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    posted a message on Potions stored in Cauldrons!
    why?

    What would this add, exactly? A cauldron has a depth of 3 water bottles, what makes the cauldron better for holding potions than just leaving them on the brewing stand? I mean, the cauldron is already a lot more expensive than a brewing stand, so I can't see why this has any benefit

    This doesn't add anything, no support.

    But for something useful, I made this suggestion a couple days ago:
    http://www.minecraftforum.net/topic/2392137-cauldron-update/

    to make cauldrons usable for making food, which was their original use irl
    Posted in: Suggestions
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    posted a message on chunk loader item
    I still would like this idea to happen.

    It could also work by spawning a new kind of golem using this unique (ish) block found in the fortresses, mobs would ignore this golem and he would ignore them. That way he could ride in minecarts, be attached to leads, an all that other fun stuff.

    "killing" the golem deactivates it, leaving it as the resources required to build it. If you take off the totem and put it back on, the golem re-activates
    Posted in: Suggestions
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    posted a message on Ten Old Things From Old Minecraft
    I miss the nostalgia and the rose-tinted glasses
    Posted in: Discussion
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    posted a message on New types of worlds, and how you discover them.
    thanks for the helpful input, mr. sunshine

    The sky was originally developed by notch, and it has been further developed into a skylands plugin (http://dev.bukkit.org/bukkit-plugins/skylandsplus/) which seems fairly well developed to me. Adding a few new kinds of blocks is all it would take to polish it off for vanilla as far as I can tell. A cloud block, which you sink in like soulsand and uses the sound of walking on wool, would be probably sufficient.

    The setting of floating skylands is wonderful for builders, its airy feel and vast, open spaces make it both the antithesis of the Nether (open, airy) and End (Light, expansive). Putting it after the Enderdragon is defeated is basically adding just something extra compared to the overworld. New mobs wouldn't even need to be added, but of course that would be icing on the cake.
    Posted in: Suggestions
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    posted a message on New types of worlds, and how you discover them.
    why? its a good idea. 1.7 biomes are practically ripped out of "biomes o' plenty", I would love to see aether or skylands mods trimmed down a bit and put into vanilla somehow.

    What would make sense to me is that you access it by finishing The End and entering the exit portal, with it taking you to the skylands rather your bed. There would be some common block unique to the Sky (or maybe just Endstone) which is used to make portals to link back to the overworld (with one generating when you first enter linking back to the overworld's spawn point)

    It would work the opposite of the Nether; the Sky is 8x bigger than the overworld, so putting two portals a relatively short distance apart on land would travel a great distance in the Sky. Sky castles made from mossy stone brick, mossy cobble, and the unique common "sky" block would generate with slightly lower frequency than jungle temples
    Posted in: Suggestions
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    posted a message on Cauldron Update
    Cauldrons could also still be used for just holding water for potion brewing as well. However, once stew is made in it, you can't get it out without mining the cauldron or eating the stew.
    Posted in: Suggestions
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    posted a message on Ghasts in the Overworld
    he

    hahaa


    no.

    First, its too easy if you're focusing on combat all the time. Not everybody is fully equipped at all times, and increasing the difficulty for this would cause a lot of new players to just not play. Creepers are bad enough for that.

    Second, ejecting people from the game is absolutely stupid. I personally have such a short attention span that I usually play iphone games while I wait for minecraft to load, let alone trying to convince me not to just close the game and stop playing if you make me sit in silence for 15 minutes. People complain if the respawn time is longer than 1 second in most multiplayer games, this is just insane.

    Third, imagine you're building a wonderful build, big and beautiful and everything. Lets say its this:



    You just finish it as night is falling, then a ghast spawns and fires a TNT at you, blowing off one of the windmill arms. Since you had your inventory full of building materials, you didn't keep a bow on hand because why would you? So while you scurry off to get it from your base, this ******* is wrecking not only your build, but the entire surrounding landscape. Every world would look like trash, and there is no way to ever prevent it. Cats were introduced just to keep creepers away from people's precious builds, what on earth could be done with this travesty?


    If you want to increase the difficulty and don't care about your world being ruined or time wasted, play on hardcore mode without a bed or armor. Don't ruin the game for everyone.
    Posted in: Suggestions
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    posted a message on Cauldron Update
    well, you'd eat it out of a wooden bowl.

    -meat soup would be pale brown water
    -veggie soup would be pale orange water
    - thick stew would be light grey opaque
    -thick, meaty stew would be dark brown opaque
    -thick veggie stew would be light orange opaque
    -thick hearty stew would be dark orange opaque

    the stews would be eaten out of wooden bowls (again, preferably stackable), using a recolored mushroom stew texture
    Posted in: Suggestions
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    posted a message on Cauldron Update
    it could go either way, the interface would probably make the most sense but if you just throw items in the cauldron would bubble or steam for a while, then change color to signify it is ready to eat / ready to take the next ingredient
    Posted in: Suggestions
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    posted a message on The most time efficient way to build a kingdom wall?
    probably build up one pillar to the correct height-1, from there a single row of blocks the entire distance you want it to go, then pour lava on top of the entire expanse, then water. Should be about 3x faster than laying it brick by brick
    Posted in: MCX360: Show Your Creation
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    posted a message on efficient endermen vs blaze farm
    blaze spawners will always be more efficient resource wise but massively inefficient time-wise once completed.

    In 1.8 I think a good endfarm is going to be even more necessary than it is; since equipment will go bust even when renamed it will be much faster to build a fully functional endfarm than it would be to mine lapis constantly
    Posted in: Survival Mode
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    posted a message on This is getting out of hand!
    There are some servers that have no sign in stopping that are pretty fun to play on.

    I'm on mclovers (http://www.minecraftforum.net/topic/1874675-minecraft-lovers-semi-vanilla-great-community-dynamic-map-mcmmo-teamspeak-3/), they're doing a map reset to clear out the crap of players who left over the last 6 months, but keeping all the builds of players who are active. Now would probably be a great time to join.

    If you're doing singleplayer, there isn't too much to do really. Thats kind of why I got into servers to begin with. I guess "kill the enderdragon on hardcore" is the closest you'll get
    Posted in: Survival Mode
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    posted a message on Cauldron Update
    I didn't, I called it 'cauldron update" as in an update to the cauldron.

    Another user had a thread about boiling water, I think that having fire under the cauldron to function would be a good idea but not 100% necessary
    Posted in: Suggestions
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    posted a message on Need help with an autosmelter design
    you could be dirty and have a minecart with a hopper moving each item sorter.

    But no matter how you cut it, its going to be a pretty big design
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Cauldron Update
    I am aware there are lots of attempts to make the cauldron better, but here's mine:

    : Turn it into a stew pot, working with potion mechanics. Once water is in it, you can add:

    chicken or pork to make a "meaty soup", +3 hunger with low saturation
    carrots for a "healthy soup", and +2 hunger with low saturation
    potatoes for a "thick stew" +1 hunger with high saturation

    Adding all 3 creates "Hearty Stew" with +4 hunger and high saturation

    once the stew is "brewed", you get it using wooden bowls, just like mushroom stew. Preferably it would stack

    This would also increase the usefulness of pork in relation to beef (where pigs are also currently redundant), although I admit beef could probably work as well
    Posted in: Suggestions
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