But for what purpose? You can't manipulate those slots without opening the inventory so knowing what's in them doesn't help.
You could probably do this with a module. Why would you want to though?
You can monitor the survival inventory as a whole and fire up other macros based on it's conditions. WIth a mod of this kind and scale, "why would you want to" seems to be an incorrect question for me.
Also, speaking of modules, I couldn't seem to find any docummentation on them. Where should I look for it?
There are creations other than fan art, literature, videos and such. As for now, there's no place to upload them.
Example - fan games. Right now I'm working on yet another Minecraft 2D, but with a goal to get the most minecrafty feel possible outside of minecraft. And trust me, it's coming out pretty well. But I have no place to showcase it.
...not just charge in and spam click. now you will have to choose wisely of what you use!!
Oddly enough, I usually chose attacks wisely and plan every action I do in PvP. And always win the ones that "charge in and spam click". Even wreck peeps with good armor and ranged weapons.
Seems like all of you ignored the fact that this is a mod for the one of the earliest freeken versions of Minecraft available at the moment and how amazing it's done and just blamed the author for mistakenly calling it RubyDung. Are you ok, people?
I have downloaded and uncompressed Multicraft. When I started start.bat, there was an error.
Multicraft 1.8.2 - Minecraft Server Manager Daemon
Loading configuration from d:\Anton\Multicraft\multicraft\multicraft.conf
Traceback (most recent call last):
File "<string>", line 760, in <module>
File "<string>", line 198, in __init__
File "c:\Python27\multicraft_src\daemon\pyinstaller\build\pyi.win32\multicraft
\out00-PYZ.pyz\replacements", line 84, in expanduser
File "c:\Python27\multicraft_src\daemon\pyinstaller\build\pyi.win32\multicraft
\out00-PYZ.pyz\replacements", line 30, in callfunc
File "c:\Python27\multicraft_src\daemon\pyinstaller\build\pyi.win32\multicraft
\out00-PYZ.pyz\ntpath", line 301, in expanduser
UnicodeDecodeError: 'ascii' codec can't decode byte 0xcd in position 9: ordinal
not in range(128)
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You can monitor the survival inventory as a whole and fire up other macros based on it's conditions. WIth a mod of this kind and scale, "why would you want to" seems to be an incorrect question for me.
Also, speaking of modules, I couldn't seem to find any docummentation on them. Where should I look for it?
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But read only? For GETSLOT and GETSLOTITEM, for example.
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Is there a way to bypass this? So the commands will address the entire survival inventory while you are in game?
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There are creations other than fan art, literature, videos and such. As for now, there's no place to upload them.
Example - fan games. Right now I'm working on yet another Minecraft 2D, but with a goal to get the most minecrafty feel possible outside of minecraft. And trust me, it's coming out pretty well. But I have no place to showcase it.
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Oddly enough, I usually chose attacks wisely and plan every action I do in PvP. And always win the ones that "charge in and spam click". Even wreck peeps with good armor and ranged weapons.
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I need to /execute everything that has the same X coordinate as an armor stand. What is hard to understand here?
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Well, I need to /execute all of the entities that are on the same X as the armor stand that is being /executed
Any good ways to do so? I see a 2-layer /execute aldeady.
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Seems like all of you ignored the fact that this is a mod for the one of the earliest freeken versions of Minecraft available at the moment and how amazing it's done and just blamed the author for mistakenly calling it RubyDung. Are you ok, people?
Also, bump. People have to see this masterpiece.
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P.S. Sorry , i'm bad speaking english