Lol there are pretty easy forge modding tuts, however there are no tuts/possible ways to do the type of code edit im doing and still make it fast anymore that is. From what I understand its taking mcp so long to update because all of there scripts are being rewritten in F# instead of Python.Quote from evilsupahfly
Too bad there isn't a "'Forge' For 1.7/1.8 In 5 Easy Steps!" type program or book out there!
... Actually, I suppose there could be but I never bothered to look as the extent of my programming skills ends with Windows batch commands, BASH scripting, and whatever HTML/CSS/Visual Basic stuff I learned 15 years ago in college.
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Mar 14, 2014Posted in: Minecraft Mods
Mar 13, 2014Posted in: Minecraft Mods
That is true, although with all the time its taking for mcp to update I might just start backporting releases the actual update will only take about a hour or 2 at most the problem is waiting on mcp to update fully and be stable, and I have to use mcp not forge since forge changed the way it handled base minecraft code edit. If I could use forge everything would move faster.Quote from evilsupahfly
Or -- and this is much easier, by far -- you could upgrade your Minecraft to anything from 1.5.2 to 1.6.4 which is the scope of releases supported by this. I doubt support for 1.4.x will be added when he's probably working on 1.7 / 1.8, which is where Minecraft itself is headed.
Sorry to bust your bubble!
Mar 12, 2014Posted in: Minecraft Mods
Yeah I've noticed it doesn't work sometimes and i've never been able to figure out why since it should.
It doesnt actually work when you drag it in to your modfolder just to let you know. I tried it and my friends tried it. No luck
. We add the JVM arguments and everything
Mar 11, 2014Posted in: Minecraft Mods
There is a beta but use that at your own risk, I check Searge's Twitter everyday to see if he has released the new mcp yet and he still hasn't, so once the official mcp comes out Ill fully update my mod.Quote from evilsupahfly
Maybe I just missed it, but do you have a version available that supports Minecraft 1.7.2 yet?
Its a good a clear video on how to install using the jar edits method, you can install the by just dropping it in your mods folder but that may cause some bugginess ( however thats how I have always used the mod and i dont have any bugs)
Mar 10, 2014Posted in: Minecraft Mods
If its a private modpack with no plans on release you dont have to get my permission, but if at any time you want to release it you need my permission.
If you wanted to use it in a modpack first get permission from Abendenz and then everything should be fine really
Mar 9, 2014Posted in: Minecraft Mods
Yes!Quote from DrewMaxout
is it compatible for linux?
Mar 8, 2014Posted in: Minecraft Mods
They shouldn't be incompatible, Unless optifine always no matter what overwrites MathHelper.class in which case thats a bit devious and ill have to add in some anti optifine stuff.Quote from Unzenith
Very nice mod! I have Optifine installed, it's not working even though I turn on or off the Fast Math settings. That can't be helped, it seems that it really is incompatible with it... D:
Mar 7, 2014Posted in: Minecraft Mods
He doesn't have my permission to make money off my mod.
Mar 5, 2014Posted in: Minecraft ModsQuote from SCMowns
Amazing Mod =) I tried it out my first time and it worked! I got like 400 FPS! Thanks!
Any news on a 1.7.2 update?
Anyways, I made a review / tutorial for your mod!
I hope you like it!
It's very easy to install your mod =) I hope the tutorial can help users!
If you want to know the actual reason as to the boost in frame rates, It has to do with the methods minecraft uses to determine the sin\cos(they are pretty slow[ but really accurate ]) mine sacrifice some precision to get faster calculations and calculations that use less memory thus leading to the cpu being better able to cache those values in a faster manner. Thank you for the mod review . And it will be updated to 1.7+ however I cant use forge to make the mod, I can add forge support but I still use mcp since I edit minecraft source code. Forge up until a few version ago would of allowed me a pretty easy way to edit source code without mcp, however they officially stopped recommending doing that.
Mar 5, 2014Posted in: Minecraft Mods
No, I decided to drop the enchanted items lag fix for 1.7.2 And will probably make a new mod post that has that and a few extra things. 1.7.2 beta just changes one class, thats all the original mod did then I kept adding more. Optifine does a better job at enchanted items fix, but I will continue making my fixes for it but it just wont be a part of FpsPlus ( It will be branded under a different and less important name)Quote from Luigi2012SM64DS
I dont think the 1.7.2 beta version you posted is correct.
I meant there HAS to be more than one file right?
Mar 5, 2014Posted in: Minecraft Mods
once again when MCP UPDATES.Quote from DivineBlade
When will be updated to 1.7.5?
If there is any difference in performance it would be really small, that being said I have started using the MathHelper.class from Version D since people said that worked the best. The trade off is sin\cos are slightly inaccurate but still within reason, and the others just gave more precision in the calculations. ITEMGLINT= ITEMGLINT.png etc is basically what causes the lag, I went in took out all of the item glint calls and then took out some other things to make sure the glint was gone.Quote from Orangeguy
OK. I want to know is there any proformance different between libgdx and java's own math lib?
Any I am more interested about how to fix the problem on enchanted item.
Thank for your reply
Mar 4, 2014Posted in: Minecraft Mods
I will open source eventually. There are numerous fast Sin\Cos lookup tables on the internet, the only thing you have to do is to find one and then put that into the mathhelper class and get rid of the old sin\cos methods then compile and it will work. And if you still cant do it let me know what version and Ill make it for you.Quote from Orangeguy
Hey man. I wanna merge this into older version of minecraft. But I cant open those links in the post..
Maybe you will open-source?
Mar 1, 2014Posted in: Minecraft Mods
Never heard of ATLauncher before, But it looks to be doing its job, And yes the extra java parameters and the same as start up parameters.Quote from Zimba01
When I firstly tried to install this mod on vanilla minecraft launcher, I didn't know where to put the startup parameters -.- then I tried it on the ATlauncher on a modpack, cause it haved something in the settings tab that said extra java parameters or something, I tried adding the parameters there and put the mod file in the mod folder, but I can't tell if it's working, It doesn't seem like I'm getting a boost..
Am I doing something wrong?
Feb 27, 2014Posted in: Minecraft Mods
Re-install that version of forge, and then install my mod just put it in the mods folder and add the startup parameters.Quote from OmegaStudios1
Ok, I tried using Fpsplus to boost the Shaders and Optifine mods for 1.6.4. I put the Fps file contents in like this;
I deleted the Meta-Inf folder, but when I try to start Minecraft it brings me back the launcher. I also don't know how to add the start up parameters Little help, pls?
Feb 25, 2014Posted in: Minecraft Mods
yeah 1.7.x is still buggy because of mcp not being stable.Quote from Luigi2012SM64DS
Actually, when the install the mod the place where the yellow text changes to FpsPlus+ so I don't know what you did so you probably installed it wrong.
Also, nice work dev. I love his mod, it really does work. The 1.7.X version crashes but I should be able to get a log if you need it.
Quote from neros64You mean the yellow splash text at the main menu? Yeah, its thats true I don't see it but, do seem to have the FPS boost anyways. There is no 1.7.X version yet.
There is a few pages back its beta and crashes for some reason sometimes. I was going to integrate it into forge but that not looking possible at the moment, since I would have to use reflection and the possible overhead from reflection might make the mod useless to be begin with.
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