• 2

    posted a message on Re-adding Human Mob

    Actually i think what human mob can be very nice for mapmaking actually it can add some nice addon to a little story or even special event for one map in specific so how this could work well here it comes some explanations now


    This is how the "Human will spawn" if we use a tag like Type;1 it will appear the Alex skin instead

    When the "Human" Entity spawns it will be frozen on one block whitout any action whit a command block or an special tool we can select actions for this entity we can use this imaginary idea for the command block like ~Make;HumanEntityMove;Left (or for making more movements on command block you can realize it by this form ~Make;HumanEntityMove;Left, Right, Up, Down) and this entity will move to the desired direction (remember this is an imaginary command) or also we can summon a stick like a "Debug Stick" summoning by a command like /give @p minecraft:debug_MoveEntity then when you select the human entity you will see a yellow lines what it will mark the desired positions of the Human entity when you select like 10 blocks up you can click-shift on the command block and the command will be added for realize the desired movements (this could also work whit other mobs)


    Actions:

    the actions are easy for realize by this form when u realize the command ~Make;HumanEntityMove;Left,Up, Up, Up;use minecraft:wooden_button, the entity will press the most closer button around of 30 blocks

    Collecting Items/Blocks...:

    The human entity has an inventory like a normal player and can also realize normal actions like any other player but some of this ideas are really insane for make because it can really need a long time for add it so the idea i consider "insane" it's make that when you summon this entity whit the tag "Natural" the Human will make normal thing in an infinite world like found wood get minerals, own food and others but i think it's possible but it's hard to make

    well now to the true deal its what you can make the entity pick and equip items by normally dropping a helmet or a sword the human if it's around of 20 blocks the human will equip it

    now other interesting think he can fight mobs if you want by adding this ~Make;HumanEntityAttackHostileMobs;True

    if you wanna make it break some closer block whit a pickaxe you can move it to one position and use this ~Make;Humanbreakblockdown;30 (30 it's the quantity of blocks and down its we're the entity will face) let's say what the Human entity ended whit the blocks now we will put this if whe want to keep the "mining" ~Make;Humanbreakblockdown;20,Make;Humanbreakblockright; 15


    Theres a lot of thing what we can add whit this entity because theres unlimited usages for this so it's better end here for now also lasting this as an interesting fact you could use a nametag and write the name of a player there, then you shift-click on the entity and the skin of the desired player will be added to the entity..

    Posted in: Suggestions
  • 0

    posted a message on I found a Zombie whit full iron!


    Well i was walking normally whit the intentions of find a village or go to a desert and find some chest so i found this little boy on the forest and i din't wasted the chance of catching him so, the travel was easy because it was closer of my house but he killed me many times trying to find a place for him lol but at the end was successful at all :D

    Posted in: Survival Mode
  • 0

    posted a message on User Custom Structure Generation

    Well as you read "User Custom Structure Generation" this idea is based when you will try to create a new world you will have a new option called "Enable User Custom Structures" ,so how does it works? simple when this option is when it's enabled you will have in your .minecraft directory a File Called "Structures" there you can add structures maded by you or other users and there's a probability for spawn it So this idea is based for soft a lot the fact whit the structures of minecraft for make it look less empty and this benefit a lot the exploration on minecraft for those who want to see more, also i forgot to say whit this option you can select where the structure will be generated if you want it on plains you will have it there for example so if you want new villages or even a little shellter or even a dungeon under the ground you will see it on that biome but the probability it's random when you create the new world

    Posted in: Suggestions
  • 0

    posted a message on Minecraft "Alpha Generation" And interesting options ;)

    well boys thanks for a little help on the post you guys cleared my ideas a lot and as well the post has changed that idea of the alpha generation option works a lot for me the other ideas will be moved to other threads ;) and i will try to work it more

    Posted in: Suggestions
  • 0

    posted a message on Minecraft "Alpha Generation" And interesting options ;)
    Quote from FirEmerald»

    I feel like it should be 'alpha world type' instead of 'alpha biome' - since it's drastically different terrain and all. Maybe have it add the 'alpha biome' and use alpha terrain generation on ALL biomes.


    Hmm... that could works too in many senses as an option too it's a great form for add this and complement it
    Posted in: Suggestions
  • 0

    posted a message on Minecraft "Alpha Generation" And interesting options ;)

    Well edited the thread for you guys now it's not a wishlist :lol: it leaved the interesting things that's all the rest was deleted :D

    Posted in: Suggestions
  • 0

    posted a message on Minecraft "Alpha Generation" And interesting options ;)
    Quote from AMPPL50»

    Why did you use mod pics? The huge trees seem to be from Twillight Forest, while there's also the Farlanders mob.

    Adding Herobrine as an easter egg the way you suggested is weird and unfitting. If anything, the easter egg should be a short-lived particle effect in the distance, rather than a statue.

    Finally, the "Elytra Warriors" seem to be really lazily-designed mobs, as they do practically nothing unique except for using shields. Notably, their most powerful variant is outright a pushover stat-wise, specially for mobs that appear in End structures, as they're clearly a lot weaker than Shulkers and incredibly vulnerable to potions.


    i used those pic's for making an example for the posibilities btw that's true elytra warriors are too bad for defend maybe some fixes for this idea would be nice for it, also i like that effect you told seems nice but what do you think about the alpha biome? by your point of view
    Posted in: Suggestions
  • 0

    posted a message on Bedrock Forts.

    sounds a simple idea but interesting



    Maybe support brb (Need more details)

    Posted in: Suggestions
  • 0

    posted a message on Minecraft "Alpha Generation" And interesting options ;)

    Also i forgot to add something on the Alpha biome you can have a little fog like a render distance it won't affect much the view but it will make the ambient more comfy

    Posted in: Suggestions
  • 0

    posted a message on Minecraft "Alpha Generation" And interesting options ;)

    Hi, Guys welcome to my new thread today i will show you guys an idea that i got and it's really interesting and nostalgic for everyone so, what's the idea here well it's simple but very nostalgic for those guys what played firstly on the Alpha versions of minecraft but like the alpha generation of minecraft was removed and replaced whit the actually what it's on the game it will very good get back the alpha generation but whit a little changes overwhile whit a new generation option called alpha biome taking back the old minecraft generation whit that the structure whit the old textures/sounds (what it will be disabled when you gonna create the world selecting the option) look the epics and some beautifull natural structures that you guys might know perfectly!


    "In a relative opinion it will be calming this biome taking some good old memories from very old users"





    Well maybe some people of the comunity won't be agree whit the next idea but it's just try it for FUN :lol: :


    In the caves theres a probability for spawn a herobrine totem just as a funny easter egg it will be a normal "Statue" it won't do anything it will have the normal texture that we already know about him but you can take it whit a pickaxe and the Statue will have a Sign on his front saying "There's Nothing Spooky on this Statue :D" Rarely times when you're closer of the Statue on the chat will appear something Like this:
    >Herobrine: "Hi :D"
    >Herobrine: "2Spooky4u"
    >Herobrine: "You Should do something Better Right Now"
    >Herobrine: "I'm watching you sleep boy"



    Posted in: Suggestions
  • 0

    posted a message on seperate building editor that incorporates into newly spawned worlds

    well i think it's okay so if i save a building i can spawn it on other world right?

    Posted in: Suggestions
  • 0

    posted a message on The Ducks!
    Quote from VirtualCrafter»

    I like the general idea but the duck eggs should have their own texture so players won't mistake them for chicken eggs.Maybe they could be bigger.Support :) !


    yeah, that's true whe can make the egg texture more shaded an a little touch of orange that would see nice as you can see in the first picture :)
    Posted in: Suggestions
  • 1

    posted a message on Planes

    i think planes on minecraft it would be really weird :/

    Posted in: Suggestions
  • 0

    posted a message on Sharks!
    Quote from Zundabar»

    Not a very creative idea and doesn't add much other than additional danger in oceans. No support.


    Ideas of my own for sharks:


    Drops - shark skin 1-3, shark teeth 8-12, shark fin 0-1 (uncommon drop).


    Shark skin would be used for a new set of armour designed for use underwater, each piece would slightly increase the user's swim speed and the quality of the armour would be slightly better than that of leather.


    Shark teeth would act as the heads of a new type of arrow with the recipe requiring 1 tooth and 1 shaft/feather per arrow made. These arrows would have a small chance to negate 50% of the enemy's armour value which means it would ignore more against players with diamond armour than it would iron/gold/leather/chain. These would primarily be PVP arrows with some bossing use.


    Shark fins would be used for shark fin soup, a new food item that would give the player a short duration damage buff along the lines of max strength potions except with a shorter duration. Also designed for PVP as it saves time chugging a potion and eating mid fight by having a 2 in 1 at the cost of rarity and the lower duration.


    Sounds cool this
    Posted in: Suggestions
  • 0

    posted a message on The Ducks!

    Yeah Ducks!

    The ducks will be more diferent than chickens well at first they can fly but the chickens can't do it also they can float on the water normally and they can fly on group very high at the cloud cape as they do on this picture for making a example:


    Also something interesting that it can be added it's what when you're closer of a Duck group you can't go more than 5 blocks of them because they will go flying away from you specially you will need to hunt them whit a Bow and arrow for make it more interesting and funny, in the groups of ducks you can also see baby ducks

    (Closer of a lake theres a probability for a generation of a duck nest, there you can see a nest of ducks and stole duck eggs or see little ducks, if you find adult ducks they will attack you because you're invading the nest.)

    Also if you're killed by a duck you will see a message saying:

    "Player tried to stole eggs" or "Player was Slayed by ducks" this will be so random and you will unlock an Achievement like: "Cuack" "Dead caused for a duck"


    Stats:

    Health: 5 Points

    Attack: 1 hearth

    Drops:

    -Duck egg (they will drop it like chickens) (and like the chicken eggs you can drop it to the floor and theres a probability for spawning a little duck

    -Raw Duck

    -feathers

    Items

    -Cooked Duck (Restores 4 food points)

    -duck soup (Restores 5 food points )


    Spawn:

    They can spawn closer of a sea or lake the spawn will up if they're closer of plains, also theres a probability for spawning on hills too.

    Posted in: Suggestions
  • To post a comment, please or register a new account.