1.Why can we trust you?: Because I just want to come on and help build the server. And because I am not gonna do anything stupid
2.Experience?: I've built up a few servers pretty much myself and mod+ several. I am good at adding much detail and making buildings look not so bare (i.e, pure stong brick/smoothestone buildings, which I cant stand :P)
4.What would you like as a reward(ON THE SERVER)?: Well if I am going to be building and such, creative+ would be nice. I am not about to Mod/highrank beg, but I will note that I am good at it, if you end up needing someone keeping watch on things.
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Last active Sun, Nov, 18 2012 21:07:24
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Aug 22, 2012Mods do depending on what they do. Optifine is a great mod to have because of more graphical options and the game just runs at 300 fps instead of 250fps for me. Things like Tekkit are fun to. I love yogbox because its more of a minecraft experience with some new things based around medeival times. Tekkit is fun because i nuke everything, once i have nukes anyway. And i hate mods that make the game easier, not TMI or SPC. I mean for Survival, creative SPC and TMI help. I want mods like mo creatures that prevent me from going out killing everything no problem on my first night, ill get smashed by ogres, eaten by wolves, blown up by who knows what. I love that!Posted in: Survival Mode
Aug 22, 2012Depends on the person and the mod. While some might see mods as improvements, others might feel they cheapen the game, or make it unreasonably difficult.Posted in: Survival Mode
- I really don't like railcraft for the simple fact that it makes even the basic rails difficult to acquire, and generally adds extra steps to everything you want to do involving rails. But I understand that's the point. It's *Rail*Craft, after all.
- I don't like Equivalent Exchange. I feel it makes the gathering portion of the game too easy, and cheapens anything I might build. But it might be useful on a crowded server where resources are scarce.
- I like Red Power, which cleans up redstone circuits without out changing them much. But I understand that some might see pre-made timers and gates as being too easy.
- I really like Industrial Craft*, because it seems balanced similiarlly to basic Minecraft, and if you screw up, serious consequences result. And those serious consequences (like nuclear meltdowns) would turn some off to the mod.
The server I currently play on has an admin that refuses to use mods, and discourages it when people play on his server (he doesn't bar it, though.) He feels that mods as a whole cheapen the game. (He doesn't even use his admin powers to build stuff. It's funny seeing the message that he fell to death). While I'm quite fond of Rei's Minimap for just plain coordinating locations with other people, I can see his point of view in playing the game as-is.
* I think it's Industrial Craft. It's all lumped under Tekkit when I use it.
Apr 13, 2012Enquent posted a message on So whats SOPA have to do with afecting anything MC related?I'll PM you a bit of informative material if your really that curious.Posted in: Discussion
Either way SOPA has been dead for awhile.
Apr 13, 2012Before 1.8: Searching for underground complexes while clearing your mine out actually took some effort.Posted in: Discussion
After 1.8: The underground is an infinite sheet of swiss cheese. You can't make a realistic or neat looking mine without bumping into a seemingly never-ending cave system.
Before 1.8: Height variation occurred in most, if not all biomes. This caused different types of natural structures to be formed throughout every world. Flat, mountainous, hilly -- you name it, it's there.
After 1.8: Height variation is limited to only a couple biomes, and the ones that do have height variation have very little. This means that even though you explore, you know what will come to you. (Extreme Hill biomes: Dull treeless piles of grass? No thank you.)
Before 1.8: Seeds actually had a purpose. Searching for the "right one" was special to a lot of Minecraft players. The combination of letters, numbers, and other useful characters made every seed totally different. One could start you off advantageous, and if you explored a little bit, you would be surprised in what you would find.
After 1.8: Seeds have no purpose. Since the terrain is expected and repetitive everywhere, every seed is alike, identical, and boring. Once you've seen all of the biomes in one world, you've seen every single piece of terrain that will ever exist.
Before 1.8: Neat beaches that could be made of sand or gravel.
After 1.8: Looks like someone spilled a bucket of sand all over the coasts. You can't even build on them. Oh, and where the hell did our gravel go?
I'm sure there's more to be saidbut I've said enough.
Apr 12, 2012Devisioned posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)Here's my problem in the terrain, CAVES. I remember the good ole' days, 1.6.6, where we could build mine-shafts, ACTUAL MINE-SHAFTS. Now you can walk 35 blocks from your spawn and meet a little hole, that meets a big cave, that meets a ravine, that meets an abandoned mine-shaft,all without touching a single block.Posted in: Discussion
Apr 9, 2012Hey Zhark. I just want to know if you can make whales? They could drop blubber, that can be made into a really strong armor. Also whale meat, that's really good for food, but whales have like 15 hearts or something. Blue whales, maybe, and sperm whales that are aggresive. Sperm whales could drop teeth, that make tools. One more thing that should be added would be... MO' DRAGONS! Fire Dragons drop legal fire, and sometimes even dragon metal or scales for armor. Maybe some more dragons. Thanks!Posted in: Mods Discussion
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