- aary33
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Member for 13 years
Last active Fri, Mar, 20 2020 19:33:33
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Sep 15, 2014aary33 posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.Rare. Enough said.Posted in: News
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Jun 15, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: News
This problem would have been avoided altogether if servers simply followed the EULA. Mojang should not be involved in a problem they did not cause; they shouldn't waste their time locating the server.
2. How am I over reacting on the impact? You obviously don't understand the cost of a server. The server I play on has a 900$ monthly bill, and thats a small bill. Servers such as mineplex have a several thousand dollar monthly bill. The strong ones cannot adapt cause there is really no where to adapt to. Servers will start falling left and right when this is enforced, and you'll see that i'm not overreacting.
I understand the cost of the servers. Why did the server owners decide to host a big server that they couldn't legally sustain themselves? There is plenty of room to adapt, you simply refuse to accept it. Servers wouldn't be having this problem if they followed the EULA from the beginning. -
Jun 15, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from JTGhawk137
Problems:
This EULA is still a load of . I know a server owner that has a baby, and his entire life runs off of donations, and in fact I think over 90% of servers strictly run off donations by selling ranks, permissions, and in-game money. Mojang, if you haven't realized, this is taking thousands of peoples job, and will most likely ruin a lot of lives and put a permanent dent in their lives. Yes this was already made illegal a while ago, but they haven't enforced it for so long that we have become accustomed to it.
Those owners should have thought about the consequences of relying on such an unstable method of gaining profit. Also, they should've read the EULA before they got into the server hosting 'business'. There is no one else to blame but the owners and their ignorance.
What should a happen:
You should make a limit on how much money one can spend on a perk such as 100$, cause even I believe that a 500$ rank is absolutely ridiculous. Also, if your doing this for the kids who steal their parents credit card, thats there fault, Not yours! There is a such thing as charge back on donations, but it will most likely get you banned.
Indeed, that's the problem of the parents. However, you are not seeing the other side of the issue. The angered parents blame Mojang for the occurrence, and server owners get to slip away from a possible refund.
Servers that are going to fall due to this:
Mineplex
Hypixel
Skydoesminecraft
Gontroller
GotPvp
GTAMC
ArkhamNetwork
Mineage Pvp
CraftGasm
Just several servers out of thousands that will fall...
Without these servers, I will not play minecraft and neither will millions.
You are overreacting the impact of this. Servers will just have to find an alternative, better method of funding their server. It will also distinguish between the servers that are only in it for the money, and the servers that actually care about their community. I wouldn't be surprised if some servers down, those will be the weak ones. Those who are strong will simply adapt.
Mojang... I thought you were a good company, but you went to far.
So, a company is suddenly bad for enforcing there rules that they have every right to impose? The EULA has always been there, servers should have taken it into consideration, and then proceed with hosting. Otherwise, they are ignorant and will get what they deserve. -
Jun 15, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from The_Redneck
No it wasn't. You can't have a larger server without having money to do so, and that money helps fund keeping players entertained.
Exactly. There was no such thing as 'large servers' in the dawn of Minecraft's multiplayer compatibility. People were hosting; to share their experience with others. -
Jun 15, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from triplethetnt
Tell me guys, why in the hell do you go on a pay to win server, complain that it is pay to win but yet you still keep playing it. How about if you do not like a play to win server, you don't play on it and leave it alone. What is the point of complaining if you can just play on another server if you don't like a pay to win server? So what if the servers make money, you don't have to play on that kind of a server, why should you care if they make money, like are you jealous or something that you come complaining over here? After all those are the server players choosing to give money to the server, maybe you should tell the players to stop giving money to the servers.
Simply ignoring a problem does not remove it, -
Jun 15, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from memoric
well it technically wouldn't be in-game currency as the points would only be credible on the outside. like for say I use buycraft and purchased 50 points. I could then redeem those tokens for items in-side the game. the points themselves could easily be for other things as well besides just minecraft "donations"
either way its after midnight and im in no condition to really debate anything lol. (not being rude in anyway)
When said currency relates to Minecraft; they must abide the EULA. Any use outside of that obviously would not. It still counts as the consumer buying digital currency, and then spending it in Minecraft; in which, Mojang wants to prevent. -
Jun 14, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from memoric
now I could be wrong on this but if im not mistaken people could easily switch to a point system, "donate" for a set amount of points which have no connection to minecraft and from there you can bypass the EULA to keep things going.
seeing as the money is not being spent on a minecraft item just points
That's one of the restrictions; you may not charge real-world cash for in game currency. You may argue that you point system isn't an in game currency; however, if it is in relation to Minecraft, said currency must abide to the EULA as well. -
Jun 14, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from Gragok
Oh.. so let's let the youtubers make a ton of money off recording videos of minecraft!
Is that not morally wrong? Yet Notch allowed it.
Do they have the means of making a profit out of it?
Big youtubers make money due to a large amount of people loving their videos; which, should be the same reason as to why server owners run servers.
Quote from triplethetnt
But if those servers didn't exist mojang wouldn't have that money either. Why is it bad if the server owners make a few bucks? After all, the server players are paying for it from their own pockets on their own will, no one is forcing them to donate for stuff. Should they give that money to mojang instead instead of helping the server stay online? What point are you trying to make here....
It's not bad at all for servers to make money; the problem is, servers that intend to make money. Donations are extremely fine, purchases are not, since donations aren't as forced.
Quote from Da_Docta
I agree it is unfair, but mojang is smart and realizes it is free advertising. If all the big MC youtubers stopped uploading then I bet these new BS terms to the EULA would go away.
Yes, I agree. That is what allowed to Minecraft to bloom. Youtubers don't generally get into the video business of their favorite game to make money. -
Jun 14, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: News
Yes, there was. It was a glorious time of the past.
Making profit out of something that Mojang created is morally incorrect. -
Jun 14, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from OrbisGaming
Not many people actually do donate for just keeping the server up thought, they expect the owner to take care of that. I know I've never donated to a server just to keep a server up but donated to countless servers for a better rank over the past 4-5 years , and I'm absolutely fine with that. The owners decide to run it because they can actually make a profit from running a server. Loads of people want better kits and stuff so they will donate to the server to get it. If the the host of the server has put a lot of time into the server and has reasonable stuff you can buy and a good playerbase then it's likely that he's making more money than he spends on his hosting provider.
Essentially, you're saying that owners want to run a server so that they can make a profit out of something Mojang made?
The line has been drawn between morality and selfishness. There was once a time where people hosted servers because they enjoyed Minecraft and wanted to spread that enjoyment; not because they could make money out of it.
Quote from Gragok
Mojang just want people to turn to realms, so they can make more money.
If they have any ideas on how to fund a big dedicated server without a substantial source of income, I'm all ears. Pay to play is basically as bad as pay2win.
EULA loopholes ftw.
P.S I don't support pay2win servers.
Not all servers will have to resort to pay to play; most servers that do will fail, when there are servers people can join without paying a single cent.
How exactly is this fundamental to Realms? How is this even related to Realms? This shift of servers will not cause any increasing sales on Realms, which is extremely limited and restricts freedom. -
Jun 14, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from triplethetnt
These rules make no sense at all.
Why aren't servers allowed to sell ingame (virutal stuff) for IRL cash? If someone chooses to spend their cash on it, they are 100% allowed to do so if they want to. You, the server player who doesn't want to spend cash, you don't have to do that. You joined the server on your own free will. You do not have to donate. If you do not like a server which sells stuff, YOU DO NOT HAVE TO PLAY IT. No one is forcing you to play a pay to win server. Yet all of you guys go on mineplex or whatever it may be and play on it and complain it is pay to win. Well how about you stop playing it then huh? You can show a server that you don't like it's pay to win method by just not playing it. If you don't like pay to win servers well how about you make one yourself, stop complaining about how others run their servers, because YOU DON'T HAVE TO PLAY THEIR SERVERS!
Yes, keep telling the children that play on here. I'll bet they will listen.
Quote from OrbisGaming
triplethetnt has a very valid point.
"A donation is something given to you in the intent of nothing given in return."
Yeah... not many people will donate to a minecraft server for nothing in return.
Keeping a server up is reason enough to donate. If a precious server can't run without donations, why did the owners decide to run it in the first place if they couldn't afford it? -
Jun 13, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from mannen1338
Is ranks that you get overtime allowed? like be active for 1 day and get that.
Ranks are allowed, as long a you don't have to "donate" (purchase) for them. -
Jun 13, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: News
Anything that separates payers and non payers is not allowed, such as ranks. -
Jun 12, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from Alizrak
I choose the worse time to start my little server. xP
So, what can we sell then? Colored names? Nicknames? I was JUST about to start selling ranks and personalized weapons.
That's the thing, you can't sell things. You would be making profit out of something you did not make, whether or not you've modified it to fit your needs.
Please, don't start with financial issues with servers. If you can't afford to finance a server, don't run it at all. - To post a comment, please login.
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Biggest? No. Big? Yes. 1.9 would be the biggest update content-wise based on the magnitude for quite a while.
Although it still baffles me how some people can reduce the update so much into a few words, even though there's quite a lot of evidential changes and new content to go around. I still believe there's a long way ahead, considering Mojang has yet to touch the Wither as stated on the first page of the main 1.9 thread.
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The option to disable the suggestion is NOT valid reasoning to those that oppose it.
I would agree with all others; implementation of this is not necessary when there are many, many programs that allow you to do so. Those that want to vocally chat can utlize them, those that don't won't need to be bothered with.
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Remember when PvP was ruined after sprinting was added? Remember when it was ruined after hunger? After enchantments? After brewing? After health potions nerfs?
Despite the amount of hatred and dislike towards the changes in the combat system, the community will learn to adapt or stick to the past. These kind of changes are expected to happen, even if it means to learn how to play the game again. Strategy existed 1.8 and below. So will it after 1.9.
Now that they've done with click-mashing, their new task should be tackle down the horrid defense imbalance with armor tiers and enchantments.
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Excellent discovery, who knows what other changes and additions are in store for us.
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Except that exactly this has been one of the most requested change in the community. Those people die a lot because they have yet to get accustomed to this new system. Timing enhances the strategy required to PvP, something that couldn't been done before other than clicking as fast as you could. That was not fun.
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Ever since The End arrive onto the console version, I highly appreciated the fact that the fight was different than the Java version. Attack patterns were consistent and predictable, up to the point where you can stay alive as long as you know them. However, it was incredibly easy. I remember asking a suggestion time ago that requested the brutal behavior of the 1.8 Java dragon to be integrated into consoles'. And here we are, a wish come true. Still, the fireball attack is very lackluster and uncreative. I hope that changes soon, at least provide it with a unique projectile that is actually effective in damaging the player.
It seems that with the dragon, the developers want the player to engage in ranged battle while she is "protecting" the portal due to how she doesn't let anyone get near her. That's fine, but shooting her from a few blocks across with a bow without taking a single hit is not exactly fun.
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Then you would place the fault at the invisibility status effect, not the arrow. The invisibility arrow is as crucial as an instant health arrow, which is used to heal teammates in the heat of battle. They can stack, unlike normal potions conserving inventory per use of an arrow. Everything is situational, therefore the circumstance and consequence may not always prove to be the case.
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Those dissatisfied with a product tend to be louder than those satisfied.
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You could possibly use a combination of command blocks and the spawner itself using the /blockdata command.
Using a redstone clock, you need to test for the player's position centered in on the designated spawner, with the desired radius. If the command block returns true, then change the delay in the spawner to 0 using /blockdata, which would instantly spawn the entities.
This is an example of a functioning /testfor command, you can use this for the testing, simply replace <range> with the range you want and the <x>, <y>, and <z> with the coordinates of the spawner.
This command would change the spawn delay of the spawner to 0.
Conjoin the two commands with a comparator and it should work.
It is crucial to set the maximum and minimum delay of the spawner to a very high number so you don't get multiple spawns upon sticking around in its range. You can do this by standing on top of the spawner and then entering this command in chat:
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That's not it. The point is that simply adding spears or dual wielding will not at all fix the incredibly dull and flawed combat system that we have. The way suggestions are presented do not improve combat, but merely adds on to it.
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As conceited as one perceived to be once said, "Why SHOULD I get a new computer just to play one game!",which correlates to the response, "Why should Mojang downgrade their game simply to support you?"
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5. Being vaporized by Elder Guardian's LAZERSZZ.
Or lasers at all in general.
Lasers are cool.
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Any other method of copying the books is still available to your disposal; the only explicit change as a result from a tattered book is the inability to copy them using a crafting table as stated above.
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What doesn't make any sense is to why you believe your situation cannot be comprehended. In a placement of perspective, any object or experience may be a "new" and "refined" thing to you, if said thing is something that hasn't been had or experienced before. However, whether it is new to you or not is irrelevant, your new computer could may still be running on 32-bit software for all that we know.
Provide the relevant information that we are looking for, and only then can we determine the problem. Provide your system specs! Until then, we have the right to say that your computer is the cause of the problem, until you prove otherwise.
Different games require different system desideratum. You would obtain inadequate results from the comparison of two completely different games, up to the extremity at which impels any conclusion drawn to be invalid.
There is another thread in this forum that centralizes in 1.8's performance issues. Please continue on that one.
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Creative method, nonetheless.