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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    So... All the new features won't appear in the 1.7.10 version? That's a shame. :/

    Posted in: Minecraft Mods
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    posted a message on Metallurgy 4

    Okay! Can't wait for more news!

    Thanks for all the work you're doing!

    Posted in: Minecraft Mods
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    posted a message on Metallurgy 4

    Aaah! That's a good thing you re-introduced these!


    What's next on the list? Old utility ores crafts? Coins/Precious metals stuff?

    Posted in: Minecraft Mods
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    posted a message on Metallurgy 5

    Aah, thanks for the quick answer!


    I'm really fan of this mod for the simple reason I'm a chemist and I love how you gathered all those metals and alloys, as well a bunch of little minerals/elements (the utility ores being my favorites!).


    I know you're focusing right now on base and precious metals but I'd like to talk a little about utility ores and give you some ideas, hopefully you'll consider them:


    -Of course re-add all the ores of the previous metallurgy: Bitumen, Sulfur, Phosphorus, Saltpeter, Potash and Magnesium. Also re-add the lost fonctionnalities (Magnesium igniter, matches, TNT crafts).


    -Maybe potash and saltpeter can be used in some kind of machine to remove pure potassium. Thrown in water, it behaves like a little grenade and explodes after a short time, not really deadly but can be useful for guardians and stuff.


    -Sulfur might also be used to craft fertilizer and brew nausea potions.


    -Graphite (black-shiny). To create actual almost-smooth black blocks. (we desperately need them in minecraft)


    -Arsenic (black), Tellurium (faded yellow/ochre) and Antimony (dark grey-blue), used to poison things, create weedkiller and maybe can be added to swords to give them a small chance to poison mobs. They respectively can be crafted into blocks that are Middle-Age, Modern (XIX century) and Ancient Egypt themed. Tellurium have a chance to directly poison the player for a while if stepped on it or held in the hot-bar.


    -Bismuth. Can create shiny and colorful crystals. You'll might add a new type of machine, because those crystals are made artificially. http://www.wherecoolthingshappen.com/wp-content/uploads/2015/04/most-beautiful-stones-wcth04-640x543.jpg


    -Calcium (or chalk chunks) to create smooth white blocks. (we also desperately need them in minecraft)


    -Mercury drops, (the ore where the mercury is gathered is red). Maybe can be used to replace redstone in some crafts? I really don't know, but this is something really unique that no mod (so far?) has added.


    -Propane, made with Tar and a special machine (?). Used as an alternative fuel that can cook 200 items (or 150?).

    Can only be stored in tanks like these: https://chouraevents.com/wp-content/uploads/2015/09/Propane-Tanks.jpg

    The tank itself can also be used as an explosive, a little bit more powerful than TNT.


    Also... will modern metals (cobalt, nickel, aluminium, osmium, etc) have a chance to appear?

    Posted in: WIP Mods
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    posted a message on Metallurgy 5

    Will aquaculture also be updated for 1.9? I'm not asking for new features on this mod but simply a version that can work on 1.9.

    Posted in: WIP Mods
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    posted a message on Metallurgy 4

    Are the magnesium igniters and matches going to be (re)added? Because this is strange that small and simple items like that were removed. Phosphorus and magnesium are almost useless now...!


    EDIT: I looked through you FAQ and apparently you'll take them under consideration. But... is this mod still under developpement? Is there going to have a new update soon?


    Also, this is by far, with aquaculture, my favorite mod! Keep up the good work!

    Posted in: Minecraft Mods
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    posted a message on goldensilver853's Mod Hub- Official Home of Vehicular Movement, Monoblocks and Other Fine Mods

    Hello! I'd like to know how to remove items/blocks from the mod?

    I actually only want the street lights, the power poles (+ transformer and stuff) and the signs (and maybe the iron fence so it matches with the signs' pole).


    Or can you please create theme-specific mods (one for chroma-blocs, another with the items... etc.) so it would be easier?

    Posted in: Minecraft Mods
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    posted a message on [CTM] [COLLECTION] Hostile Biome by _Tech_e_Coyote_
    new versssssion!
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    THANKS JEB AND DINNERBONE for the trapped chest...

    ಠ_ಠ

    Now, I'm gonna be paranoiac in adventure/survival maps.




    But It's going to be so funny in multiplayer to make pranks to n00bs :3
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    vechs what's the changelog of the black desert II? :3
    Posted in: Maps
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    I totally support!
    Posted in: Suggestions
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    posted a message on Swamps must go!
    Don't support.

    1. Swamps are fine. It's a good source of mushrooms and slimes can spawn at night.

    2. You CAN change swamps colors. Just find the biome file in the minecraft.jar

    3. You are using texture packs. This is why swamps look ugly somethimes.

    4. You are not using smooth biome color. This is another reason why swamps look horrible for the rest of the world.

    5. If you remove swamps, where witches going to spawn?
    Posted in: Suggestions
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    posted a message on Detailed Nether Villagers (Lots of Images)
    I was really unhappy when villages were added. I miss the time when you REALLY were the only man in the world. I don't support cause I don't want to see others Npcs...
    Posted in: Suggestions
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    posted a message on [CTM] [COLLECTION] Hostile Biome by _Tech_e_Coyote_
    nobody? seriously? D:
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from inferachnid

    Sea of Flame II was one of the harder maps for me. I think Infernal Sky 2 is much better for a new Super Hostiler.


    No. Try sunburn Islands.
    Posted in: Maps
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