I found this a bit outside the spawn area (under 1000 blocks away). This should make someone quite happy
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Mar 1, 2015Posted in: Maps Discussion
You don't lose your items when you die in the Last of Us, do you?
That's the main problem I could see with the upgrades being enchantments. I find that CTM maps tend to be better when they supply, well, SUPPLIES, rather than better weapons or gear that are just in a chest. If you get an iron sword with sharpness 4, it's good, but only until you die and lose it, or it breaks. Then the gameplay that the mapper put in that is balanced around you having the sword is just ruined. If you find a giant iron ore deposit, however, you get iron armor and an iron sword guaranteed for the rest of the map. That's why (I assume) the top map makers like to give the player ridiculous amounts of ore when they give it out. It's like you're upgrading the player with a better tool tier. You can rely on the player having certain things.
I do think it would be cool to see a CTM with keepInventory on by default that uses this system, though. If it's done right
Feb 26, 2015_Mystic_Ninja_ posted a message on [CTM] [Collection] Sketch's Journey of Creation Series ("The Painter" fully released!)Posted in: Maps
You could remove them.
Feb 22, 2015I personally think they should actually implement that feature from the April Fools Day update where if you typed "herobrine" into the chat it would show up as nothing. Same with the /say feature of command blocks.Posted in: Suggestions
Feb 22, 2015Posted in: Maps Discussion
I have to agree with Apollo here. I believe players should be able to play the way the want to and if they decide to "cheat" on a part of the map because they just can't deal with the difficulty it shouldn't be your concern. Most players will still go through your map the way you intended it.
Now if you really need/want to nerf that, no matter the reason, I thing it should be restricted to a particular area and obviously the player should be informed
I also have to agree. Not only does it take away some of the depth that minecraft itself offers, it doesn't allow the map to be accessible to as many players. It takes away a tool that players can use to make the map easier for themselves. Think of it this way. Would you rather someone cheese an area or 2 on your map and really enjoy it, or ragequit because an area is too difficult?
Also, how often do you really use enderpearls in a CTM? I think the only time I've used an enderpearl "cheaply" is the last area of Kaizo Caverns, and even then, it made me feel good because I outsmarted what seemed like an unconquerable room. Other than that, I used them mostly as a last ditch effort to avoid dying and losing all my stuff. Boy, did it feel epic when I fell into the void in Pinnacle Catacombs, but managed to twist around mid fall and throw an enderpearl back to the starting platform and survive.
Don't take away depth from the game. It just makes players not want to play the map.
Feb 20, 2015Posted in: Maps Discussion
Is there anybody out there that can still acknowledge something like Legendary is still a good map despite it's blandness?
And finally, do you think less is better than more in terms of CTM map aesthetics?
Can't really answer the first one, but I do think that a map can be good despite being bland if the gameplay is solid.
As for the last question, aesthetics are a bit like cinnamon, and an area like toast. You put some cinnamon on your toast to spice it up a bit, make it more appealing than just plain gameplay (or toast). If you don't put enough cinnamon on your toast, you won't taste it and there will really be no point in having it. However, if you put too much cinnamon on your toast, the toast will either not taste good anymore, or the toast will get lost under the massive amount of cinnamon you just poured on it. In addition, no matter how much cinnamon you put on your toast, if the toast is burnt it won't taste any good.
And thus ends my cinnamon and toast analogy.
EDIT: Also, it's more important that an area has a certain theme to it, and that is has character. I was playing a map in which one area was literally a giant cave made of sandstone that went almost straight down. Despite being bland, it felt fun because all the spawners were skele spawners. This gave the area character, made it stand out from the other areas. Also, there were 2 giant stone stalactites on the roof, which added additional character. It was something new, and was a standout characteristic of the area. There was tension created by the skeletons and the fact that there were no lights until you got to the bottom and saw a path into the next area. An area doesn't need fancy aesthetics to feel good.
Feb 18, 2015Posted in: Maps Discussion
Well CTMs are basically all about aesthetics these days anyway.
Feb 11, 2015_Mystic_Ninja_ posted a message on Is Minecraft becoming a childrens game? [Please read whole topic for full understanding]Posted in: Discussion
And why exactly does this matter? The point of the OP was to inform people that Minecraft's demographic is gaining a large audience among younger people. Not to spawn a debate about whether kids can act smart and reliable or not.
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Mar 9, 2015iRockennoob posted a message on Why are so many people complaining about the terrain?Posted in: Discussion
PLEASE READ!I agree with MasterCaver, not being a fan of Math and Equations, I do agree I don't want to climb over a 8,800 meter mountain, i'd be crazy and I wouldn't wanna build a 10000000 meter mansion anyway, it's too much space. (No offence to the awesome builder's out there.)
Besides, if they'd expand the terrain they'd have to expand the world limit, to.
You can only go to about +/- 30,000,000 x/z of your world, and you spawn right in the middle of it.
That's probably too much work for Mircosoft and Mojang.
Besides, if you also went down a 11,000 meter ocean, you couldnt'even explore half of it since your limit of bubbles of air.
You'd need high-tech-diamond-armor-gear-of-water-bubble-diamond-potions-air-bubble_3000--- and stuff to even explore a tiny bit of it, the oceans are fine but the river's need to be bigger.
Mar 9, 2015iRockennoob posted a message on Why are so many people complaining about the terrain?For me? Not the terrain, just the biomes. I don't know! I'm just not very used to the new biomes and I haven't been sticking with them lately, I haven't played Minecraft in a while, and they just fly at me and leave me to work with them. That's why I love Extreme Hill Biomes, Oak Tree Forests, Plains (sorta), and Jungles.Posted in: Discussion
Mostly, Extreme hills, they have a lot of arches and a lot of thing's for me to work with while building.
The Terrain on the other hand, they just need to have more vareity.
Same as _Mystic_Ninja, a lot of people, first joined in the Beta times, we're it looked beautiful for the pixel-bright terrain at the time.
Not playing in Beta, but seeing youtube videos it actaully looked nice. I joined sometime we're swamps we're introduced and near before the Halloween Update.
Feb 25, 2015Well one kid in China cut off his hand to curb his internet addiction. I doubt you want to resort to such extreme measures though. Truth be told it is all about willpower. I quit drinking around Christmas, and have had several beers sitting around ever since begging me to drink them. It all comes down to how much you want it. Do you REALLY want to play without cheats that much? Or would you rather play around in Creative and maybe use some command blocks? There is no shame in playing in Creative mode, despite what a lot of Survival purists would tell you. This game was originally about building nice things in Creative, survival was only implemented later as an afterthought. People have become successful youtubers and made a lot of money just building nice things in Creative. I've had people personally attack me for using Creative mode to build things on a server, after the server owner himself told me to do it. The server owner even turned around and took the side of those people. Do I feel any shame in using Creative to build awesome things? No! I am proud of my work, and anyone who tries to take that away from me is nothing more than a jealous loser.Posted in: Discussion
Feb 24, 2015WuHsin posted a message on What is the Average Age of a Minecraft Player? PollMost Minecraft players I encounter are either 10, or have the maturity of a 10 year old.Posted in: Discussion
Feb 22, 2015It really annoys/frustrates/angers me when I stumble across a really ugly or plain looking house. Like say a small box house made out of polished granite with dark oak slabs on top of it for a roof. Or a dirt house. Or a hole in the ground. To me this game is ultimately about building, the first thing I did when I discovered this game was start working on a castle. Yet I see a lot of players who don't want to put any effort at all into building nice things. It's somewhat forgivable if it's their first day playing Minecraft or if they're like 8 years old. But what makes me want to go on a rampage is when players MY AGE, in their late twenties, who have played Minecraft since CLOSED BETA are living in 4x4 dirt houses and bragging about pointless things such as achievements or finding diamonds. These kinds of players destroy more than they build, their structures taint nearly every world's beauty, and no one ever calls them out on it or expects them to do better, because this is a "sandbox" game which is apparently the go-to excuse for lazy and unskilled people who don't want to build nice things and enrich the world.Posted in: Discussion
Feb 17, 2015Technically, the iron sword is slightly stronger.Posted in: Discussion
Functionally, it will take you the same number of hits to kill any mob/player except for a player or skeleton in diamond armor or a zombie in iron or diamond armor, so the diamond sword is better as the durability difference is something you'll actually notice.
Feb 16, 2015IronGolem001 posted a message on What are some stupid ban/kick/jail reasons you have seen or experienced?I got banned by saying 21Posted in: Discussion
The admin said:
I said 21
He banned me saying YOU STOOPID!
Jan 27, 2015if you need help creating a server look no further, I got what you need right here.Posted in: Maps Discussion
Go to this link
and then you don't have to read everything unless you want to create a server manually but (nobody wants to do that right?)
and keep scrolling down until you pass Mac OSX instruction and u find something that says
Pre-Made Server Configuration
then there is something where it says vanilla server and craftbukkit server.
craftbukkit is where you add custom plugins and things like that.
vanilla server is just survival and creative. You choose what you want.
you just download it.
Heres a tutorial for windows
And here one for mac
Just skip to where they actually start the server up.
Hope this helped and I hope you give me the IP for your minecraft server!!
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