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    posted a message on Villager Living Habits
    you could try and knock out all the doors a replace them, just a guess though. if you want the villagers to quit clipping into walls and dieing then save and quit while they are babys and reload the game that will give the babies adult hitboxes and keep them from clipingginto walls same for baby animals.
    Posted in: MCX360: Discussion
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    posted a message on Villager Trading
    Quote from Cobra_Crusher

    I have gotten a blacksmith up to 16 different trades.
    black smith has 26 trades.
    I already have multiple perfet villagers, I have a blacksmith with iron as last trade, 1 eith gold as last trade, 1 with redstone as last trade, 1 with glowstone, and since the sand generator is fixed I got 1 with glass as last trade. use that guide I posted it helps alot.
    Posted in: MCX360: Discussion
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    posted a message on Villager Trading
    http://minecraft.gamepedia.com/Trading
    here is all the info about trading you need each villager has different amount of trades.
    Posted in: MCX360: Discussion
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU15]
    I need a lot of obsidian for a gold farm I am building, so I decided to make a nether portal tear it down put eveything in a chest and kill myself so I could spawn at the overworld nether portal and do it all over again. but there seems to be a glitch where the blocks wont break I have to place a block up againts the portal frame before it will let me break it. I can post a video if you need. This bug is preety annoying.
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on Zombie Pigman Mob Farm Idea
    Quote from Cire360

    Hardly, I guarantee that a neither farm will outproduce the over world farm if you own the spawn areas. If you can't get the pigmen to spawn in your trap your doing something wrong, and without seeing the design i really can't say. I have a farm that is pretty much a 30x30 square with around 8 to 9 floors, and pigment drop from it like a heavy downfall of rain. However the downside is that you have to continually keep running around in a circle to collect the loot. I actually designed it to use minecarts, so that the pigmen would fall onto a halfslab where their drops would sit, while the user rode around on a minecart that existed below the half slab and collect the goodies, however a bug in minecarts prevents the user from collecting anything on the slab. I'm still experimenting with item alignment to see if i can get the goodies to sit safely 'beside' the track for collecting without 'bumping' the minecart. The farm averages 3 to 4 pigmen per second, if we say that 1 in 3 will drop a nugget then i should get a ingot every 9s, sometimes more, sometimes less, just depends on the drops.
    is it in a flat land cause in a flat land with everything coverd in lava I would get great spawns but in a regular nether I get next to nill. but that was a long time ago could ave changes since. on the gold farm that I had working I had pistons push them all down into a 2 by 1 hole so I could just stand there and get the loot.
    Posted in: MCX360: Discussion
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    posted a message on Zombie Pigman Mob Farm Idea
    over world gold farm is way more efficient. I built a full scale gold farm in the nether and you cant get the pigmen to spawn in the trap I half slabed and everything, our nether on console is just too small. overworld gold farm built right, they spawn like crazy
    Posted in: MCX360: Discussion
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU15]
    If you save the game with baby villagers and reload to game the baby villagers have adult hit boxes, but still look like baby villagers

    Also when baby villagers grow up their hitboxes don't update untill you save and quit and reload so an adult villager can still go through a 1 high gap. these problems where in tu14 also but I didn't see them mentioned.
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on Xray Glitch Full 360
    you dont need 2 people you can do a xray with 1 rail 1 minecart and 1 tnt very simple no redstone required. and it is easy to take down and move with you
    Posted in: MCX360: Discussion
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    posted a message on Item drop limit
    The item limit is still there but you can get a whaet farms are still a pain but you can still get it to work with a little redstone magic [media]https://www.youtube....99z8TVNU[/media]
    Posted in: MCX360: Discussion
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    posted a message on Huge problem.... 35 villagers...
    Quote from JeepinHank

    Most definitely! At least before TU 14 nothing would spawn above Y128 - I believe that includes villagers as well. Not sure if that has changed now.....

    Edit - I know because I was going to be all smart and build one "village" of my iron golem farm at ground level (about Y76 in my case) so I could get away with minimal digging and then simply stack the second one on top 60 levels up - only to realize that iron golems won't spawn at that level. Then I had the joy of digging out a 20x20x20 area to rebuild my first village, then rebuild my second villagers
    both iron golem and villagers have been able to spawn all the way up to the top since they were able to breed.
    Posted in: MCX360: Discussion
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    posted a message on Huge problem.... 35 villagers...
    I cant seem to get a villager breeder to work even in a new creative world I've only seen 1 baby villager spawn from breeding maby it is glitched.


    I figured out a way to get infinte villagers again about half an hour before tu14 came out. but now I can't get any to spawn.
    Posted in: MCX360: Discussion
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    posted a message on massive carrot potato and wheat silos
    [media][media][/media[/media]]
    Posted in: MCX360: Show Your Creation
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    posted a message on What would you like to see the villager cap at?
    The xbox can definately handle more I have around 240 villagers on my xbox map right now and it works just fine I think they should cap it at atleast 300 so you can kill and rebreed villagers for different trades.
    Posted in: MCX360: Discussion
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    posted a message on What would you like to see the villager cap at?
    it needs to be infinite, My iron farm has at least 192 villagers alone and now with villager trading coming out I'm gonna be screwed. just bring back the infinate village breeder glitch back.
    Posted in: MCX360: Discussion
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