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    posted a message on Mudbrick
    kind of disappointed by lack of feedback, its something that I would really like to see and I don't know of many downsides
    Posted in: Suggestions
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    posted a message on A product of boredom: How big is Minecraft Planet, really?
    if the minecraft world were a sphere, it would be about 8x the surface of the earth. It would also be a lot MORE spherical than the earth, since its elevation is nothing compared to the observed elevation on the actual earth.

    You could say there is a planar world, but I prefer to imagine an oceanic X crossing the sphere with currents our puny boats can't cross.

    This would mean that the Nether has approximately the surface area of the earth, and would be approximately the edge of minecraft world's mantle and core. This would explain the ceiling of the nether being bedrock (mantle), the bottom is generally the lava lake (core), with netherrack being the weakened rock layer between.

    Your assumptions of mass are based on gravity, which in turn is subject to air pressure. Because of how compact the surface features are compared to the surface area, air pressure would probably be much higher in the minecraft world than earth, which would slow your decent. Also no word on the atmospheric composition; if there was more oxygen and less nitrogen, it would have much more dense.
    Posted in: Survival Mode
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    posted a message on sky egg
    Quote from farehaven

    it looks more like and enclosed bowl...but none the less its nice


    I admit it isn't perfectly circular, but it is symetrical between top and bottom. I've never tried to make a circle before, so this was the closest I could get eyeballing it as I went
    Posted in: Screenshots
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    posted a message on sky egg
    Quote from enderpat

    Wow nice, you did this in survival mode?

    yea, my girlfriend is out of town so I've been playing a marathon of dragonball/dragonball z while playing minecraft. The whole thing is glass blocks, since the curve won't let me use panes if I want it to look half decent

    It did take a pretty big chunk out of a desert, its down to sandstone in about 1/3 of its area. I burned through a couple diamond shovels with efficiency IV, but I didn't get anything with unbreaking.

    I'd say the project is a little less than half done; I haven't built myself a base at all (other than a few furnaces and chests) which will go inside somewhere, along with tree groves with every kind of tree, hopper/dropper item pipes, a floor just with farms, and completely fill the middle level with villager homes (and find the centroid to try to make an iron golem farm, I've never had a big enough village for one to spawn, let alone try to harvest them).

    But my light level elsewhere is an issue, every night I am getting holes blow by creeper spawning inside
    Posted in: Screenshots
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    posted a message on sky egg
    I've never built much more than what I've needed as a base before, but over the last couple days I've been working on building up my own something nice.

    Its my sky egg



    It took quite a bit of glass and stone, this is about 3/4 done with the exterior, you can see my double cobblestone generator near the bottom


    At the very top I keep my library and enchanting table, but at the widest part I've built a multicultural town

    Plains:


    Jungle:


    Desert:


    Tundra:


    Ocean:


    Extreme Hills:


    Taiga:


    Nether:

    I still need to build a mushroom and End, but I haven't found a mushroom biome nor access to the End in this game yet, so that will have to wait. I cured two zombie villagers and sent them into the town, and it has populated nicely so far.

    The entire ground is glass, with no easy way in or out. The roofs of all the houses are also either covered in fenceposts or glass, which I think will prevent sieges.

    Still lots of room to work with, I haven't even really started building my own base yet
    Posted in: Screenshots
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    posted a message on Pistons and hoppers
    yea, thats the problem. Cobblestone is functionally limitless even in a relatively small area because so much of the earth is made from it. Being forced to mine out large caverns yourself because you want to build something isn't anything but tedious, especially when cobblestone generators already exist.

    If the game boils down to holding down a button for a few hours before I can actually do anything, I would like to automate that process. As it is I could just tape the mouse button down and do something else at home for a while, checking back for when my pickaxe breaks, but thats just sad.

    I don't know. People can make cobble generators and get like cobble stone instantly without doing a thing. So Half-Support.
    This would be used with cobblestone generators. Since the hopper doesn't move, nor does the piston, the cobblestone generator would be pushing a new piece of cobblestone out, then a piston pushes that piece into a hopper.

    The problem is that the generators are NOT instant, you have to sit there not moving and actually mine the generated cobblestone. This fixes that
    Posted in: Suggestions
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    posted a message on Water/Ground Level Variability
    while I really like this idea, it seems like rivers are generated as their own biomes along their course, without sufficient area for an "edge" to form with whatever it is connecting with. Every biome has its own elevation pattern it follows, usually the base near sea level and then landscapes generating on top of that depending on the biome.

    It seems that now the biomes and rivers just say "desert here, river here, so desert slopes down to meet the river within 3 blocks regardless of what the desert was doing". To make more dynamic rivers, it would have to generate the desert fully, then decide where the river biome should fall, and build the river based on the already generated desert. Its all in reverse order.

    I'm kind of talking out my ass, but thats the feeling I get from it. I would be happy to be shown I am wrong, or for them to find a way around that, because cooler rivers would be totally rad
    Posted in: Suggestions
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    posted a message on help with a very basic redstone circuit
    in theory I want to make an express up-only elevator using pistons, so a bunch of pistons extending sequentially, maybe with a small pile of sand on top, which will retract on its own when I get to the top. I don't know how I want it to work, but I also want to get more familiar with redstone circuitry while I'm doing anyway
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Pistons and hoppers
    I would like pistons to have the ability to push blocks into hoppers.

    I was building an air base in survival, about half the time spent was in front of a double cobblestone generator (so I was breaking blocks at the speed were created), which was very annoying/frustrating to say the least. After holding the button down while watching TV for about an hour, I was really wishing there was a better way to do this.

    There are lots of other automation applications this could have, without breaking the game mechanic by automatically creating entities. However, every single thing this would do would be for fairly narrow specialized applications, all of them simply cutting out pointless grinding so we can get back to building and adventuring.
    Posted in: Suggestions
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    posted a message on help with a very basic redstone circuit
    how can I see schematics of these basic circuits?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Pigman Villager Nether Villages
    I don't see why you have to be so against overworld materials anyway; having the busted nether portal as the town center (rather than a well) would indicate that they used to travel between dimensions often, their lack of ability is only a recent development.

    After all, where exactly did the overworld villagers get carrots and potatoes? For that matter, how could nether villagers create nether brick? There is no material in the nether that can power a furnace except for lava, and you can't use lava without iron buckets.
    Posted in: Suggestions
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    posted a message on More biomes for emeralds
    Emeralds grow in the mountains of Columbia.

    I don't think they should spawn anywhere else, but for tundra I think it would make sense if there was some rare mob that spawned there or something
    Posted in: Suggestions
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    posted a message on Pigman Villager Nether Villages
    Quote from Ghost8909

    Pigman Zombies and Pigman work the same as Zombies and Villagers. No offense, but I don't get why you, and like, 5 other people can't put this together without me explaining it.

    because that doesn't make sense. Zombie Pigmen are not hostile mobs to begin with, and if you have a siege situation as you do with zombies, it will end in a little over a minute with the entire village empty. There is no day/night cycle in the nether, and if it were implemented there is currently no way you could track it. So the siege would begin at random times, whether you are paying attention or not. If you do try to get involved, the zombie pigmen are so much stronger than the zombies that players without full diamond equipment don't stand much of a chance. If you don't have full diamond equipment, you can't sleep in a bed to skip the night.

    Looking at the current mechanics of village generation, they are only in plains and deserts because they spawn well only on flat areas, so I would assume that if nether villages are put in, they would likely be spawned on top of lava lakes. That means if you're trying to fend off a siege, you also have the wonderfully constant threat of getting knocked into the lava at any point.

    The same goes for the pigmen, and while they may not be damaged by lava, they will be under it, so you can't trade with them, nor can they breed, so they may as well be dead. Even without sieges, they will wander in on their own if overworld villages are any indication.



    Don't get me wrong, I absolutely love the idea and most of the things you have come up with here, these are just technical details to think about
    Posted in: Suggestions
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    posted a message on On/Off Swith for Hunger
    turning off hunger makes survival above peaceful redundant; you will automatically be regenerating health at all times. The way the current system works is that you eat to get your hunger bar full, which depletes fastest if you are restoring hearts, sprinting, or jumping.

    That means that in any difficulty you will only regain a couple hearts during a battle before you need to eat again. If you get rid of that, a player in iron armor would likely regenerate hearts about as quickly as they lose them on normal, and only slightly less so on hard mode, completely negating those difficulties.

    Stopping hunger seems like a minor change, but it would require a massive shift in the game mechanics. If you could toggle it at will, it will completely destroy all sense of balance with the combat/adventuring system.
    Posted in: Suggestions
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    posted a message on Silk touch picks up and retains monster spawners
    I would not support this. While building mob spawner traps is totally something you can do, it is extremely resource intensive and complex to build; you really have to earn it. Inversely, mining nether quartz isn't especially difficult and will get you up to level 30 in a number of minutes, and gets more difficult the longer you keep going (since you have to go farther out to find surface veins).

    However, putting your own mob spawners defeats the point of both, with an instant supply of XP with pretty much no effort, creativity, or materials involved.

    BUT: I would support this if the mobs spawned from spawners did not drop XP, and seriously reduced item drop rates.
    Posted in: Suggestions
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