- acid1103
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Member for 12 years, 10 months, and 28 days
Last active Thu, Jan, 23 2020 21:23:24
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Jun 22, 2013acid1103 posted a message on Snapshot 13w25c Ready For Testing!Wait, where's the server?Posted in: News
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Jun 27, 2012acid1103 posted a message on Snapshot 12w26a Available For TestingNooo!!! No more infinite sand and gravel!! D: D:Posted in: News
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Aug 28, 2011acid1103 posted a message on PAX - "Scrolls" Q&A With Jakob Porser"We don't plan on changing the name."Posted in: News
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Aug 18, 2011acid1103 posted a message on 1.8 Updates: First Ravines, Now RiversYay!Posted in: News
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No problem! Thanks for appreciating them.
I'll have to look into that. Honestly I don't entirely remember how Minecraft registers work, as I've been on a bit of a Minecraft hiatus for a year or so. Although, if my memory serves me correctly, it's basically just a modified D flip flop, no?
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Light Blue (#7f7fff) indicates the input and will always be on the left.
Orange (#ff7f00) indicates the output and will almost always be on the right.
Light Yellow (#ffe07f)
Additions will be made to this list as needed.
OR
AND
XOR
-Latches-
SR NOR Latch
JK Latch
-Flip Flops-
D Flip Flop
T Flip Flop
JK Flip Flop
-Registers-
Register (Read Input on Top)
Register (Read Input on Bottom)
To be continued.
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No, but it would not be hard to implement that, as there is a purple line which runs back to a purple rs-nor latch once the s2p converter is finished. You could hook up that purple line to some simple piston AND gates / rs latches which would transmit the signal from the rs latches (the pistons which are pushing black wool around.. The only pistons in the contraption, and they technically have nothing to do with the conversion process, so I still consider this a pistonless contraption. Sorry, I got on a bit of a tangent. You might want to reread this sentence and skip the parentheses. ) for each bit to the output. The way it is now, the latches hook up directly to the output.
Or, if you'd like, I could do this for you.
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Here's both contraptions, with the P2S on the left and the S2P on the right.
The entire design is based off of these three things:
Download the MCEdit schematic here or the world here.
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If it spawns too often, change the rarity. That simple.
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import net.minecraft.client.Minecraft;
public class mod_Palpa extends BaseMod
{
public mod_Palpa()
{
ObsidianPickaxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tools/Obsidianpick.png");
ObsidianShovel.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tools/Obsidianspade.png");
ObsidianAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tools/Obsidianaxe.png");
ObsidianHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tools/Obsidianhoe.png");
ObsidianSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tools/Obsidiansword.png");
ModLoader.addName(ObsidianherePickaxe, "Obsidian Pickaxe");
ModLoader.addName(ObsidianShovel, "Obsidian Shovel");
ModLoader.addName(ObsidianAxe, "Obsidian Axe");
ModLoader.addName(ObsidianHoe, "Obsidian Hoe");
ModLoader.addName(ObsidianSword, "Obsidian Sword");
ModLoader.addRecipe(new ItemStack(ObsidianPickaxe, 1), new Object[] {"sss", " | ", " | ", Character.valueOf('s'), Block.obsidian, Character.valueOf('|'), Item.redstone});
ModLoader.addRecipe(new ItemStack(ObsidianShovel, 1), new Object[] {" s ", " | ", " | ", Character.valueOf('s'), Block.obsidian, Character.valueOf('|'), Item.redstone});
ModLoader.addRecipe(new ItemStack(ObsidianAxe, 1), new Object[] {"ss ", "s| ", " | ", Character.valueOf('s'), Block.obsidian, Character.valueOf('|'), Item.redstone});
ModLoader.addRecipe(new ItemStack(ObsidianHoe, 1), new Object[] {"ss ", " | ", " | ", Character.valueOf('s'), Block.obsidian, Character.valueOf('|'), Item.redstone});
ModLoader.addRecipe(new ItemStack(ObsidianSword, 1), new Object[] {" s ", " s ", " | ", Character.valueOf('s'), Block.obsidian, Character.valueOf('|'), Item.redstone});
}
static
{
new ItemPickaxe(1000, EnumToolMaterial.OBSIDIAN).setItemName("1");
new ItemSpade(1001, EnumToolMaterial.OBSIDIAN).setItemName("2");
new ItemAxe(1002, EnumToolMaterial.OBSIDIAN).setItemName("3");
new ItemHoe(1003, EnumToolMaterial.OBSIDIAN).setItemName("4");
new ItemSword(1004, EnumToolMaterial.OBSIDIAN).setItemName("5");
}
public String Version()
{
return "1.0.0";
}
public static Item ObsidianPickaxe;
public static Item ObsidianShovel;
public static Item ObsidianAxe;
public static Item ObsidianHoe;
public static Item ObsidianSword;
}
That should be your code. If it's not, there's your problem. If it is, I'm not sure what to tell you.
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Remember: every { must have a }.
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Nevermind. Sorry, I can't delete my post or I would..
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