Then what you are advocating is splitting children up based on their most effective learning methods. Students who can learn effectively through books and reading would be in one group (probably the most advanced because you can process information through reading extremely fast). Students who learn better through auditory lecturing would be another, students who respond best to interactive visual stimulation a third (and by far, slowest and most resource - intensive) group.
And your "whatever came before common core" was a fat load of nothing, there was no set of things that schools were supposed to teach kids, so it was extremely common for crappy schools to graduate 12th graders with straight A's who were only up to 9th grade competencies at another school. The common core was designed to establish meaningful benchmarks in education (by the time a student is done with 4th grade, they should know x and y, and should be able to do z, 8th grade has new benchmarks, ect).
Teachers who are pressured to "teach the test" only do so because their school never bothered to come up with curriculum that was up to scratch before they were forced to.
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The main, and most important, use is a gravity-affected light block. This is useful when digging out areas in particular, your light source can move down as you dig instead of constantly breaking/moving torches, or leaving hanging lanterns.
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I think there is an unfilled niche for a gravity-affected light block. Enter Glittering Sand.
Base Concept
Glittering sand is a light block, giving off a light level of 12 (less than sea lanterns, but still a lot). It is crafted by mixing 5 sand with 4 glowstone dust in an X pattern, yielding 5 glittering sand blocks.
The result looks like regular sand, but with a slightly more yellow hue, and gives off light.
Expansion - Colors
Taking it one step further, colored glittering sand can be obtained by a combination of different types of sand and different light elements.
Not all colors are possible (this is on purpose, I don't think it should be dye-based).
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I don't really like any of the potential uses.
If you are already puttering around in the end, you likely use automated systems for smelting via hoppers already. Adding a new smelting resource with a speed bonus that needs to be micromanaged (and still risks explosion) isn't just annoying, its really dangerous.
For example, I designed an extremely efficient furnace, which breaks the hopper speed limits by about 4x (filling a double chest in about 4 minutes). If someone decided it would be funny to dive into my furnace and drop a couple plutonium ores into some of the furnaces, the whole thing could get destroyed a lot more sneakily than using TNT.
I don't like the redstone effects either. This has a ton of grief potential, and no real redstone circuitry potential.
I do like the idea of an explosion that results in a poison gas cloud, but that doesn't sound too far from lingering arrows.
The only one left that sounds interesting is the rods that give off light and radiation damage, but that just seems so out of place with the rest of minecraft.
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the beacon beam is what gives you the buffs. Changing the direction would be game-breaking.
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From the minecraft wiki:
Phantoms are undead flying hostile mobs that attack players who haven't entered a bed in over three in-game days.
So the threshold is entering a bed, not sleeping a night
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I moved the granite blocks. I will be done digging out the area shortly, can you send me an image of what the finished design should look like? If you won't be back soon, I can jump on it once the digging is done.
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You've been added!
Today's snapshot fixed the "fall out of world" glitch, I will update the server as soon as I get off work.
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I might try this again, but making sure he has a few rooms below him (or even on the top of the nether)
Was he spawning with a bunch of gravel above or something?
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nah, just the sand I was holding (since I fell into the void). Rest of the world is fine.
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Looks like some weird glitch caused me to fall out of the world with 90% of the sand. We'll need some more
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I guess I'll go in there with some TNT and get the job done - might break the system but better than breaking the server
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You'll have to do what I was doing - relog like 5 or 6 times next to them to get the entities working properly. Eventually you should be able to kill them.
Added, welcome!
Added, welcome!
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could be ok now, but avoid that area. Its going to be tricky to fix
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Can you tell me your coordinates? There's a corrupted area, I might need to delete the region file to fix it.
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yesterday I went up to the latest snapshot, but un-did it because it caused falling sand to act weird. I think this broke something, I just put it back to the snapshot and I think its working normally.