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    posted a message on MCEdit Filter Scripts
    Quote from Path_Of_Pie

    Hi, I was fooling around with the createspawners filter by Sethbling, and I noticed that it doesn't appear to work at far distances from the spawn. Is this true, or is there a differant problem? I was working around 2500 blocks away from spawn, and whenever I run the filter on villages the spawner is [Undefined]. Any ideas how to fix this?


    I haven't checked this problem as I am away from a PC. Sethbling's code appear not to have any location dependancy. Can I suggest you verify with @Texelelf's Unified Spawner Filter?

    Download here: http://elemanser.com/filters.html

    See it in action here:
    Posted in: Minecraft Tools
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    posted a message on MCEdit Filter Scripts
    Quote from JsKingBoo

    OK, I'm trying to make a Checkerboard filter. It isn't working. Here's what I have so far:

    ...


    Your first three option inputs blockX blockY blockZ need "options" keyword when you look up their value. Typo only.
    Posted in: Minecraft Tools
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    posted a message on MCEdit Filter Scripts
    Quote from Synthion

    I would like to request one please!

    A procedurally generated mountain filter please! It is so hard to make realistic mountains!


    It is only a couple of years late, but here is GEOMANCER filter for making mountains, and other geo features.

    http://www.planetminecraft.com/mod/geomancer---an-mcedit-filter-for-landscape-manipulation/



    Posted in: Minecraft Tools
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    posted a message on MCEdit Filter Scripts
    Quote from Rainbow_Blitz

    When I try to put enlarge.py Into the filters folder, it says "Cannot rename __rzi_0.738 to C:\Users\Garrett\AppData\Local\Temp\MCEdit-0.1.6.win32.zip
    Access is denied."
    Help?


    The MCEdit folder you are working with is actually the zip file!

    Work in the expanded directory instead.
    Posted in: Minecraft Tools
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    posted a message on When I log onto Minecraft immediately crash.
    See the "suspicious classes" notes?

    Try without mods - temporarily rename .minecraft to get a good baseline and troubleshoot your texture pack and mods by adding back one at a time.
    Posted in: Java Edition Support
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    posted a message on MCEdit Filter Scripts

    Hey guys, I was wondering if I could get some kind of fliter that takes a selected chunk of land, and raises it to whatever height I want it to.

    Thanks in advance :D


    You can do this already with copy and paste, however I have started a terraforming filter pack and you can use it if you want. Over time I will add more features.

    Grab your filter from here:

    http://www.planetminecraft.com/mod/geomancer---an-mcedit-filter-for-landscape-manipulation/
    Posted in: Minecraft Tools
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    posted a message on MCEdit Filter Scripts
    In case it is useful I put an index together for the filters I have made:

    https://sites.google.com/a/brightmoore.net/brightmoore/mcedit-filters/2012mceditfilterlist

    Have Fun!
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from Curser_of_Night

    I know this is proably a stupid question,but I can't open MCEdit.I see the window for a split second and that's it.Again,I know this is proably stupid,but I need help.


    If you are on windows, try running it from a command prompt to see the error.

    Otherwise you may be trying to run it from within the zip file. Extract it first.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from brmd

    I get too many values to unpack when I try to load my world. Is there any fix to this.


    Are you selecting a level.dat? Any clues that might make your problem less difficult to diagnose?
    Posted in: Minecraft Tools
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    posted a message on MCEdit Filter Scripts
    Quote from JacquesRemy



    I thought that there will be just half towers but when I opened the minecraft they were fine! :)


    I was a little lazy with the algorithm and so the creation can build outside the selection box when rendering the towers if the wall end is along or near an edge. I should probably offset the wall dimensions to account for the potential tower radius.
    Posted in: Minecraft Tools
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    posted a message on MCEdit Filter Scripts
    Quote from Creepersheeper

    Is there a tutorial that someone could give me the link to that actually tells you how to make an mcedit filter?


    There is a demo filter Codewarrior includes with MCEdit. It is in the filters/demo directory when you unzip MCEdit.

    Here is how I got started.

    Sethbling posted a script that rotates your selection around 360 degrees. You can take a look at it here: http://www.reddit.com/r/Minecraft/comments/12h7o1/i_made_an_mcedit_filter_that_automatically_turns/

    I realised that there are a certain type of filter that just create blocks in the world, and you can see how it is done in Sethbling's script. It is the "setBlock" function.

    Once you know you can create a block anywhere in the map, you can start looking at x,y,z positions, and how to calculate them. If you come up with a function that creates new x,y,z each step of processing, like drawing a line or a circle, you can call setBlock for each x,y,z value and get a shape.

    Once I played about with this for a while, I made this filter that does all sorts of shapes: http://www.planetminecraft.com/project/surface-fxz-mcedit-script/ . People from Reddit in the Math sub gave me heaps of ideas.

    Most of the code just calculates co-ordinares and sets the block.

    Then I took another look at Sethbling's rotation script to see that he also reads the type of block at certain x,y,z positions in the world and copies it. He used getBlock. Well, by this point I had a few ideas lines up waiting for this so I made some filters that picked up a block and put it somewhere else with a little change, like building the flat map into a cylinder: http://www.reddit.com/r/Minecraft/comments/1443ra/rama_i/

    Once you can getBlock and setBlock you can automate copying, building, deleting, moving, stretching, twisting, dropping, lifting, and all sorts of fun stuff.

    There are other filter types. Nicolpotent on this page has been using the special tag syntax that Minecraft uses to set up the game for adventure maps, with custom trades. jsa has some neat algorithms too on this thread. I recall others earlier in the thread but I lose my post if I navigate away. have a look. Further away, on YouTube, texelelf has a superb filter for playing with entities, InHaze has a sensational rotation filter that works on selection boxes and includes some great features.

    I am happy to answer any questions about my filters, though they may not stand up to a lot of scrutiny since I haven't packaged them properly nor removed comments and debug info. Let me know if you need more help.


    Posted in: Minecraft Tools
  • 1

    posted a message on MCEdit Filter Scripts
    A filter to build a castle in your selection box



    Short tutorial and download link here: http://imgur.com/a/v3Jaw
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)

    how do i download this please help please the is no way i can find this download


    Have you read the first post on this thread? If not, click on the << symbols. Codewarrior includes download instructions.

    If you have, go on over to http://www.mcedit.net for a download link.
    Posted in: Minecraft Tools
  • 0

    posted a message on MCEdit Filter Scripts
    Quote from jsa

    Mountain Generator
    This is my first stab at making a mountain/hill type terrain generator. It's quite customizable, it can create pretty much anything from plains to mountains in a selected area, although it currently won't have any trees or grass or that kind of stuff on it.
    A brief explanation of all the options is in the python file.
    Terrain generation is based on Perlin noise. How it generates is also dependant on the position of the selection box (where on the x & z axis it is located) but not by its height.



    This is fantastic. Another forum that might benefit from your input is http://www.reddit.com/r/mcedit
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from Weppi2

    Hello, on my server World Edit is only working for two things: 1. //set air 2. /fill 30. However something must have lagged as when I logged on tonight I found a HUGE chunk of my oceans missing. The water seems to be taken out of it. The error I get when I try WorldEditing is: Please Report this Error: [See Console] java.lang.NoclassDefFoundError:net/minecraft/server/block. Help!


    You are confusing World Edit and MC Edit.
    Posted in: Minecraft Tools
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