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    posted a message on The Dalek Mod - Updated (March 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    If you don`t mind may you please include this block into the Dalek mod? The link is in the spoiler.
    Please feel free to modify the textures as you see fit. I want it to be used to convert present Minecraft blocks into their past variants and via versa. (After right-clicking the block, a gui opens. A block is placed in the gui, and a button returns the earlier version. The button should be able to have the text alter to different versions.I want it to play a cool machine startup noise at the same time.) I hope you don`t mind the suggestion placement, the suggestions page hasn`t been updated for months.Thanks in advance for reading this post.
    Edit: The link works.
    Posted in: Minecraft Mods
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    posted a message on Doctor Who Client Mod - Open Alpha Now Available to play NOW! (Bigger on the Inside, TARDIS Flight, Planets, Sonics & way MORE!)
    Hello. In order to prevent further hate comments, I am a major whovian . Please don`t criticize my choice or beliefs.I am looking forward to the day when I can use both the Dalek Mod and DMCM together. From what I can tell, this mod will look amazing. I enjoy the Dalek mod and I won`t part with it, since it is going to be part of my complete mod experience.
    I will have several tech mods, the Weeping Angel mod, the Dalek mod, DWCM and most likely kyctarniq`s resourcepack installed.
    Posted in: WIP Mods
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    posted a message on The Doctor Whovian Resource Pack
    Isn`t that true about all art in general? I do sci-fi sketches in real-life, so I would figure that does assist. (After all my friends find my artwork great from both an artistic and scientific standpoint.) Also how can I get critiques on the individual textures themselves?(Once I finish the the items and work on some of the blocks that is.)
    Posted in: Resource Packs
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    posted a message on The Doctor Whovian Resource Pack
    Quote from kyctarniq

    The best advice I can give is get a good editor and become familiar will the little tools. I use and love gimp. The other is look at the ideas of lighting in art theory. My textures have improved amazingly because of these two things.

    Thank you for the advice. I will try to find information on the internet about those ideas. In the meantime, I will look at the help topics to learn the functionality of all the tools.
    Posted in: Resource Packs
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    posted a message on The Doctor Whovian Resource Pack
    I am planning on adding faithful 32 x 32 support to the Dalek mod, but I am a little overwhelmed. I use paint.net for texture development, but there is so much to work on texture wise. Also is there any general advice on making high quality textures such as yours?
    Posted in: Resource Packs
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    posted a message on The Dalek Mod - Updated (March 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Quote from 18lala

    as I said it is conflicting with the rediscovered sponge and the trenzalore rock

    are u sure, because whenever I state my opinion and report men people I get an infraction

    EDIT:men is supposed to be mean

    Also everyone hates me because they do t apparently want to se dalek scam.

    If you are wondering what the problem is with the ids, I believe this might contain the answer.
    TrickSpongeID = c.getBlock("Trick Sponge (Also Not Vanilla)", 249).getInt();
    theDalekMod.rock_Trenz = (new aqz(249, akc.e)).c("rock_Trenz").d("rock_Trenz").a(theDalekMod.dimensionalBlocks).c(1.4F);
    This error is unable to be fixed without asking for assistance from the mod authors. The block registry is not paying attention to the config here.
    Posted in: Minecraft Mods
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