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    posted a message on Command Block on Survival Server - Anti-Grief
    The first command which switches players to adventure mode only uses r=50. The second command block which switches people who are leaving back to survival uses rm=51,r=60. rm is minimum radius and r is maximum radius.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Command Block on Survival Server - Anti-Grief
    Just have two command blocks for each house, running on a fast clock. The first one should change anyone in a radius of 50 or whatever (other than the house owner) to adventure mode. The other one should change anyone who is in a minimum radius of 51 or whatever your first radius is +1 and a max radius of 60 into survival mode if they are in adventure mode. You will have to change 50 and 51 to whatever the radius of the property of someone is and that +1. You should also place these command blocks right under the center of someone's property.

    The way this works is that it will force any guests in the property (which means in a radius of 50) to adventure mode, and once they leave the property (which means they are 1 block to 10 blocks away from the property) then they will be put back to survival mode. This won't make houses interfere with each other unless they are within 10 blocks of each other, which they shouldn't be.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Why isn't this working?
    You have to do a /execute command in order to do a command at a player. And also be careful of how many particles you use and how fast the clock is because it could make you lag a lot. Instead of 100000 You should use around 10 or 5 so it won't make you lag on a fast clock. Here's the command:

    /execute @p ~ ~1.5 ~ particle cloud ~ ~ ~ 0.5 0.5 0.5 0.2 5
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Why doesn't this work?
    There is a random character in that command which doesn't appear, but you still have to delete it in the command block by deleting before the first letter r in FireworksRocketEntity. I'm going to try to post the command but that character might appear again.

    /execute @e[type=Arrow] ~ ~ ~ summon FireworksRocketEntity ~ ~ ~ {LifeTime:11,FireworksItem:{id:401,Count:1,tag:{Fireworks:{Explosions:[{Flicker:1,Trail:1,Type:2,Colors:[999999999],FadeColors:[212123]}]}}}}
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Micro Quartz Block Swarm
    No. I tried and all I could get was a lot of xp orbs that stick around you until you pick them up or xp orbs that are stuck inside blocks but make a graphical glitch which makes it look like they are flying around you, but they aren't. I don't think you can make xp orbs invisible or unobtainable or stop the sounds of them being picked up, so the /spreadplayer command is the best I can think of.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on What am I doing wrong here? (Entity UUID error)
    You should probably just do this command if there is only one witherskull

    /tp @e[type=WitherSkull] @p

    This will teleport the witherskull to where you are, and you could just place yourself at where ~ ~ ~1 would be.

    If there is more than one witherskull, just go to the location of the witherskull that you want to teleport and kill it by doing

    /kill @e[type=WitherSkull,r=2]

    Then respawn it with a name by doing

    /summon WitherSkull ~ ~ ~ {CustomName:2,direction:[]}

    Then you can differentiate that specific witherskull from others by using @e[name=2]
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Micro Quartz Block Swarm
    You're going to have to make the room have no ceiling. I don't think there's any other way.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Micro Quartz Block Swarm
    I think this is possible. You could do this with an execute command block that's under the room that would execute at any player within a certain radius (when they are inside the room) a /spreadplayer command which will spread the armorstands around the player in a short radius, which will make it look like a randomly moving swarm of mini quartz blocks around a player. You would have to have the command on a somewhat slow repeater clock to avoid lag though.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Scoreboard Team switcher?
    If you only have 2 teams, let's say Red and Blue, then to switch teams you would need these commands:

    /scoreboard teams join Blue @a[team=Red]

    /scoreboard teams join Red @a[team=Blue]


    Then use these commands to display the titles

    /title @a[team=Blue] title {text:"You are on team Blue",color:aqua}

    /title @a[team=Red] title {text:"You are on team Red",color:red}

    Make sure to use the title commands after the team switching commands
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Scoreboard help
    To remove the timer:

    /scoreboard objectives remove Timer

    To reset the timer:

    /scoreboard players set Remaining Timer 1200
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on arena command not working, could you help?
    Make sure command blocks are enabled on your realms server, and if that doesn't work, then invite me to the server so I can look at it and try to fix it.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on I built an armor stand that can path find and atempt to kill you
    How did you get it to chase down players? Is it teleporting to a mob, or is it leashed or something like that?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How do I Make Blocks Placeable when Mined in adventure mode?
    Instead of having a pickaxe, you should have a button connected to command blocks that replace the placed blocks with air and then give the player back the named and tagged blocks. I don't think items that are mined are supposed to keep their name/tags, so there's no way to do it the way you wanted to.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Test for villager within range of 5?
    No problem :]
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on arena command not working, could you help?
    You need to have the last 2 commands on a clock. You also need to change the number 32 from @p[-477,80,1081,32,team=!PVP] to the radius of your arena. Once you have your arena's radius, change the rm=36 from @p[-477,80,1081,100,rm=36,team=!noPVP] to your radius+4.

    If you're going to use the 15 by 15 arena, then you would need these commands

    /scoreboard teams join PVP @p[X,Y,Z,8,team=!PVP]

    /scoreboard teams join noPVP @p[X,Y,Z,100,rm=12,team=!noPVP]
    Posted in: Redstone Discussion and Mechanisms
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