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    posted a message on ::: Fantasee SMP - Just Plain Ol' Survival :::
    I found this a bit outside the spawn area (under 1000 blocks away). This should make someone quite happy :D



    Posted in: PC Servers
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from WittyWhiscash»

    You don't lose your items when you die in the Last of Us, do you?
    That's the main problem I could see with the upgrades being enchantments. I find that CTM maps tend to be better when they supply, well, SUPPLIES, rather than better weapons or gear that are just in a chest. If you get an iron sword with sharpness 4, it's good, but only until you die and lose it, or it breaks. Then the gameplay that the mapper put in that is balanced around you having the sword is just ruined. If you find a giant iron ore deposit, however, you get iron armor and an iron sword guaranteed for the rest of the map. That's why (I assume) the top map makers like to give the player ridiculous amounts of ore when they give it out. It's like you're upgrading the player with a better tool tier. You can rely on the player having certain things.

    I do think it would be cool to see a CTM with keepInventory on by default that uses this system, though. If it's done right :D
    Posted in: Maps Discussion
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    posted a message on [CTM] [Collection] Sketch's Journey of Creation Series ("The Painter" fully released!)
    Quote from The_Sketch»
    @Garfield2436: I'll look into that issue with the ghasts, but at the moment I can't think of any good solutions. If I think of something viable I may make an attempt to fix it.

    You could remove them.
    Posted in: Maps
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    posted a message on Stop doing "-Removed Herobrine"
    I personally think they should actually implement that feature from the April Fools Day update where if you typed "herobrine" into the chat it would show up as nothing. Same with the /say feature of command blocks.
    Posted in: Suggestions
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Crazy_Clamp»

    I have to agree with Apollo here. I believe players should be able to play the way the want to and if they decide to "cheat" on a part of the map because they just can't deal with the difficulty it shouldn't be your concern. Most players will still go through your map the way you intended it.
    Now if you really need/want to nerf that, no matter the reason, I thing it should be restricted to a particular area and obviously the player should be informed ^_^

    I also have to agree. Not only does it take away some of the depth that minecraft itself offers, it doesn't allow the map to be accessible to as many players. It takes away a tool that players can use to make the map easier for themselves. Think of it this way. Would you rather someone cheese an area or 2 on your map and really enjoy it, or ragequit because an area is too difficult?

    Also, how often do you really use enderpearls in a CTM? I think the only time I've used an enderpearl "cheaply" is the last area of Kaizo Caverns, and even then, it made me feel good because I outsmarted what seemed like an unconquerable room. Other than that, I used them mostly as a last ditch effort to avoid dying and losing all my stuff. Boy, did it feel epic when I fell into the void in Pinnacle Catacombs, but managed to twist around mid fall and throw an enderpearl back to the starting platform and survive.

    Don't take away depth from the game. It just makes players not want to play the map.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Community Question: Does anyone remember the days when aesthetics didn't matter so much in CTM maps?
    Is there anybody out there that can still acknowledge something like Legendary is still a good map despite it's blandness?
    And finally, do you think less is better than more in terms of CTM map aesthetics?

    Can't really answer the first one, but I do think that a map can be good despite being bland if the gameplay is solid.

    As for the last question, aesthetics are a bit like cinnamon, and an area like toast. You put some cinnamon on your toast to spice it up a bit, make it more appealing than just plain gameplay (or toast). If you don't put enough cinnamon on your toast, you won't taste it and there will really be no point in having it. However, if you put too much cinnamon on your toast, the toast will either not taste good anymore, or the toast will get lost under the massive amount of cinnamon you just poured on it. In addition, no matter how much cinnamon you put on your toast, if the toast is burnt it won't taste any good.

    And thus ends my cinnamon and toast analogy.

    EDIT: Also, it's more important that an area has a certain theme to it, and that is has character. I was playing a map in which one area was literally a giant cave made of sandstone that went almost straight down. Despite being bland, it felt fun because all the spawners were skele spawners. This gave the area character, made it stand out from the other areas. Also, there were 2 giant stone stalactites on the roof, which added additional character. It was something new, and was a standout characteristic of the area. There was tension created by the skeletons and the fact that there were no lights until you got to the bottom and saw a path into the next area. An area doesn't need fancy aesthetics to feel good.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Ucenna»
    From a practically standpoint the only benefit is speed. It's nice to grab an enchanted sword from an armor stand in the middle of a fight, rather than having to speed search a chess.
    As an asthetic it looks great though.

    Well CTMs are basically all about aesthetics these days anyway.
    Posted in: Maps Discussion
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    posted a message on The Masked Villain
    Darn it, not again! That's the 53rd time I've woken up with no memory of who I am, captured by a mad scientist/villain/insert antagonist here!
    Posted in: Maps
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    posted a message on X905 - The Newest Form of Parkour!
    First, no pics no clicks.

    Second, this doesn't sound like parkour with a twist. It sounds like parkour straightened out ;)
    Posted in: Maps
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    posted a message on Is Minecraft becoming a childrens game? [Please read whole topic for full understanding]
    Quote from echonite»

    Yes... yes I am...

    But to be fair, he basically implied he is on the same level as I or anyone else older than he, so I am arguing as such. If he doesn't like it, then that only serves to prove the point that he is not on par with those older than he.

    And why exactly does this matter? The point of the OP was to inform people that Minecraft's demographic is gaining a large audience among younger people. Not to spawn a debate about whether kids can act smart and reliable or not.
    Posted in: Discussion
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