• 0

    posted a message on Execute a command if a player runs past an armor stand?

    I'm working on a map that has an invisible armor stand holding a gold nugget, so it's like a coin or a ring in a video game. I want to set up command blocks to run /scoreboard players add @p Shinies 1 when a player walks past one, and then have a command that kills the armor stand so it doesn't remain. Ideas on how to go about doing this?

    Posted in: Redstone, Commands and Mechanisms
  • 0

    posted a message on [Solved] Give a player an effect once another has worn off?

    That's my issue, I'm in Java. Should've specified, my bad. I have the command to effect a player with dolphins grace 3 as:


    /execute at @p if block ~ ~-3 ~ minecraft:iron_block run effect give @p minecraft:dolphins_grace 5 3 true


    which works. However, I set up a clock with a command block that gives a player leather boots, and clears it, but the command blocks are giving me issues when it comes to chaining. I set up something different ATM that does work, but it's not completely accurate.


    I set a repeat command block with the above execute command with a slight delay to a command block that sets a redstone block to a circuit closer to where the player will be, so the tag @p is more accurate. It's timed so that once dolphins grace three wears off, it hits the player with this:


    /effect give @p minecraft:dolphins_grace 999999 1 true


    It works, but with several players it is bound to have issues. Any ideas?


    EDIT: I think I just solved it! The way effects are made, if an effect that is a higher number than other is given to a player, the higher one will clear the previous, and take effect. If I just set a repeat command block to give dolphin's grace 1, after the boost occurs, it goes straight back. It was a simple solution I never even thought of, haha

    Posted in: Redstone, Commands and Mechanisms
  • 0

    posted a message on [Solved] Give a player an effect once another has worn off?

    Your first command isn't a valid command. I think I can get it working with your leather boot idea, but if you have a command that works let me know.

    Posted in: Redstone, Commands and Mechanisms
  • 0

    posted a message on [Solved] Give a player an effect once another has worn off?

    It's much closer to the second answer. I have particle effects that mark a "booster", and I have it set to give the player dolphin's grace 3 once they pass by it. I have that portion working, but after the boost activates, I have no way of giving the player dolphin's grace 1 again. I have this:


    /execute at @p if block ~ ~-2 ~ minecraft:emerald_block run effect give @p minecraft:dolphins_grace 999999 1 true


    (the players cross over an emerald block before the swimming portion, so this works fine.)


    But once the effect of the speed boost happens, it doesn't go back to the normal effect of Dolphin's Grace.

    Posted in: Redstone, Commands and Mechanisms
  • 0

    posted a message on [Solved] Give a player an effect once another has worn off?

    I just need to know if there's any way to give a player an effect once the first effect has worn off. I have a sort of booster that gives the player dolphins grace three for a short period of time, but after it expires I want to give the player dolphins grace one. Any ideas?

    Posted in: Redstone, Commands and Mechanisms
  • 0

    posted a message on ⍣Xanadu Unhallowed⍣ [New] [RPG/some Towny] [Darker fantasy/scifi/anime Theme] Recruiting Builders/Artists/Devs!!

    EDIT: Never mind this post. I filled out an application for lore writer using the artist format, which shows the slots are filled. My apologies.

    Posted in: Server Recruitment
  • 0

    posted a message on Could I get some help with bumpers? 1.13 makes things hard.

    YES! This worked absolutely perfectly. I thought @s would make it so that it would only affect the player who started the command, this makes much more sense. I got it to work using /execute at @p if block ~ ~-1 ~ minecraft:magenta_glazed_terracotta run effect give @p minecraft:levitation 1 4 true


    Do you know if there's any way to improve upon this command by making it only select the player that hit the bumper?

    Posted in: Redstone, Commands and Mechanisms
  • 0

    posted a message on Could I get some help with bumpers? 1.13 makes things hard.

    I've even tried doing this as a replacement:


    /execute if block ~ ~-1 ~ minecraft:magenta_glazed_terracotta run effect give @p minecraft:speed 1 4 true


    this command ALSO works when the player uses in in the chat, but for some reason, will NOT work in command blocks. I'm looking for the command to also impact every player if they hit a bumper, but if someone has a solution to just getting it to work for @p, by all means, I'll take it.


    EDIT:


    /execute if entity @s if block ~ ~-1 ~ minecraft:magenta_glazed_terracotta run effect give @p minecraft:levitation 1 4 true


    This ALSO works but still won't work in command blocks. GAH.

    Posted in: Redstone, Commands and Mechanisms
  • 0

    posted a message on Could I get some help with bumpers? 1.13 makes things hard.

    Hello! So I'm in the process of making a PenPen TriIcelon map, and i'm working on making bumpers. I didn't think of anything better, but I had two commands that I thought would work to make it seem like a bumper.


    /execute if entity @p at @s if block ~ ~-1 ~ minecraft:magenta_glazed_terracotta run effect give @p minecraft:levitation 1 4 true


    /execute if entity @p at @s if block ~ ~-1 ~ minecraft:magenta_glazed_terracotta run effect give @p minecraft:speed 1 4 true


    I was hoping this would make the player gain levitation and speed for 1 second after running over magenta glazed terracotta, because I had no other ideas on how to make a bumper similar to the ones in the game. However, once I put the first command into a repeat command block that was always active, it won't work. The command works fine if I use it while I'm standing on the block, but nothing else works. Does anyone have any ideas on a better bumper system, or how to make this work?

    Posted in: Redstone, Commands and Mechanisms
  • 0

    posted a message on Simple Portable Dice

    (Just a general disclaimer, I know this concept has been done before by redstone geniuses like Sethbling, but the purpose of this creation is to make a simple alternative for people who don't have that much time or knowledge of redstone.)


    To start off with, you are going to need an item that you want to represent your dice. I used paper, and my command looks like this:

    /give @p minecraft:paper 64 0 {display:{Name:"Dice",Lore:["Drop this to roll a die!"]}}


    Next, you will want to set up a command block that is on repeat, and select "Always Active". This command block is going to run a testfor command, detecting if the player has dropped the item wanted to be the dice/die. This testfor command also works extremely well because it will not work for any ordinary piece of paper. It is testing for a specific item dropped by the player that is paper, with the name "Dice", and the lore "Drop this to roll a die!".

    testfor @e[type=Item] {Item:{id:"minecraft:paper",tag:{display:{Name:"Dice",Lore:["Drop this to roll a die!"]}}}}


    Again, if you use a different item, please change "minecraft:paper" to the item of your choosing.


    Immediately after that command block, place a chain command block set to "Conditional" and "Always Active". Run this command:


    /kill @e[type=Item] {Item:{id:"minecraft:paper"}}


    This will make it so that once the testfor command is successful, it will then remove the item from the game. Follow this up with another chain command block with the same settings, and put:


    /execute @r[type=minecraft:armor_stand] ~ ~ ~ setblock ~ ~-2 ~ redstone_block


    (This will make sense in a moment.) Now, if you want something a little fancier, you can add a playsound command after this. I chose to use /playsound minecraft:block.note.harp ambient @p ~ ~ ~ 2 2


    Finally, you are going to want to set up a series of armor stands. The amount of results you want should be the number of armor stands you place (For example, if I place 10 armor stands, the result of my die roll would be a random number from 1-10). What the previous command will do is place a redstone block two blocks below a random armor stand, so make sure you have no extra armor stands for decorative purposes, or this will not work 100%. My command blocks are set up like this.


    The ones on the left will tell the player the result of their die roll. I used the command:
    /tellraw @a ["",{"text":"You rolled a ","color":"aqua"},{"text":"1","bold":true,"color":"gold"},{"text":"!","color":"aqua"}]

    Using this command, the player will see "You rolled a 1!". The command blocks on the right then clear the redstone block that activates underneath the armor stand, making it clear to be used again. And that's it! If you've followed everything correctly, you should have an item you can drop that will then be removed from the game, and give you a random number. I plan on incorporating a scoreboard later on and spaces that will correspond with the number you roll, so you can only move that many spaces, but that's for another day.


    If you have any questions, let me know! And if you have any thoughts on how to expand or improve upon this, feel free to leave a comment, Thanks!

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Legend of Zelda: The Star Crystal (Adventure Map 1.11.2)

    Just watched the video, haven't played the map yet. However, it looks absolutely amazing, and the mechanics look to be implemented flawlessly. Fantastic job!

    Posted in: Maps
  • 0

    posted a message on Teleportation Issues and Possible Dice?

    My first issue is: Is it possible to teleport a player somewhere, then teleport them back?


    Now, I've done some digging in the forums and found a solution where you can summon an entity (let's say a bat) and then teleport the player once the entity is spawned in their place. I was wondering if anyone has a solution for multiple players, up to four at maximum. I have tried using different entities per player, but it's gotten so confusing.


    Second issue: Is it possible to have portable dice in Minecraft?


    What I'm thinking of is having something like a blank map, and once you use the map a random number generator is activated, telling that said player the amount of spaces to move or teleporting them that many spaces. I have it working so far where you can testfor the map being used, and you can get a new one once the previous map was activated, but I don't know how to go about giving random numbers to players afterwards.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on CreeperGFX - FREE FOR LIMITED TIME

    I have to agree with Giselle and IBear. And this is paid work? What kind of shop is this?

    Posted in: Art Shops
  • 0

    posted a message on Polar's Shop | Animations | High Quality Renders

    I'm going to be honest. You have one render, and are charging people for that. And when a person innocently comments saying you are doing good but shouldn't charge a lot, you flip your lid? Take a chill pill. And to be honest, add some more images, or improve the work, because I'm not sold one bit.

    Posted in: Art Shops
  • 0

    posted a message on ☞ ⛤ Burst Network - Requiring Staff Positions [ALL STAFF right now] ⛤ ☜
    IGN: Skulhead2a[/i]

    Age (MINIMUM 13): Unfortunately 14. Young, I know, but I can get the job done.
    [/i]

    Skype (required): hunter.pitsch
    [/i]

    Screenshots of previous work:
    [/i]
    Map Two:
    (Keep in mind these are old builds, and I have improved tenfold since then.)

    Availability[/i]: Well, in the summer whenever I can. Once classes start up I can guarantee an hour a day, more or less depending on the work I have. After all, work comes first.
    [/i]

    Previous builder positions (have you ever been builder on another server): Yes. I have been head builder on the Arctic Factions server, a normal builder for Xultra Pvp, and builders on various other servers, but don't hold a candle to the ones I mentioned. The servers mentioned though, Arctic went down due to some fallouts of the staff, and Xultra will be up soon.
    [/i]

    Current server positions (are you staff on another server): No. I have been on staff on various other servers, but all fell through, or I left them seeing as the staff was immature, or couldn't handle things in efficient ways.
    [/i]

    Why should I choose you over another applicant?: Well, I am a dedicated worker, and I have some advantages in the type of building I do. I have a form of aspergers. Not ASSBURGERS as so many people call it. It has different gradients of effectiveness, and for me, it helps me with patterns, word choices, how neat I do things, etc. This gives me a HUGE advantage over other builders in terms of getting big projects done.
    [/i]

    When did you begin playing Minecraft (rough estimate): Oh... the game came out in 2009... so, I started in 2010?
    [/i]

    Anything else to add?: Not really. Thanks for considering me.
    [/i]
    Posted in: Server Recruitment
  • To post a comment, please or register a new account.