Quote from Darkjuggalo2000»That was not my implication. Your mind set was that we don't know for sure whether Microsoft was going to come in here and make any drastic changes or make the game worse off with either a pay per play system/micro transactions or anything to that extent. My implication to the previous comment was simply that with Mojang's current business model, Microsoft only stands to make millions from this acquisition. The only way they will make profit from a 2 Billion dollar acquisition is by making drastic changes that make them money.
And with that being said... Yes the community is worried.
Well, going right out and calling me naive and such can easily be misinterpreted and such, so sorry I didn't really understand what you were trying to say at all, I just didn't really see how what you were apparently implying could be noticed at all. I honestly don't know what Microsoft could really have planned here for Minecraft, and I'm fairly certain that anyone outside of the deal doesn't know what's planned either, I'm just going to relax and see where this goes. Either way, I don't mind the community being worried, I can see why, we're essentially going from the parent/indie company of Mojang here to big bad Microsoft. I just think the community needs to relax and stop spamming the word "no" all over the internet and aimlessly flipping out over a possible change in ownership.
It'd just be a nice change in pace to see more of the MC community just chill out, rather than just aimlessly bashing a company before the deal even happens, assuming it that Mojang and Microsoft both go through with it.
2
Well, maybe it's because Minecraft hasn't really finished "evolving" yet. There have been various updates adding a couple things here and there, but not really much to qualify as anything significant in the way of evolution. I enjoy Minecraft early on in the game, when you have to try to find a staple food source, get yourself some stone tools, and fight mobs that are kinda challenging.
However, the difficulty is the first thing to be thrown out the window, as diamond armor, enchants, potions, etc. remove any potential challenge that may have existed. The game is nice, and the beginning is fun, but the mid/endgame isn't really developed enough to still be fun. Many people often complained that certain suggestions made the game too easy, or that certain weapons (such as muskets/crossbows) would be overpowered, yet the game isn't really hard in the first place.
The problem for me is that once you have diamonds...Scratch that, once you have a dirt hut and a food source, you can't die. Mobs never try to break in, and aren't even that tough either, not like there are even that many of them anyway. The last time I played Minecraft I had diamonds within an hour, with a solid farm and a simple shelter set up as well, instantly lost interest already.Quite a ways back, I used to check the forums frequently just to see if there was an update, and the potentially amazing things it brought. I was disappointed far more than I wish I had been. The combat is ridiculously boring, there are only two weapon types that appear the exact same (aside from colors), armor looks the exact same, etc. Sure you can still build, but I just don't even feel motivated at that point, it isn't necessary, and I don't feel like putting huge amounts of time into a structure that I don't even need to build.
On the outside, the game seems like a huge, never ending world with adventure and fun around every corner. What it turns out to be is absurdly boring mining, simple combat mechanics, and structures that appear the exact same as the last one you found. I definitely got my money's worth though, but just wish it had grown more than it has.
(To think I didn't even feel like commenting at first, but made all this. To clarify any potential issues, I do still think the game is good. However, it has the potential to be so much better than just good, but I won't be checking back too often if that ends up happening soon. MP is still decent if I actually feel like getting on Minecraft [(not PvP, just like hanging with friends and building a small town]).
1
I'm glad you agree, but went way more in depth than I had, and really went in depth on what really could (and should?) have been improved by now. I also had noticed the other day that in 2011, I had bought both Minecraft (May 27, 2011, for about $26) and Terraria (Aug 8, 2011, for about $10), and I really still haven't been playing Minecraft at all, whereas Terraria I played till about 3 this morning.
As you had ended your statements there, without mods it really is kinda dead for me. The only things I've done with it in the past few months were launching and seeing if the updates really had any major impact, giving one server a friend recommended a try, and playing a little modded MC via the Technic Launcher. It truly was a magical item if you merely looked at just the cover of this book, infinite sandbox, so much to explore, etc. But once you delve into said book, the lasting appeal isn't there unless others alter and add content to the book.
0
I'm not trolling, so just going to start off with that one. If you really want coarse dirt, there is a simple crafting recipe that even essentially creates double the dirt you put into it (2 gravel + 2 dirt = 4 coarse dirt). Also if you need to remove the farmland for building, just building on top would easily revert it to dirt, not to mention removing the water will also allow it to dry out and revert to dirt on its own as well.
Imagine it this way, picking up dirt on your own and crafting it seems a bit time consuming for you I guess, so that's why this is here right? People that want smooth stone, stone bricks, etc. have to mine cobble and then smelt it. Otherwise you could get a silk touch pick, but that has better applications than using it on such a material.
However, I'll give you this, it is a fairly unique idea, it just doesn't have many major applications really in the long run (plus it would eliminate one of gravel's major uses beyond basically being a flint source for arrows and such).
2
In the end though, it basically comes down to opinion, and what you feel like you'd be more into. For the price and when I got it, I'd say I got my money's worth for the game. Also worth noting is that the base game seems to have fairly limited content, and is more-so kept alive by the community's contributions of maps, mods, servers, etc. If you prefer to have a base-game that's completely great on it's own, then this game won't be lasting quite as long appeal-wise
0
(P.S. Pharmland and Phortune are spelled with an F, sorry that just kinda bothered me ^_^)
0
0
If you're doing like a series of videos or something, maybe just a short thing at the beginning would be best (such as just to help introduce the game you're doing, say a 2 second long Skyrim intro, with Skyrim music or something.) But the intro should really be relevant though, not just a random intro showing your name and Minecraft character or whatever for 5 seconds at the start of every single video, that could become tedious to deal with.
1
Literally just came up with that one, so don't kill me for being original xD
0
I haven't seen that in any villages/towns/houses I've ever set up, maybe the light level was just a tad bit too low in one spot or something. Either way, I've already made my point of their behavior right up there. (Also it isn't just spawned by villagers, players have a use for them as well. Odds are Mojang intended for them to keep everything safe, it didn't work as creepers attack first, etc etc etc).
0
Well if I have to choose my poison, probably 1. Odds are they had come up with the idea, took the time to put it into the game, and maybe decided to let the community test the new idea at the same time as them, get all possible feedback from both parties at the same time. It honestly seems like an excellent idea, Iron Golems keep bases/towns clear of any potential threats in sight. Unfortunately, it isn't working and the community is expressing that (albeit a bit... strangely by others, seriously, calling Notch our savior is a bit drastic). Odds are they'll change it seeing the distaste from the community, and maybe even from their own testing group/party as it could be annoying for them as well. The main issue seems to be that creepers are just exploding on Golems, correct? If so, maybe Mojang will simply change it to allow Golems to make the first strike (without creepers even being able to attack first), effectively removing the threat completely. Either that, or just make them passive towards creepers again, both would most likely prevent damage from being done my creepers and Golems.
(Also don't worry about coming off as rude, I prefer someone to actually be rational more than anything else, as I also have no intention of being rude. However some posts/threads just drive me up the wall with their ridiculousness...)
Yes, Mojang definitely wants to be hostile towards the community and drive its members away, perfectly logical. But really, if you're going to hang out and fix things, does lighting up the village and setting up a nice wall/fence come into mind? If so, then that should probably keep potential threats at bay, but I could be wrong I suppose. Also why Mojang could have changed this is that creepers are a huge nuisance for the player to deal with, especially with the holes they leave behind all the time. So if Iron Golems could perhaps just instantly kill them, they wouldn't even be a problem, unfortunately creepers can attack first and do the damage anyway.
0
You seem to have assumed that I want everyone to be silent, and this is all good except for farms, which isn't true, as I actually did address that this change to the Iron Golem does more than just break farms, Mojang clearly wanted them to do one thing differently, which was attack creepers (as clearly stated in the change log). Instead damage is done to the world and cause more harm than the previous behavior would have created. I also never, at any point, said it was a bug or 'accidental' change. Also I never said it wasn't a good idea to voice our opinions, but when part of the thread is random comments and assumption that Mojang wants to mess with the community and randomly claiming for 'everyone' that Notch is our savior and we need him.
It is perfectly logical to express opinions about changes, it helps to provide a bit of balance and liking toward changes to the game through the snapshot system. However, a fair amount of the community (well, mostly those who are louder than others who are satisfied/neutral with the change) decides instead of contributing positively and assessing how things were before and after the change, they just take it upon themselves to act ridiculous and contribute little by comparison to others (for example, the complaints/threads that Jeb is only bringing the game down).
Edit: Also just a random side note about villages being turned into "explody-fun-land", I barely ever see Iron Golems spawn naturally, much less build them myself. It just seems easier to light it up and put up a wall of some sort, rather than just leave it up to the AI to protect the villages with my precious iron spent already.
0
Before the snapshot: Iron Golems kill everything BUT creepers, thus leaving you to deal with them or probably just have them sneak up behind you and explode. No damage done really unless you can't kill them quickly/effectively on your own.
After the snapshot: Iron Golems kill everything, but can't do it effectively and the world suffers a bit more damage. Oh no, now our disk farms and iron farms and other stupid farms are broken, let's just keep getting angry because the community as a whole can't ever be happy with any changes made to the game!
I'm fairly certain that Mojang doesn't mean any major harm to come from these changes, and it is still a SNAPSHOT after all, so not like it's permanent or anything.
0
Well there's obviously a reason you're hearing it several times (I'd certainly hope you would have heard it more than once...), but you can look at it however you wish. Still isn't exactly any less of a ridiculous amount of money to spend for one game, which you essentially already have. I personally look at it similarly, but save myself the effort of valuing my time enjoying something in relation to money. For example, I enjoyed Minecraft when I was into it way back when, but not so much now. $20 wasn't a wallet breaker or anything, so I'd say it was a solid purchase. But there's really no way I'd buy it again, I already own it.
However, it is your money, and if you really think it's worth spending so much just for the one game, then go hard, it is yours after all and we've two different people with different mindsets, although I'd still say just get the PC version (I personally love having my own unique skin for free, any texture pack at my very wish, and the mouse and keyboard setup makes game play very comfortable by comparison for a lesser price, just for arguments sake here).
0
As for anyone else arguing over the length of Halo 3's campaign and other nonsense, quiet down and answer the guy's question or leave (I personally enjoyed it, as did the friends I played it with. We've gone back a few times and played it in the past, still a decent time. Halo campaigns are really the only one's we've ever enjoyed and went back for).
In relation to the other console arguments, I've got an Xbox One and I see nothing wrong with it. Only reasons to not get it that a bunch of my friends had put up were that their friends were already getting it, the specs were 'better' (not like I see a difference between 720p or 1080p to justify a console purchase) (also played Destiny on my 360 and One when that was possible, it looked amazing and don't even think a new console just for better graphics or whatever were necessary), and that was it. Most went over to PS4 just because a few of their friends were already doing it, and one way or another, good riddance (kinda). They are a bit annoying as it is, and wouldn't necessarily contribute positively to the community anyway.
1
My responses are in bold, have a good day/night everyone else.