano biome there is ash in the air, so its cloudy (and maybe foggy) so not enough sunlight to burn mobs, making it very dangerous to venture through

    I doubt it would be put in just because it almost makes the Nether seem redundant, but just making it a technical biome in Extreme Hills or Tiaga would be nice as well
    Posted in: Suggestions
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    posted a message on Mudbrick
    I would like there to be mudbricks, which are a pretty classic building material in dry environments, and I think would be neat.

    One way to do it would be to work is crafting 8 blocks of dirt with a water bucket to get 8 units of mud and an empty bucket, then cook the mud to get mudbrick, and combining 4 to get a placable brick.

    Another possibility would be to craft a water bucket and a dirt block into a bucket of mud, which can be poured in a mold. If you leave it for a day or so in sunlight without it getting wet, it turns to mudbrick, if it gets wet it immediately converts back to dirt.


    It would not be the same as hardened clay; the biggest difference is that it will decay if exposed to water for any amount of time (so a rainstorm would immediately destroy any mudbrick structures), so its potential abundance is offset by not being able to use it outside in most biomes.


    It would be cool just to have some sort of non-dirt interior brick that can be made in abundance, and I think its water desintigration properties make it a really interesting addition to adventure maps/traps in general
    Posted in: Suggestions
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    posted a message on Hoppers aren't working?
    This was a problem I was having a lot when I first started using hoppers, I thought they would connect more automatically (not saying they should, I just didn't know how they worked).

    You have to sneak and place the hopper while looking at whatever block you want it to feed into, or else it will try feeding whatever block you were looking at (even if you were looking at stone and there was an adjacent chest).

    However, you can remove the block it was originally feeding into and replace it with anything you want, which is how I connected everything before I knew how to sneak target
    Posted in: Discussion
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