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Good Morning MineCrafters! Welcome to Day... 1625+ of the suggestion
(Name Changed From: OFFICIAL GOLD GOLEM THREAD)
Quote from Sacheverell.Surprisingly solid idea you have there. Not sure how much work it would be for Mojang to program it, but definitely interesting.
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When I found a pyramid it was just too easy to get my 11 gold, 2 emeralds, 3 diamonds, 12 iron, and 9 TNT. there needs to be something more to protect it. Such as "Desert Guardians" AKA "Gold Golems".
Health Points
200 (x100) (Debatable)
Armor 4 ()
-Includes Boss Health Bar
-They do not: Take fall damage, Drown in Water or Burn in fire/Lava
-Slow healing factor so that you can't attack then wait a long time then attack again
-High resistance to ranged attacks
Attack Strength
Melee Strike:
Easy 4 () Medium 6 () Hard 8 ()
Charge Attack:
Easy 7 () Medium 9 () Hard 11 ()
Laser Attack:
Easy 4 ()+ Medium 6 ()+ Hard 9 ()+
(see info below)
Spawn
-In Desert Temples
-Only ONE Gold Golem will spawn in the temple
-If a Gold Guardian generated as part of a Pyramid is killed, another will NOT spawn to take its place.
-The Golem WILL spawn in peaceful, but will stay inactive.
Drops
(5-10)(Why Gold? Because Ancient Egypt used Gold Plating on it's statues))
(3-6)(Why Lapis? EXCELLENT QUESTION! The golem has blue glyphs on it and i like Lapis)
( 1 )( Mob Head. Trophy/Used to create Inanimate Statues) (more info below)
( 1 )("Power Core". An Item Used To Revive The Fallen Boss) (more info below)
(Not so strange to think about now-a-days since the dragon can be re-summoned with a single purpose item)
Experience
50 EXP
(Iron Golems Drop 0)
(Wither Drops 50)
(Dragon Drops 1,200)
Movement
Rather slow unless charging
(more info below)
Does not need to jump to move up 1 block
Behavior
-The golem will stand dormant in the Pyramid like a statue until a player gets within it's line of sight
(10 Blocks), then it will "Wake Up" and attack the player.
(It will also awake if any chests within a 20 block radius are interacted with. Eyes are dark while Inactive)
Once awake, it's awareness of the player will extend 32? blocks.
If the player manages to escape, the Gold Golem will give up the chase and go back to its spawn point (or if target is killed).
It moves slowly, but when it gets close (5-8 blocks Ish?), it will begin its attack pattern:
-Attempting to Melee the player three times, raising it's arms for a moment then brings them down, giving about half a second to react and move away.
-After that, Its jaw will drop, the Eyes Glow Red and it will charge the player, making a low Roar as it attacks. This sprint can only be stopped by a wall (of at LEAST 2m tall) OR if the golem has charged for a distance of 10 blocks, causing a sort of bull fighter effect.
(Anything weaker than blast resistance 30 EXCEPT for sandstone/sandstone variants will be broken on impact. stones/sandstone will show damage cracks but never break from impact.)
-Finally, After it has come to a stop, It will look at the player, after a few seconds will shoot a beam from its mouth in a horizontal line with the player in the midpoint, causing a sort of sweep attack from left to right. (This laser will be able to break the same blockset as the charge attack, igniting any Mob/Player in its path as well as any blocks it comes in contact with. The point of this is to clear out possible barricades the player has built around it, or used to hide.)
-If the player cannot be reached for Melee attacks (Like, being stuck in a hole or a small doorway) The Golem will go strait to using its Charge (To break a wall that's possibly blocking it), Then continue with the Laser.
Gold Golems do not attack random monsters because random monsters don't want to steal treasure. A Gold Golem's primary purpose is to defend Pyramids from raiding players
(But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
(And Because they only target players they cant be used to make mob grinders to get items easier.)
WHY ATTACK PLAYERS?:
Gold Guardians are meant to protect Pyramids from THIEVES (Players) As Iron Golems protect Villagers from zombies.
(And YES, Players are thieving from the pyramid, there is no way to sugar coat it. You tomb raiding player you......)
Gold Guardians do not attack random monsters because random monsters don't want to steal treasure.A Gold Guardian's primary purpose is to defend Pyramids from raiding players (But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
And Because they target players they cant be used to make mob grinders to get items easier.
They do not; Take fall damage, Drown in Water or Burn in fire/Lava
The Guardian Can NOT Be Tamed!
(The Purpose of the Golem is to attack players. NOT RANDOM MONSTERS! If you want that then make IronGolems. Not Going To Debate It.)
Crafting A Statue/Reviving the Boss.
To craft An Inanimate statue place the dropped boss's head onto a T of gold blocks.
To revive, use the "Power Core" on the statue to bring it back to life with a mighty roar and a short "Boot up" time
Here is a Concept model done by
____________________Frequent Comments/Questions____________________________
If you have been to one of these temples. you will see THIS BLOCK all over. It is the reason for the creeper faces and the Lapis bands. There ya have it.
I will not make a poll. This thread has had a number of polls, each having up to a thousand "yes" votes, so I don't find much of a reason to make one.
____________________________!DISCLAIMER!:___________________________
THESE MODELS AND TEXTURES ARE JUST EXAMPLES, GIVEN BY THE COMMUNITY AND MAY NOT BE HOW IT ACTUALLY LOOKS IN VANILLA GAME!
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Thank you for your time and patience!
This topic has grown a lot from the suggestions of the people. and i thank each criticism because it gives me a way to let the idea grow.
SHOW YOUR SUPPORT!
(Copy This Into Your Signature To Show Your Support!^)
POSSIBLE CHANGES?
-A Larger/Alternate Temple Just for the boss? Up To Mojang.
(Open to Suggestions)
Found an error? Something I forgot to change? Tell me! I'll fix the problem!
COMMENTS? QUESTIONS? CONCERNS? POST BELOW!
-Dingo_Winterwolf
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1
Appearance:
Other: Do it like a boss.
Favorite mob? Wolves are okay I guess.
1
This isn't exactly a new discovery, it was an announced feature. Just sayin'
1
Personally, though, I think they should fix the current world generation and ocean-floor generation before they create any more structures.
1
A money-grubbing generic FPS or an action/adventure 3rd person hack, slash, and puzzle game?
Legend of Zelda takes the cake.
1
But methinks one thing needs to be changed. If this spawns as a completely separate mob from both ghasts and wither skeletons, then there should be a special drop for it.
Why not have the wither skeleton head drop %100 from it? This gives it more of an incentive to seek out and kill it, and it means mojang can go all out with the difficulty on this thing, if it always drops something so rare.
1
The only problem I see with this, is if it has the same range as a bow, potions become very OP because you could snipe with harming or other potions. Perhaps giving it 1/4 the range of a bow would fix this?
1
1. Not much reason to go into it.
While there is sometimes treasure, more mobs to fight, and a small chance of getting a new ingot, there is little reason to go in. Possibly add some sort of treasure in the middle of it (guarded by wither boss?), a much higher ore spawn rate (as it is dangerous to mine there), or some powerful (but not massively OP), expensive to make end-game recipes that involve dark ingots.
2.Spreading of the dead biome
As always, one has to assume people will try to use this as a grief tool. If the biome aggressively spread, some troll could lead it towards peoples houses, or towns, and that town would be overrun with mobs, and people would starve because nothing grows. You could fix this either by having dead biomes always surrounded by water/river, touching the surrounding land only in a few places, or by having some sort of item (similar to Terraria's "Purification Powder") that converts dead biome to one of the regular overworld biomes.
Other than that, having aggressively spreading dead biome would encourage the player(s) to work (together) to stop the biome from spreading, which makes for a fun mechanic that causes you to actually care about the surrounding landscape, gives you a continuous goal to work on (Keeping the dead biome under control), and allows for some interesting crafting possibilities.
You have my support.
1
However, something similar, such as the sky islands that were planned but never used, might be seen in a future update, and I hope it is, to complete the "Heaven (currently not implemented) - Earth (over-world) - Limbo (End) - Hell (Nether)" structure.
A Dimension with a bunch of floating islands and a way to traverse the skies? Yes, please.
1
I see where you are coming from here. I too find it annoying that things like coal are affected by fortune, but necessary items like iron and gold aren't. Ok, yeah, I could see this being smoothly integrated into the game without really changing anything except this one problem.
As much as this makes sense, methinks some of the community might oppose it because it changes something that has been constant since iron was introduced into survival. (From the very start.) But besides that one worry, you have my support.
4
Go play single player if it bothers you that much.