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    posted a message on Linking Worlds - New Format Idea
    Only one world is loaded at one time, so it would be the same as playing normally.
    Posted in: MCX360: Suggestions
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    posted a message on Linking Worlds - New Format Idea
    I know there are a bunch of ideas already on the forum about how to expand the world size for the Xbox version, but I have a new spin on it that I think might work. Apologies if this has been covered already and I missed it in my search.

    I propose that in addition to the individual save games, there's a new level of saving called a Region. Each region is a 3x3 grid that can be populated by individual save games and arranged by the player in the pre game menus. Once a save game is placed in a Region, it cannot be removed; however, a save game can be loaded and played without being placed in a Region, so you can explore before locking a save into the Region.

    The player is saved to the Region, making inventory sharing between saves possible, while the worlds are all still saved individually. Other things saved to the Region file - Ender Dragon status (fight once per Region), Survival Only or Creative Only (one or the other, chosen at the Region creation), game difficulty (can be changed in the while in the individual save game) and maybe Ender Chest inventory.

    After you place your second save game in the Region, a portal opens up between the two worlds - I imagine it at ground or sea level, whichever is highest, with a 4x4 block size and a small landing around it. Each portal would only link to one other save game that matches geographically with the placement on the Region map. Traveling between save games would require a save and a load, and each save game would operate independently - no mob spawning in world 1 while in world 2, redstone stops in world 1 while in world 2, etc.

    Pros:
    - Portals spawn in predictable areas with lower 360 requirements than continuous portals
    - Add new save games to the Region when updates come out so you can keep using your amazing but older worlds (access to new biomes without Mojang changing the biome generation like in TU12)
    - Inventory sharing across saves, but no Creative contamination

    Cons:
    - In multiplayer, all players would need to be in one world or another, so maybe the party has to be transported all at once? This is the one I can't figure out...
    - Still a limited overall size, but given the 360's limitations, seems more possible than infinite linked worlds or a portal with a drop down of all the possible linked worlds
    - Not a seamless integration between worlds, but again, 360.

    OK, folks, that's my idea, let me know what you think.
    Posted in: MCX360: Suggestions
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    posted a message on 5 Villages! All but Mooshroom Map
    Agentweapon45 - #3 and #5 are the biggest villages.
    Posted in: MCX360: Seeds
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    posted a message on 5 Villages! All but Mooshroom Map
    Found this one for TU12 after trying a bunch of seeds with too much snow... Didn't quite get me no snow, but more balanced than most

    Seed is "no snow" without the quotations (2052080770 if you like the numbers). Pretty balanced overall, but no mooshrooms... Jungle in the west and southwest, desert in the northwest and south east edge, mountains in the far northwest corner and throughout the northeast, grassland in the northeast... and snow in the middle. If I can figure out how to attach a picture, I'll upload the map.

    Five villages, coordinates are approximately the center of town:

    X: 0, Z: 373 - one blacksmith, one church, two wheat pads
    X: 350, Z: 321 - one library, one butcher, no blacksmith house, three wheat pads
    X: 338, Z: 119 - one library, one church, one butcher, five wheat pads (just east of the village is a cave that leads down to an abandoned mine shaft and skeleton spawner, just at first glance)
    X: 264, Z: -141 - one blacksmith, two libraries, one butcher, two wheat pads
    X: -144, Z: -265 - one blacksmith, one butcher, one church, six wheat pads

    Stronghold:

    Haven't found an end portal yet, but it's a huge stronghold. A few chests around, nothing too special.

    X: 42, Y: 22, Z: -32: Library (door coordinates)
    X: 24, Y: 10, Z: -53: Library (door coordinates)

    Anyway, I think I'm going to stop writing and start playing.
    Posted in: MCX360: Seeds
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