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Member for 6 years, 2 months, and 15 days
Last active Wed, Mar, 25 2020 12:02:08
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Nov 15, 2019Change Log Version 0.4:Posted in: WIP Resource Pack
- all logs & stripped logs
- all leaves
- all saplings
- all planks
- slight tweak to cobblestone
- polished andesite
- polished diorite
- polished granite
- smooth stone
- smooth stone slab
- chiseled stone brick
- cactus (based on a columnar cactus)
- sugar cane
- changed coal block
- magma block
- all signs
If you'd like to see another mirror such as Google Drive or something let me know.
Oct 19, 2019Posted in: WIP Resource Pack
- bow sounds
- crossbow firing sound
- moon phases
- snow (from old pack will redo it probably)
- quartz ore
- end stone
- end stone bricks
- nether bricks
- red nether bricks
- soul sand
- lava still
- lava flowing
- water still (I hate it, but shaders hide this)
- water flowing (I hate it, but shaders hide this)
I think that is all I did, I've been super busy and might have missed something.
Sep 29, 2019Posted in: Resource Pack Help
I think it is Depth of Field. DoF will cause things to blur that you are not directly looking at. Looks cool for screenshots and cinematics, but I wouldn't play with it on. Also, don't forget to adjust your POM Quality size to match the texture size of the Realistico pack you are using. You can also tweak the POM Depth a bit as well to make it less extreme. As for bloom, it's hit or miss but it can give an overly foggy look a lot of the times, doesn't really blur though.
Any reason why you must use BSL? Other shaders can do pretty much the same things, Continuum, SEUS, Sildur's, etc... all good.
Sep 19, 2019Posted in: PC Servers
Zombie villagers have a 5% chance to spawn in place of a regular zombie and can also spawn if a zombie kills a regular villager, depending on the difficulty level. (0% on Easy, 50% on Normal, and 100% on Hard)
What type of server is it?
There is a plugin that I use on mine that allows you to set the rate, as they can be exploited like this making it pretty easy to cheese the trades.
If you decide to use this, look for ZombieVillagerTransformChance in the config.
Feb 24, 2016Posted in: WIP Resource Pack
I finally took the time to get a 64x version, it should be exactly the same just a lower resolution. So if you couldn't run 128x, this is for you folks
Here is a quick comparison of them. Full size image.
64x is version 0.3 but is the same as the 128x version 0.3.1.
128x v0.3.1 Changes
- replaced sun with a proper round sun
- removed a handful of default textures that got left in by accident
- resized a texture found in the GUI to a smaller size since it is a solid color, not sure if that would have much impact on performance though
Also modified the original post a bit, will eventually make some more changes to it.
That pretty much sums it up
One more thing, dropping 1.9 versions unless requested. It's a simple change to the pack.mcmeta for this though.
Jan 7, 2016Posted in: WIP Resource Pack
Sorry for the lack of updates, I have sort of put this project on the side and only working on it randomly when I feel like it. So, here is the most current version, v0.3.
- Cobblestone & Mossy Cobblestone
- Wood Trapdoor
- Red & Brown Mushrooms
- The GUI is currently just a flat basic GUI, I might work on it next.
- A comical sun for now, it will be changed.
- I might have done more, but it's been a while and I did not keep track of changes.
Sep 11, 2015Posted in: WIP Resource Pack
Thank you for the feedback. I have mixed feelings about the ores, can't decide which route to go with them. The new coal however is very hard to spot, the CTM cracked stone textures makes it blend in rather well. I am thinking about pulling the cracked stones out to help with that, and might just redo the ores while at it. Thank you
I know it's been a while since I last updated, but I have been sidetracked a bit. So, while I am here, here are some of the things I have been playing around with.
- Bed models and retexture
- Making and texturing random things to practice and learn more with the 3D models
- Wooden, Stone, Iron, Gold, and Diamond sword textures
- Various GUI textures
I have a handful of things I'd like to get done before releasing an update. Depending on what all is going on, I might be able to do that sooner.
Sep 11, 2015Posted in: WIP Mods
Minecraft: Life Expanded is a mod where life is expanded to its limits adding humans, animals, bosses making Minecraft feel more real and also having fun you can fight rare bosses, have pets, use animals for resources, start a family but most importantly survive.
• animals, birds, fish, dogs, bears, big cats, reptiles, and more
• humans that you can marry and start a family with maybe a city system
• bosses fight rare bosses that can be summoned or found, get rare drops from them
• misc new items, go from stone age to advanced weapons and technology, new biomes, new blocks, new systems
- Acropora cytherea gametes
- Agaricia agaricites gametes
- Bone cutter
- Boulder Brain Coral gametes
- Favites abdita gametes
- Great star coral gametes
- Hand trowel
- Lettuce coral gametes
- Marine biologist handbook
- Nether coral gametes
- Pillar coral gametes
- Tissue scissors
- Bait & Lures
- Beetle grub
- Fishing fly black
- Fishing fly blue
- Fishing fly brown
- Fishing fly cyan
- Fishing fly green
- Fishing fly grey
- Fishing fly light blue
- Fishing fly light grey
- Fishing fly lime
- Fishing fly magenta
- Fishing fly orange
- Fishing fly pink
- Fishing fly purple
- Fishing fly red
- Fishing fly white
- Fishing fly yellow
- Fishing spoon black
- Fishing spoon blue
- Fishing spoon brown
- Fishing spoon cyan
- Fishing spoon green
- Fishing spoon grey
- Fishing spoon light blue
- Fishing spoon light grey
- Fishing spoon lime
- Fishing spoon magenta
- Fishing spoon orange
- Fishing spoon pink
- Fishing spoon purple
- Fishing spoon red
- Fishing spoon white
- Fishing spoon yellow
- Catchable Fish
- Asian arowana
- Australian lungfish
- Brown Trout
- Fairy cichlid
- Giant snakehead
- Nile perch
- White Catfish
- Red Bellied Piranha
- Redear Sunfish
- Redtail catfish
- Mob drops
- Piranha tooth
- Shark tooth
- Capuchin skin
- Monkey skin
- Elephant meat raw
- Elephant meat steak
- Giraffe meat raw
- Giraffe meat steak
- Hippo meat raw
- Hippo meat steak
- Antelope meat raw
- Antelope meat steak
- Seafood soup
- Mussel cooked
- Mussel raw
- Capybara meat raw
- Capybara meat steak
- Dried fish
Note: As this is a work in progress, all models, all textures, all items, all planned features, and all team members are subject to change.
Aug 11, 2015Posted in: WIP Resource Pack
- Podzol side
- Snow Dirt side
- Grass Side
- Stone Bricks (CTM)
- Mossy Stone Bricks (CTM)
- Cracked Stone Bricks (CTM)
- Chiseled Stone Bricks
- Stone Slab
- Nether Bricks (CTM)
- Mossy Cobblestone
- Coal Ore
- Diamond Ore
- Emerald Ore
- Gold Ore
- Iron Ore
- Lapis Ore
- Redstone Ore
- Quartz Ore
- Sea Lantern
- New pack.png
Here are some of the updated textures.
Aug 8, 2015Posted in: WIP Resource Pack
Tbh I personally prefer the old darker stone bricks. They looked much more sinister and I could imagine myself building lots of dungeons, sewers, and evil fortresses out of them. They also worked really well with the iron bars.
I feel like the new ones are much too light, just my opinion of course
Thanks for sharing your thoughts. I've been playing a little lately with the new ones and I have to agree, they seem too light. Going to play around and see how the new ones look darkened.
I plan to have an update released sometime soon, within the next couple of days.
Aug 3, 2015Posted in: WIP Resource Pack
Worked on the new Stone Brick texture yesterday. Got the base stone bricks and a couple of base cracked stone bricks pictured below. Will add some CTM variations later down the road.
Netherbrick on left, the old design for stone bricks, but a dark blue color. On the right is the old mossy stone bricks, once again, old pattern but with moss.
What do you think?
Aug 1, 2015Posted in: WIP Resource Pack
Thank you hope you like it.
**CURRENT STATUS & PLANS**
I am currently working on replacements for the stone brick, mossy stone brick, cracked stone brick, and chiseled stone brick. They are too grey looking and square I think. Oh, and nether brick will also be a recolored version of the new stone brick like it was before.
I also am planning to redo the cobble stones after the bricks. Maybe all the wood planks as well.
After I am happy with those, I will begin trying to bring in 3d models to replace a handful of things like the bed, bookshelf (got an idea for it not sure how it will look yet), crafting table, iron bars, iron door, reeds, and maybe glowstone.
Jul 30, 2015Posted in: WIP Resource Pack
- Showcase shot
- Various biomes screenshots
- Various blocks/items screenshots
- Download links updated
- Credits & Thanks
Here is the various blocks/items, should be larger than shown in first post.
Jul 27, 2015Posted in: WIP Resource Pack
My goal with Kingdom of Awe is aiming to immerse the player more into the game than one might experience with the default resource pack. There are many ways and things I would like to try and use to do this.
To be able to pull off all of these would be great. Theme wise I’d like to stick with photorealistic, medieval, and RPG inspired. I do not really follow any order while working on textures, so expect some jumping around. I also work on this at random.
- Higher resolution textures that are photorealistic or as close to seeming real as possible.
- Replacing objects that should be 3D and not the typical “X” flat plane images.
- A GUI that is good looking, but does not distract the player.
- Altering game sounds to match the look and feel of the game.
- Higher use of random textures especially for vegetation.
Credits & Thanks
I would like to thank you to those who have downloaded the Kingdom of Awe resource pack. I hope you like what you have seen. All feedback is welcomed, hate it or love it.
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