• 12

    posted a message on [CTM] Gunter's Legend of Uncertainty Series (Mislaid Grotto Has Been Realised)
    :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red:

    Welcome to Legend of Uncertainty CTM map series!

    :Red: Legend of Uncertainty:

    - Starwind (CTM)
    - Lord's Realm (Mini-CTM)
    - Mislaid Grotto (Mini-CTM)

    :Red: Legend of Uncertainty I: Starwind (CTM)

    That map actually in development, so don't ask for realise date.

    More Screenshots:

    :Red: Legend of Uncertainty Mini I: Lord's Realm (Mini-CTM)

    Minecraft Version: 1.8.9
    Difficulty: 6.5/10
    Style: Linear-Branching
    Objectives: 3 (Necessarily)
    Duration: 6 - 10 hours
    Map Version: 2.1

    Download: Legend of Uncertainty Mini I: Lord's Realm (for 1.8.9)


    More Screenshots:


    -Deleted random red wool in green wool dungeon.

    -Fixed Spider Jockeys mobs.
    -Added Gunter's Potion.
    -Improved mechanism.
    -Replaced Lapis to Coal ore in Monument Cavern.
    -Added some Lapis ore in Green Wool Area.
    -Some tweaks in Spawn.
    -Some tweaks in Green wool.
    -Some tweaks in Red wool.
    -Trimmed Vines.
    -Fixed Loot.
    -Added Item for Keksmonster.
    -Cleaned Vines in Blue wool.

    -Biome in Telepotation Hub fixed.
    -Added Lapis ores in monument.
    -Added ender chest in Intersection I.
    -Enchantment Table in green wool.
    -Added more coal in Chilled refuge.
    -Added thanks from beta.
    -Added Changelog.

    -Axes from Eclipsing Commanders not drop anymore.

    -Fixed Blue wool boss.
    -Some tweaks.

    -Mechanism is glowed.
    -Fixed trap.

    -Loot and spawners placed from scratch. More balanced.
    -Fixed axe on Eclipsing Commander spawner.
    -Leaves and Glass not drops from mobs anymore.
    -Fixed some loot.
    -Traps made from scratch.
    -Made more traps.
    -Fixed Mechanism.
    -Fixed Wool Mechanism.
    -Fixed Teleporters in monument.
    -Trimmed vines.
    -Made some tweaks in blue and red wool arenas.
    -A bit changed Intersection I.
    -Some tweaks.

    -Changed silverfish cobblestone blocks to slab cobblestone blocks.

    -Changed TP in spawn.

    -Added more TNT to traps.

    -Map covered by bedrock.
    -Added CD, Elias, Alex items.
    -Fixed traps.
    -Made more traps.
    -TNT was made with 46:1 ID.

    -Less spawners in begin of map.

    -Map realised.


    Cold's LP (Russian)

    LaterNightGamer's LP

    TheLetsfailLP's Speedrun

    :Red: Legend of Uncertainty Mini II: Mislaid Grotto (Mini-CTM)

    Minecraft Version: 1.10.2
    Difficulty: 8.5/10
    Style: Linear-Branching
    Objectives: 3 (Necessarily) - 1 (Extra)
    Duration: 2 - 5 hours
    Map Version: 1.4


    More Screenshots:


    -Testfor of teleporting player, if player escaping arena has been moved.
    -Player teleports to Damov, not to middle of arena anymore, if player trying to escape arena.
    -Fixed the fake woolbox spawning testfor.
    -Added to the fire pattern 4 blazes.
    -All arena has beed protected for not intended fighting.

    -Elder Witch's health increased.
    -Increased Cold's boss regeneration effect.
    -Added item for LaterNightGamer.
    -Boss damaging pattern got instant damage II effect level, than level I.
    -Radius of testfor the player in arena is increased.

    -Made Elder Witch's laser invulnerable until witch's death.
    -Added Elder Witch's message for immune to arrows.
    -Fixed the creeper spawning in boss pattern.
    -Disabled the mob griefing while boss fighting.
    -Enabled spreading of fire while boss fighting.
    -Added extinguishers in Infernal Complex.
    -Changed Damov's message with a creeper pattern.
    -Fixed Aracan to Acaran betatester's nickname in the spawn and item.
    -Tweaks in spawn. Some thanks for blindrunners and more.

    -Elite Lake Archers' bow reduced from punch II to punch I.
    -Deleted Temple Archer' spawner from first jump platform in temple in intersection passage room.
    -Made bigger delay with ghast spawners in intersection passage room.
    -Reduced spanwers close to intersection pass.
    -Changed cave spiders to a regular spiders in intersection pass room.
    -Deleted guardian spawner in intersection pass room.
    -Decreased Temple Guard's health in 30% in Soothing Lake
    -Reduced the spawner's range, and increased delay in Witchy Labs.
    -Changed 2 blazes spawners to a one with skeleton in second room of Witchy Labs.
    -Fixed Cold miniboss' health in downpart of Witchy Labs.
    -Elder Witch's laser health increased in 1900%.
    -Elder Witch miniboss have immune for arrows.
    -Replaced Steel Shortsword to Steel Longsword to second chest in Witchy Labs.
    -Reduced spawners in library, in bridges and in third room of tower and around the tower.
    -Deleted Infernal Guard spawner in arena.
    -Made boss's minions with less health.
    -Boss's minions spawn around boss, not player anymore.
    -Made less fire pattern while bossfight, it's have 25% chance now, unlike 50%.
    -Make 3 blocks barrier ceiling in arena for prevent players to easy boss killing.
    -Added new pattern for boss fight for spawning creepers.
    -Patterns a bit more often.
    -Added easter eggs for a blindrunners.
    -Added lore for betatesrers' items.
    -Reduces scale of spawners in the Monument Mines.
    -Added pointers in monument castle for a finding monument.
    -Basic difficulty for the map selected hard.
    -Little tweaks in map.
    -Deleted Rules.txt file.

    -Map realised.


    LaterNightGamer's Blindrun

    CrazyTrollTeam's Blindrun

    CrazyTrollTeam's Speedrun

    :Red: Tools used for mapmaking:

    :Red: Terms and Conditions:

    Short Version:

    You are free to upload and monetize videos of my map(s) to YouTube, but you may not attempt (!!!) to make money from my maps in any other way. Also you may not upload, mirror or directly link to any of my maps, you must link to this page only.

    Long Version:

    MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
    MOJANG - Mojang AB
    OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/terms) the OWNER has full rights over their MAP despite use of MOJANG code.
    USER - End user of the map, person installing the map.


    Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.

    These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.

    :Red: Banners:

    If you want promote and support my maps, you may take this banner.

    <a href="http://www.minecraftforum.net/forums/mapping-and-modding/maps/2360079-ctm-gunters-legend-of-uncertainty-series-starwind/"><img src='http://i.imgur.com/dbI3nv5.png' /></a>

    :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red: :Red:
    Posted in: Maps
  • 3

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    If someone don't seen. Amazing Legendary TAS by Cscuile

    Posted in: Maps Discussion
  • 9

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    SUB 40 PANTHEON SPEEDRUN!!! Fangride :P

    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from The12345Miner»


    What is more important in the CTM map: design and story or gameplay and difficulty?

    Asking this because I've seen many CTM's that are focused on design more then on gameplay (not that it's bad), and I wanted to start on my own CTM map for the last two years or so.

    Basicly CTM is have already unique in gameplay and difficulty. But anyway I really like the design in CTM maps, cause you can enjoy eternally of that aestehthics. Story for me, I don't really cares about that. Gameplay - I like that when good design. Difficuly thats should be ofc hard.

    Anyway the masterpiece of that all 4 things is Ragecraft: The really amazing design, very cool stories, very cool gamplays (In one area you explorer, in another you ninja, etc) and also not easy difficulty.
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] [Collection] Krose's EXTREME ADVENTURES Series [[1.9 MINI-CTM HAS BEEN RELEASED!!]]

    Can't Wait Descent of the Darkness.

    Btw I dont know but you became to build not such beauty maps, example is Golden Path, I hope your map will be cool aesthethics have.

    Posted in: Maps
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    I asked my mate to somehow add mod for § into command blocks in 1.9. He did that!

    Posted in: Maps Discussion
  • 2

    posted a message on [CTM] The CTMCommunity Maps Thread - Discordancy, Austerity, and more! - Scarcity, the sequel to Austerity newly released!

    Cool, but I can't understand why not to add this map to Project CTM thread (Pantheon, Titans Revolt)?

    Posted in: Maps
  • 8

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    I have such slow progress with my map... In 2 years just made White, Light Blue, Pink Wools... Need be faster

    Posted in: Maps Discussion
  • 1

    posted a message on R3D CRAFT - Play Minecraft in High Definition
    Quote from UniblueMedia»

    Smooth Realism - Version 0.2.3 (22/012/15):

    • Added Diamond.
    • Added Minecart icon (normal).
    • Added Minecart icon (hopper).
    • Added Minecart icon (furnace).
    • Added Minecart icon (chest).
    • Added Cake icon.
    • Added Barrier icon.
    • Added Hopper icon.
    • Added Minescreeper GUI.
    • Added new swords, pickaxes, shovels, axes and hoes.
    • Added new buckets.
    • Added new door icons.
    • Added new Stick.
    • Added new Iron Ingot and Gold Ingot.
    • Added new Brick and Netherbrick.
    • Added new Emerald.
    • Added new Leather.
    • Added new Map icon and Map.
    • Added new Slimeball.
    • Added new Deadbush.
    • Added new bone.
    • Added new Blaze Rod.
    • Added new Apple.
    • Added new Bread.
    • Added new Egg.
    • Updated Inventory GUI.

    Posted in: Resource Packs
  • 6

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread


    Posted in: Maps Discussion
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