Nope! Not mine...
- __JellyBellyFred__
- Registered Member
-
Member for 12 years, 6 months, and 20 days
Last active Thu, May, 16 2013 21:12:51
- 0 Followers
- 78 Total Posts
- 2 Thanks
-
1
JBF posted a message on Snapshot 14w21b Ready for Testing - XBOne, PS News!Awesome! Can't wait until 1.8 is out!Posted in: Minecraft News
Nope! Not mine... -
1
JBF posted a message on Lapis Lazuli, NO!Posted in: Recent Updates and SnapshotsQuote from oCrapaCreeper
That double chest full of Lapis blocks a lot of people have finally gets a use.
Also, Lapis isn't hard to get. It drops multiple per mine, and is traded by villagers.
Yes, and with a fortune pickaxe, you can get a stack in a few minutes! -
1
JBF posted a message on Enchantment for Swords: MagnetismA great idea! You have my support! I would, however, agree with the others. It would need to be more damaging.Posted in: Suggestions -
1
JBF posted a message on Minecraft is EducationalI agree with you. Minecraft is an educational game. Not in the way that it helps you exceed your math tests, or helps improve your english grammar, but you are right. Creativity is a good thing, and is what many people lack these days. However, I would not say that teachers should allow kids to be playing Minecraft at school instead of doing curricular work and activities. Minecraft is a great game to be played in a club after school, or at home after finishing homework, but can never replace normal, good old fashioned school work.Posted in: Discussion -
1
JBF posted a message on [WIP] [5+ Players] Infection vs. DoctorPosted in: WIP MapsIn this game, the randomly determined Doctor fights the randomly determined Infected Player. No one (except for himself) know who the Infected Player is. The Doctor is at the exterior of a room filled with partygoers, one of which is the Infected Player. The lights turn off about every 5 seconds, for 2 seconds. During this time, the Infected Player must kill players. The Doctor's job is to determine who is the Infected Player. When there are just three partygoers left (one of which is still the Infected Player), everyone is taken to a cell. There, the Doctor can guess who the Infected Player was. If he guess correctly, the Doctor wins. If not, the Infected Player wins.
Updates:
- Tue, May 20th 2014: Fixed a few block errors
- Mon, June 16th 2014: Major command fixes and improvements for the newest snapshot! NO LONGER WIP! Check out the non-WIP post here!
Rules:
1. Keep your brightness at the LOWEST setting
2. Do not destroy any blocks
3. Minimum players is 5
4. Stay in peaceful
5. The host has control over when players get teleported to the rules and waiting rooms
6. You may use this map on your server as long as you give credit to JellyBellyFred
Download:
PREFERRED
ALTERNATE
Screenshots:
Please Report Any Bugs or Suggestions In This Thread!
[represent] -
1
JBF posted a message on My command won't workI have a command block linked to a timer with the following command:Posted in: Redstone Discussion and Mechanisms
kill @p[score_health_min=1,score_health_max=19]
I also have a second command block with this command, triggered earlier when the player starts the game:
scoreboard objectives add health health
When I slightly injure myself (to a health of under 19), I don't get killed! Why not? Do I have any errors in my commands? Thanks for any help that anyone can supply! -
1
JBF posted a message on Telling all players the name of an item and checking that namePosted in: Redstone Discussion and MechanismsQuote from getfugu
So the best way to do this is, when the game is over, have the detective put in a big room with all the players in little cells surrounding him. You could give each player different color name-plate, depending on what cell they are in.
On the other side of the room, opposite the cells, you could have a bunch of buttons placed on wool colors corresponding to the player name-plates. The detective guesses who is the "infected" player by pressing the button of whatever color the name-plate is of the suspected player.
To clear that up, if the detective thinks the player with the orange name-plate is the infected, he would press the button on the orange wool block.Once that button is pressed, a command block behind the button would have "say The detective believes @p[coordinates-of-cell-here,r=2] is the infected player!"
Before the round starts, when the infected player is chosen, you'd add him to team "infected_player"Behind the wool-buttons, along with the Say command block, you would have another one giving the person in chosen cell a dummy "suspect" score of 1.
Then, after that, the detective hits the "player has been chosen" button. This triggers a command block to find a player (any of them) who is on team "infected_player" and has a dummy "suspect" score_min_1. If it does, this triggers a piston to block a circuit. If this circuit is not blocked, that means the detective chose incorrectly. This circuit triggers a commandblock with "say the detective has chosen incorrectly! The Infected Player was @p[team=infected_player]! Infected Player Wins!"
However, if the detective chose correctly, then the first commandblock would have found a player who was on team infected_player and had a dummy "suspect" score_min_1. This commandblock being triggered would stop the other circuit (which goes to the "detective chose incorrectly" commandblock). If the commandblock found a player who was on team infected_player and had a dummy "suspect" score_min_1, then that would trigger a commandblock with "say The Detective Chose correctly, the infected player was @p[team=infected_player]! The Infected Loses, and the Detective Wins!"
Hopefully you can figure out the logic behind what I said here, and how "commandblock triggers" means a commandblock with a comparator and etc.
Cheers, and hope this helps,~Fugu
Thanks! I will use this! -
1
JBF posted a message on Telling all players the name of an item and checking that nameI am currently making a game where an infected player kills other players while the detective tries to figure out who the infected player is. The part I'm having issues with is here near the end, where the detective guesses the player. One idea I had was for the detective to write his guess on a paper with an anvil, and putting this paper in a chest, but how would I get a message displayingPosted in: Redstone Discussion and MechanismsThe detective guesses [name on paper] is infected!
and more importantly, how would I be able to determine if the detective was correct? This problem has been making my head ache for the past thirty minutes, with no luck. Thanks for any and all answers! -
1
JBF posted a message on [HELP] The entity UUID provided is in an invalid formatI used the commandPosted in: Redstone Discussion and Mechanisms
scoreboard players set @r[score_infectedPlayer=0,score_infectedPlayer_min=0] detPlayer 1
in my command block, but got the output
The entity UUID provided is in an invalid format
Is there something wrong with my code? Thanks! -
1
JBF posted a message on [32x] [1.7.5] BluePackPosted in: Resource PacksAbout BluePackBluePack is the newest realistic pack! It comes with amazing water animations, mob skins, item textures, and more! Villages look like a small medieval towns. BluePack is called, well, BluePack, because of my friend who gave me the idea of starting Minecraft over 2 and a half years ago. He also suggested that I make this texture pack, so thank you, BlueMan54!
UPDATESApril 6, 2014 - Many minor fixes / Water update / Anvil updateApril 7, 2014 - Better water animationApril 10, 2014 - Small tiling fix for wood and woolApril 12, 2014 - Another round of small bug fixes
DownloadsPreferred: http://tim.pe/30pOther: http://tim.pe/30r - To post a comment, please login.
1
1
I hope you guys can take into consideration my changes! Thanks!