• 0

    posted a message on sky egg
    rail update!

    From the outside you can see a slight problem:


    its up in the sky, with mountains on either side. Getting down was easy, there was a lake below to jump to. Getting up was a different story, jumping up brick by brick.

    Putting in stairs on the outside would have been ugly (I wanted to keep the mountains looking as natural as possible), so I came up with another solution: hollow out a mountain with a rail shaft


    there are maintenance stairs along the middle, with the lava pillar giving the whole thing constant light.

    I have minecart dispensers at the top and bottom:



    which wasn't quite enough to satisfy me. See, if I'm at the bottom, I sometimes want to ship most of my inventory up without actually making the trek (or sorting them for that matter). So I added a path up to the chest level for a minecart-with-chest to be sent up solo and dump its contents, then return back down.


    Of course, if there is a way to make it automatically ship itself back down when empty, I don't know how. So instead on top of the droppers are powered rails, on the way up it hits a detector rail, which sends and impulse to this:


    ...which is a couple hundred repeaters at full delay wrapped around the outside a couple layers of the egg. This delay keeps it at the top long enough to dump ~275 items into the chest, then the pulse hits the rails and sends it back down to the bottom of the mountain.

    Of course, it is pretty easy to have more than that in your inventory, so to fix that I added a detector system at the bottom of the mountain as well


    I found this design on youtube, it is set so if there is anything in the chest cart that goes over it, the rail loops back up and fires it back to the base (to drop off another load in the chest). If it is empty, it redirects the chest to a resting point at the base of the mountain near my personal cart dispenser.


    Now that I can ship up hundreds upon hundreds of blocks without having to actually go home, it is possible to run out of coal in my furnace system, so I needed to come up with a more renewable supply. This meant switching to lava, and this meant going to the Nether.


    Thats another rail heading right to the edge of a pretty big lava lake, that way I can pick up a few dozen buckets of lava at a time, rather than lugging it all up by hand. So I fill the chest, shoot it back up, through my ghast-proof nether base tunnel:


    it automatically sends itself back to the main base:



    and holds itself right where I have my fuel chests:




    My next goal is to make it automatically feed the furnaces (I don't think that will be too difficult, but rigging the system might pose space constraints), and give myself a toggle-able system to send food down from my food chest to a cache at the base, and eventually have an automatic item transfer system between this sky base and a more impressive base I am building quite a distance (and ocean) away.

    Speaking of food chests, this is the output of the farm system after fully re-seeding:
    Posted in: Screenshots
  • 0

    posted a message on Dragon Eggs - A new use! (original idea)
    diamonds are not formed by applying heat and pressure to coal. Coal is formed from pressurized decay of plant matter buried in sediment and slowly carbonized over a period of a few hundred thousand/million years, all of which takes place fairly high up in the earth's crust (in minecraft this is obvious because coal is found at pretty much every elevation).

    Diamond, on the other hand, is produced by immense pressure and relatively low heat in the planet's lithospheric mantel using carbon deposits that have been part of the earth's geological makeup since its formation. Diamonds are formed only extremely deeply under ground, and are later pushed up through seismic activity (tectonic plate shifts), which is why some of the deeper diamond mines go over half a kilometer underground.

    Because of how coal is formed (the layers of sedimentation, partial carbonization over time mixed with minor biodegration), it is full of impurities (namely sulfur) and generally makes for very poor diamonds if you use artifical compression processes. Chemically, diamonds are closer to charcoal, but even charcoal is insufficient for diamond synthesis; usually what is used is a mixture of methane and hydrogen put through a battery of energy differences to force the formation of free radicals, which has all non-carbon elementals more-or-less eliminated, and then pressurized under high temperature. Unlike coal, the biggest impurity in diamonds is usually nitrogen (both mined and synthesized), which gives coloration.

    In short, any synthesis of diamonds we would be doing in game would be completely unrealistic, on top of breaking the game mechanic. As someone else said, imagine putting this on a multiplayer server; you are giving one player an infinite source of diamonds that he can hide underground, and come back with a massive pile of diamonds with no work at all, while everyone else is still stuck split shaft mining for hours.
    Posted in: Suggestions
  • 1

    posted a message on The Biggest Minecraft Survival Build Ever! (PART 2: NEW VIDEO)
    the usage of mods takes away a bit of it for me, but practically nothing (just because I don't have any idea how it affected the game). This video is far more impressive than the last, and I am personally much more interested in your apparently quite large logistics network than the structure itself.

    After all, thats what makes it different from a large build in creative, it requires logistics. The structure any team of people can make, I am much more interested in seeing how
    Posted in: Survival Mode
  • 0

    posted a message on sky egg
    well, I finished it.

    The farm level:


    which is the level below the village. Its got carrots and wheat in the outside, a layer of potatoes, and alternating melons and pumpkins in the middle.


    Thats an above shot of about half the village, still no end houses because I haven't been there. I have 4 iron golems spawn, I started building an iron farm with them but it didn't work as well as I wanted so I gave it up.

    Between the village and the enchantment crown I put my livestock farm


    which has a bunch of cows and an automatic chicken machine (hopper and dispenser)

    I didn't want to have the village get too dark because of it, so the bottom is all glowstone


    but its too high for the light to reach, so it was a wasted effort.

    Getting the first two cows into the livestock farm wasn't easy, since it is well above cloud level. So I had to build a railway wrapping around the outside, then down the mountain, all the way down to ground level in the plains near the mountains:


    but a lot of it was destroyed later, since I didn't need it anymore and I didn't want many connections between the Egg and the outside

    I moved up and sorted my inventory to just below the farms


    with a simplified smelting system


    two chests for fuels, two for inputs, and one for outputs. Behind it you can see the iron farm, the golems would fall in there and get burned up by lava suspended a block high, then water would push the iron into the hoppers. But it ended up not working as well as I wanted because I couldn't get the golems to spawn exactly where I wanted (it didn't help that I was changing the village centroid a lot). I originally wanted to put a tree farm in the bottom layers, but I didn't feel like tearing down the trap and risk lava spillage.

    The furnace system:


    Originally there were 8 furnaces with one input chest, one fuel chest, and one output chest, but for some reason the hopper system would only draw down a single "pipe", seinding the entire chest to just one furnace. So I had to scrap it for this simplified system that I knew worked. The droppers are on a 1 tick clock toggled with the lever in the previous picture; I could just leave it on but I don't like the ticking noise from when they try to push an item when empty.



    And thats the complete set. Which is a bit sad, since that was kind of my last idea of things to do in minecraft, so I'll probably be taking a break until I get some other idea to try, or a significant update is put in
    Posted in: Screenshots
  • 0

    posted a message on latest project (steampunk world WIP)
    this may sound like a stupid question, but how do you design things like that? I mean while you're placing blocks, how do you know your shapes?

    I can't even make a circle freehand, so you make a 3d drawing and put it to a grid or something?
    Posted in: MCX360: Show Your Creation
  • 0

    posted a message on 4J Juggling too many consoles?
    once a game is ported from PC to either console I don't think its too hard to port it to the other anyway.
    Posted in: MCX360: Discussion
  • 0

    posted a message on I REALLY HATE skeletons.
    strafe can keep you alive, but you're no better off. You still can't reach the skeleton, and you can't make a great retreat either
    Posted in: Survival Mode
  • 0

    posted a message on I REALLY HATE skeletons.
    yea, I really hate skeletons in caves, and extreme hills for that matter. More than once I'm trying to get over a hill and keep getting pegged down from a skelly on top, or exploring a cave and smacked 3 times before I can tell which dark corner its coming from.

    If there's a water pool, I just wall him off. Full diamond armor doesn't mean a thing if you can't reach him.
    Posted in: Survival Mode
  • 0

    posted a message on Minecraft Payment Errors
    I couldn't buy it from Illinois, but I just changed my state to indiana and it went through fine. I have the same problems buying from Canada; I just tell them I'm in the US and everything goes through fine
    Posted in: Suggestions
  • 0

    posted a message on Best use of Fortune Enchant
    Quote from The_Pastmaster

    A diamond pickaxe has something around 1 600 uses. A diamond repairs around 25-33% of the durability. So one diamond gets you 400-528 uses. (Note: I rounded the numbers of very heavily.) Seems fair to me. I also have Unbreaking 3 on it so I net a lot of bonus uses.



    My Mass Furnaces EAT coal at an alarming rate. I have no idea what to do and I'm already mass-producing charcoal. I'm trying to go over to lava as a fuel source now though.
    I get depressed with charcoal, there isn't really a time efficient way I've found to harvest it. Using coal and building blocks is much more efficient anyway, but if you have plenty of iron putting up a nether portal rail network isn't a bad deal.

    Of course you can have a stack of coal blocks in the same space as one lava bucket, but once you've exhausted your local coal supply thats kind of out of the question too.
    Posted in: Discussion
  • 0

    posted a message on Best use of Fortune Enchant
    so long as you also break a couple diamond blocks, yes. With fortune 3 you will get the diamonds it costs to repair from just one diamond vein, likely many times what is required from mining. The XP cost is massive of course, but its still MUCH cheaper than having to do multiple high-level enchants (I'm through 5 level 30 enchants without a single fortune 3 right now).

    That said, I don't really think its worth using on redstone, unless you make VERY long redstone lines. Coal is not a great idea after a certain point anyway, once you have a hopper full of coal blocks there isn't much else you use it for, at least for a while
    Posted in: Discussion
  • 0

    posted a message on What Biome do you want next?
    I'd like to see a ruins technical biome, busted-up stonebrick and homes. As rare as a mushroom biome, but has bricks you can normally only find in strongholds
    Posted in: Discussion
  • 0

    posted a message on Mudbrick
    I suppose rain shouldn't necessarily break it, but running water absolutely should (thats what will make it an interesting block)

    It could look like this:



    which is stone brick laid over moss stone, colored brown. That way its brick, but it looks much weaker, cracked up because mudbricks are fairly brittle.
    Posted in: Suggestions
  • 0

    posted a message on Things to do in Minecraft
    I tried building a base in the sky with a village in it, which was interesting, but even that only lasted a while. I'm having a similar problem now
    Posted in: Survival Mode
  • 0

    posted a message on Obtaining Fire in Survival Mode!
    if you want chainmail to be craftable, just ask for the recipe to be changed. Being able to hold fire doesn't make sense
    Posted in: Suggestions
  • To post a comment, please .