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    posted a message on oCd Pack by disco 1.8
    Peeking through the last few posts Disco, I must just say, thank you ever so much for maintaining this pack, it is stunningly excellent and I'd be lost without it.
    Posted in: Resource Packs
  • 0

    posted a message on The VoxelModPack v12.1: Lazy LapTrap
    Might I request that a WECUI with greater functionality be included/updated? (Specifically, to include the ui for polygon, spherical and cylindrical selections)
    Posted in: Mod Packs
  • 0

    posted a message on Most Epic Spawn?
    Quote from Megacyrus31

    it is a very nice castle.
    if this is the spawn i cant wait to see what the rest of the server will be like.

    This server will be the merge of two existing servers, should go public around 1.2ish.

    Quote from BezGaming

    not bad but im sure theres better ones.

    Present them. :3 I scoured the top minecraft server sites for inspiration for a bit, nothing really stood out.
    Posted in: Screenshots
  • 0

    posted a message on Who's this "Illuminati" people keep on talking about?
    Wikipedia's explanation is pretty good.

    I'd highly recommend reading the Illuminatus! trilogy, because it is excellent.

    FNORD
    Posted in: General Off Topic
  • 6

    posted a message on Most Epic Spawn?
    Meh. Buildin' a new server spawn.

    Posted in: Screenshots
  • 0

    posted a message on [server] Redstone Revolution [server] NOW DEDICATED
    IGN:adeadhead
    age:19
    student/builder:Builder
    how good are you at building in minecraft?:Meh, decent enough
    reason for joining?:I havn't got a redstone server at the moment.
    past creations?:A few redstone games, plenty of falsebook
    anything els? Admin for a few prominent servers including Godworld
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on TaviRider's World of Redstone V2.0
    ETA on server going live? (er, whitelist, that is.)
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Measuring Lag with Redstone
    Quote from wblabla4

    Like i said, it may work, but it will require user input each time you try to measure, so it wouldn't be a full-automatic system.

    Just need to find automatic things with a set time.

    Say you use this furnace BUD to trigger two dispensers, 5 seconds apart. They toss an item onto a pressure place, 5 seconds apart.

    5 minutes later, the items de-spawn and trigger the dispensers again, 5 seconds apart.



    Set up 10 of these and it checks the lag every 30 seconds?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Measuring Lag with Redstone
    Quote from wblabla4

    First of all, any system that tries to measure lag with redstone will not work because any system that tries to measure current lag will lag. Second, none vanilla redstone system can apply commands like /lag. I'm not sure if this will work, but i'm 90% sure it will not work. If it will work, it will require some user input every time you try to measure lag. Of course, i'm not a redstone expert so i'm just guessing. Good luck!

    /lag is just so I have something I can compare my outputs against.

    And it does work, there is a longer delay when there are more players (and thus more of a strain) on the server I've built this on.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Measuring Lag with Redstone
    A few weeks back, CubeHamster posted , where a furnace triggered a BUD switch, sending two pulses, 5 seconds appart, when the furnace became powered, and again when it died down (the short burn time is thanks to using a single sapling for fuel)


    I had some fun playing with this, making a few combination locks, messed with some note blocks, [other things which will not interest you could be put here]



    However, when I built one on my SMP server, I was unable to send an active pulse without less than an eight tick pulse length, and I would have to redo the repeaters each time.


    For some reason or another, either
    • furnace's burn time, or
    • repeater pulse lengthening/delaying
    is affected by server lag in a particular way, and the other is not. The specifics can be figured out later.


    However, because of this mechanic, I believe I will be able to measure lag in a system.

    I started with a simple furnace BUD, to send a pair of pulses. I lengthened the pulses to 3 ticks so that I would be able to view a larger range (but loose accuracy)



    I sent the pulses down lines, ranging from 41 ticks of delay to 63 ticks of delay


    I put AND gates on the output, comparing each signal to a line of redstone on a one tick delay (such that the second pulse would arrive once the initial pulse traveled down the long line of repeaters)
    Feeding the output into a handy dandy RS NOR array (I'm almost certain that I'm using an incorrect term)

    And there you have it.

    Different amounts of lag have yielded different results, I'm currently comparing outputs to essentials' /lag command, collecting TPS correlating values.




    Is any of this valid? Can it be automated without the need to put a sapling in each time you wish to test the lag?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on CONFOUNDIUM COMPENDEORIUM OF SUPERIORIUM OF REDSTONEIUM
    Oh god I love you.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Wolf Agression Clock
    If you used another wolf as the target of your wolf's aggression, then could it be placed in a pen running parrallel to a passage the player is presented with, allowing your wolf aggression clock to emulate a single portion of your love radio?
    This would allow for a redstone log of location by time, as a control for <???>


    Edit: Water flow to keep hostile wolf in place?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [1.2.3] WDMods - Creepers, sneak and chat.
    Quote from Zemedelphos

    I can't wait until this is updated to 1.1! It makes my job as a server operator easier, when I can scroll back to see something that was said!

    ++ on here.
    Everything from scrolling to auto banning spammer bind keys
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1.0] Allowing new clients on outdated servers
    if real, you are god
    Posted in: Minecraft Mods
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