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  • _Echronome_
  • Registered Member
  • Member for 9 years, 6 months, and 19 days
    Last active Mon, Dec, 4 2017 12:44:28
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  • View _Echronome_'s Profile

    1

    Jun 14, 2014
    _Echronome_ posted a message on Looking for Players to join my Minecraft Realm
    IGN: Echronome
    Posted in: PC Servers
  • View _Echronome_'s Profile

    1

    Sep 29, 2011
    _Echronome_ posted a message on Don't Forget!
    Don't forget about the fish in Minecraft! Just because new foods have come out doesn't mean we must completely ignore Minecraft Fish! I know i will Always love Minecraft fish!
    Posted in: Discussion
  • To post a comment, please login.
  • View Eraiya's Profile

    135

    Feb 8, 2011
    Eraiya posted a message on Strongestcraft (Xray resource packs, updated Apr. 27th 2015! Works with FTB, TFC & more mods!)

    DOWNLOAD LINKS:

    For minecraft 1.8 and above: http://adf.ly/1FuqyK and http://adf.ly/1FurEf
    For now, there are no F&MF or casual versions of SC for 1.8+.
    They will likely be brought back sometime in the distant future.
    Special thanks to echonite for helping out with this!

    -------------------------------------------------------------------------------------------------------

    The best 1.7 versions:
    Default Strongestcraft: http://adf.ly/qB1Us and http://adf.ly/qB1fY

    Strongestcraft F&MF: http://adf.ly/qB1Wo and http://adf.ly/qB1gJ
    "F&MF" stands for "(Nether) Fortress and Mycelium Finder." It makes nether fortresses and mycelium islands/blocks MUCH easier to spot from a distance, but since it makes them completely solid, you aren't able to see through them once you reach them.

    Strongestcraft Casual: http://adf.ly/qB1b3 and http://adf.ly/qB1gn
    The casual version makes dirt, grass, stone and sand completely solid and normal. Great for first time users, or when you're in an area with plenty of holes or ravines in the ground.


    -------------------------------------------------------------------------------------------------------

    DOWNLOAD LINKS FOR 1.6 THROUGH 1.6.4:

    Default Strongestcraft: http://adf.ly/W5BMt and http://adf.ly/W5BpL

    Strongestcraft F&MF: http://adf.ly/W5BfV and http://adf.ly/W5ByT

    Strongestcraft Casual: http://adf.ly/W5BhU and http://adf.ly/W5C0f

    -------------------------------------------------------------------------------------------------------

    DOWNLOAD LINKS FOR 1.5 THROUGH 1.5.2:
    Strongestcraft: http://adf.ly/RRCCA and http://adf.ly/RRCFN
    Strongestcraft, Nether Fortress and Mycelium Finder: http://adf.ly/RRCH8 and http://adf.ly/RRCJf

    -------------------------------------------------------------------------------------------------------

    Be sure to post in this thread letting me know what you think of these packs!

    If you've enjoyed using these packs, please add a +1 to the bottom right corner of this post!

    Questions or comments? Please post them in this thread, not in a private message!

    Do NOT use this resource pack for griefing; I don't condone that. Thank you!

    This now enhances your Aether, FTB, Tekkit and TFC gameplay!

    If you copy and paste this onto another website, please leave the adf.ly links as is!

    --------------------------------

    Screenshots



    Before



    After

    Night vision pumpkin helmet equipped.
    Comparison picture showing how dark it is without night vision.

    If you have any pictures of your own that you've taken while using Strongestcraft and would like for them to be featured here in this first post, feel free to submit them!

    --------------------------------

    Benefits:
    * Spot strongholds instantly
    * Discover ravines in a flash
    * Locate dungeons quickly and easily
    * Quickly spot melon seed-filled mineshafts
    * Spot enemies waiting for you outside your home
    * Detect traps before they have a chance to hurt you
    * No more mining random tunnels until you find a cave
    * See large cave systems that you never knew existed
    * Light up dark areas with night vision pumpkin helmets
    * Easily avoid enemies, lava, griefers and other hazards
    * Never worry about clouds, rain, snow or fire obscuring your vision
    * Never again lose track of where your house is after an hour or two of spelunking
    * Know which way is north/south/east/west, thanks to the sun/moon compasses
    * Know exactly when your crops are fully grown, thanks to the crop countdown timer
    * Open your inventory without fear of being creepered, thanks to the transparent menus
    * Remember you can use wooden items to fuel furnaces, thanks to the interface reminder
    * Wear pumpkin helmets without the usual clutter (Look at endermen without being attacked)
    * Use these benefits on worlds/servers with FTB, NetherOres, Tekkit, TFC, The Aether and more
    * Efficiently locate ores and other valuable resources (Works well in conjunction with x-ray mods)
    * Distinguish valuable blocks from one another without torches, due to unique pixel arrangements
    * And more!

    If you have any suggestions to make this pack even better, let me know!

    --------------------------------

    Videos

    of Strongestcraft, version .05, taken on 4-23-2011.

    If you have any videos of your own that you've taken while using Strongestcraft and would like for them to be featured here in this first post, feel free to submit them!

    --------------------------------



    "Will you make your resource pack capable of seeing things like diamonds that are completely surrounded by stone?"

    That isn't possible for me to do. That would involve editing lines of code, and that would make this a mod, not a resource pack. For most of the same reasons I plan on never making this resource pack require something like ModLoader, I also plan on never making Strongestcraft into an x-ray mod, or a separate x-ray mod to accompany it.

    "Can you make it so the game shows lava/water blocks when you're underneath them/at their sides?"

    Unfortunately, no; tying in with the above, that would involve modifying lines of code. It's impossible for me to make my resource pack reveal lava/water from the sides and underneath if those sides aren't in direct contact with air. Fortunately, however, you should be able to tell that lava is there due to how the area is lit up, not to mention that lava and water are impossible to miss as you're descending from the surface to the caverns below you since you'll be able to see them from the top. For more information on this, please read the lava safety guide in the first post of this thread.

    "Why don't you keep all the ore's original textures or just change them all to be solid colored blocks?"

    Early testing with keeping all the textures the same showed that 95-100% of people quickly became frustrated using this pack after mining great distances to reach what they thought were diamonds, only for it to be something they didn't need like coal, iron or redstone again and again and again. By changing the textures so that they're all different, they can be individually identified in pitch black areas, which is where you'll see around 95% of the ores underground: in pitch black areas where you can't see what color they are. The way ores appear now is about as efficient as it gets.

    "I'm not sure how to install the resource pack!"

    Don't worry, it's easy! All you have to do is:
    1: Go to C:\Users\[Your Name]\AppData\Roaming\.minecraft\resourcepacks in Windows 7/8/Vista, or C:\document and settings\[Your Name]\Application Data\.minecraft\resourcepacks in Windows XP.
    2: Cut this entire .zip folder to the resourcepacks folder under .minecraft. As of 1.6+, DO extract the files! Again: you ARE supposed to remove the files from this .zip folder you download from this page, as of Minecraft 1.6 and above! Cut the ENTIRE FOLDER and paste it into the above location.
    3: Close the folder, start up the game, log in.
    4: Under "Mods and Resource Packs," select this resource pack, then click "Done."
    5: Enjoy!

    "Sadly, I own a Mac! What do I do?"

    Follow the steps listed here after downloading the resource pack you want. Alternatively, here are different instructions from another mac owner!

    [quote="dbizzzle"]What you have to do is compress all the items inside the folder, not the folder itself, so navigate to the Strongestcraft folder but DON'T zip it, go into it and zip all of the items inside it. To do this, just highlight all the files and folders inside it, right click any of them and click "Compress 29 items" (I think that's how many, but if not it's close.) Finally, just put that zipped folder into the "resourcepacks" folder in your minecraft folder, hope I could help.

    "I cut and pasted the contents of the folder to the "resourcepacks" folder. Why isn't it showing up under Mods and Resource Packs after I start the game?"

    You may not have done it properly - if there are two main folders *inside* the folder you placed inside your resourcepacks folders, and they're not showing up: right click them, cut them from that location and move them up 1 folder.

    --------------------------------

    Lava Safety

    Picture 1. So, you just found a diamond deep underground and you're ready to mine it, huh? Well, hold on- it's on the other side of a wall, right? One that no one's broken through before? Then... Why is it lit up, as if someone's placed a torch in there? There aren't any torches in there... Oh well, let's not stop to think about what could be giving off light- let's just mine through the wall and run straight toward that diamond!
    Picture 2. Or we could take the time to look at things from a different perspective. Literally. Well, would you look at that! No wonder that diamond was lit up and colored instead of shrouded in darkness! There's lava all around it! Let's look at another example of this.
    Picture 3. This is the same situation, just on a larger scale. Yes, there's really lava all throughout that chamber from the floor to the ceiling. In the center-right of the picture, you can even see multiple lava animations where embers shoot out and fall back in, leaving a smoke trail behind them. It might be difficult to tell from this picture, but since it's animated in-game, it's impossible to miss if you're paying attention.
    Picture 4. Caves filled to the brim with lava are very, VERY common when you're deep underground, as seen here. This is the average amount of lava that's beneath you at most times.

    Spotting Dungeons

    Picture 1. In this picture, if you look closely, you can see three dungeons. Because of the way the mossy cobblestone is lit up and green, there are two possibilities. Either the interior of the dungeon is being lit up by natural light- like lava- or it's being lit up by unnatural light- like torches that players have placed inside it. You can see torches in two of them and based on the proximity of the third to the other two, the proximity of the third to the spawn point on this multiplayer map and how rare it is for a dungeon to form in direct contact with lava, it's safe to assume that all three have been ransacked. Remember: If it's diamonds or mossy cobblestone, if it's lit up and colored, it's a trap. In the case of diamonds, there's lava nearby, likely all around it. In the case of mossy cobblestone, someone's beaten you to the dungeon and likely already taken the items from the chests.

    Picture 2. This is how dungeons will appear when they're undiscovered. The one on the right is easy enough to notice at a glance, but can you see the one on the right, hidden behind a cave system from where the player is standing? Not only is it hidden behind that branch of a cave, it's hidden behind some flowing water, too, obscuring it a little more. Remember, it's often as helpful as it is important to try and look at things from different angles, both literally and figuratively.

    --------------------------------

    Change Log and miscellaneous information for forum moderators.

    Click "Show" to see the change log!

    Jul. 8th, 9:45 P.M:
    Default MC changes:
    Made the surface of water blocks more transparent in the main and F&MF versions of SC

    TFC changes:
    Added transparency for acacia planks, logs, log sides, log tops, leaves, leaves on fancy graphics, door tops and door bottoms
    Added the first 3 letters of all 17 log names to their respective side textures, to be able to identify them without needing to break them with an axe or switching resource packs
    Added the first 3 letters (or 5 in the case of pitchblende ore) of all 39 ore names to their respective texture, to be able to identify them without needing to mine them or switching resource packs
    Left the casual version alone, aside from updating TFC snow tiles, adding all those acacia-related textures, making all 34 leaf blocks 2x more transparent and adding the first 3-5 letters of ore names to their respective textures
    Made all 34 types of leaves 2x as transparent as they were before
    Made all snow tiles, sea ice, 21 types of farmland, 21 types of sand and 22 types of soil transparent (again)
    Made cat tails look significantly uglier, but also more transparent
    Made the surface of water blocks more transparent


    Jan. 11th 2014, 5:00 P.M:
    Made cracked and mossy stone stronghold bricks flash, making strongholds impossible to miss, even from over 100 blocks away
    Made all 3 versions of SC in 1.7 through 1.7.4 compatible with 1.5.2 versions of minecraft again, including the current version of Tekkit, which is apparently still all the way back using minecraft 1.5.2
    Made water more transparent


    Nov. 9th, 8:30 P.M:

    Updated all the hundreds of TFC textures to work in the latest versions of TFC. This includes making grass, stone, etc. 100% solid/normal-looking in the casual version!


    Nov. 2nd, 6:00 P.M:

    Made all colors of stained glass, packed ice, podzol, the new leaves, the new logs, the new planks, the new slabs and the new stairs transparent
    Made nether quartz ore flash at the same rate as diamond ore
    Made red sand 32x instead of 16x and made it transparent, giving it an identical shape to regular sand
    Made sand 32x instead of 64x
    Made the bottom of double grass about 2x more transparent
    Made the new leaves 32x instead of 16x
    Made the top half of all new double plants invisible
    Made the top of regular glass panes 16x instead of 64x, and very slightly transparent
    Updated for 1.7+


    Sep. 20th, 12:00 P.M:

    Did pretty much everything that needed to be done with the aether; if you have recommendations to make blocks/menu GUIs/anything at all more solid or more transparent, let me know
    Made dirt 32x instead of 64x in the normal and F&MF versions; it's still 16x in the casual version
    Made sand completely solid/normal in the casual version


    Sep. 14th, 1:00 A.M:

    Made brewing stand, brewing stand base, brick, cake bottom, cake inner, cake side, cake top, cauldron bottom, cauldron inner, cauldron side, cauldron top, cobblestone, furnace front off, furnace front on, furnace side, furnace top, mushroom brown and mushroom red 16x16 instead of 64x64
    Made crafting table front, crafting table side and crafting table top about 50% transparent
    Made fire shorter. It's still very easily visible when it's on the ground, but when you're on fire, there'll only be 1 line of pixels at the very bottom of your screen, to let you know that fire is what's damaging you.
    Made furnace front off, furnace front on, furnace side and furnace top about 25% transparent
    Made horse health + jumping bars visible
    Made mushrooms about 50% larger
    Made water about 50% more visible
    Updated about 30 GUI files, making them transparent in places where it would help


    NOPE.
    NUH-UH.
    NOT UPDATING THIS PART.
    Just below this part, line breaks are broken, so it all appears to be one paragraph that's 10+ pages long.
    This is a glitch and I'm not fixing it. It would take WAY too long and would benefit nobody.

    Jul. 2nd, 2:30 P.M:Added a new, transparent texture for both hay texturesAdded a new, transparent texture for coal blocksAdded a new, transparent texture for hardened clay and all 16 of its variantsAdded a new, transparent texture for all 23 TFC clay texturesMade all 4 anvil textures 16x instead of 64xMade all 6 bed textures 16x instead of 64xMade all 7 block textures 16x instead of 64xMade all 16 wool textures 16x instead of 64xMade all 23 TFC dirt textures roughly 2x as transparentMade all 23 TFC raw stone textures roughly 2x as transparentMade beacons 16x instead of 64xMade both trip wire textures 16x instead of 64xMade clay 16x instead of 64xMade command blocks 16x instead of 64xMade flower pots more transparentMade gravel's borders 2x more solidMade gravel 32x instead of 64xMade soul sand 16x instead of 64xMade tallgrass even more transparent by shaving off both side edges and the top edge againMade the top of grass blocks 50% more transparentMade the top of jukeboxes 16x instead of 64xMade vines 16x instead of 64x

    Updated all:anvil texturesarmor texturesbrewing stand texturescarrot textureschest texturescobblestone texturescocoa texturescommand block texturescomparator texturesdaylight detector texturesdestroy texturesdispenser texturesdragon egg texturesdropper texturesenchanting table texturesend stone texturesenvironment texturesfire texturesflower textures, including the potfurnace texturesglass textures, including panesglowstone texturesgrass textureshopper texturesiron bar texturesjukebox textureslava texturesleaf textureslog texturesmelon stem texturesmisc texturesmushroom block texturesmycelium texturesnetherrack texturesnether wart texturesnoteblock texturesore block texturesore texturespainting texturespiston texturesplank texturespumpkin stem texturespumpkin texturesquartz texturesrail texturessandstone texturessapling texturessoul sand texturesstonebrick texturesstone slab texturestorch texturestrip wire textureswater textureswheat textureswool texturesJun. 30th, 4:00 P.M:Made all 32 types of leaf textures in TFC 32x instead of 16x, then made them 2x as transparentMade TNT flash at all times to help you keep an eye on it. If it's flashing in and out of existence: it's fine. If it's flashing back and forth between its normal texture and a white texture, affected by gravity, moved to the left or the right a little bit and beginning to expand: runMade trap chests stand out with a sinister red/purple hue and the word "TRAP" written on them in bright cyan 3 timesUpdated for 1.6

    Jun. 29th, 8:15 P.M:Changed iron ore's texture, due to its similarity to coal ore. It now looks like this: http://puu.sh/3r5We/daa96ecbbc.png The light gray-dark gray checkerboard pattern = transparencyMade diamonds an 8x32 texture that blinks very rapidly, which EASILY grabs people's attention, even from over 100 blocks awayMade dirt/grass blocks covered in snow and all 6 leaf textures 32x instead of 64x with no changes to their appearanceMade dispenser_front and dispenser_front_vertical 16x instead of 64x. Also, it's been summer for awhile now and you know what that means - this includes unknown_pack, pack of courseMade emeralds, mob spawners and mossy cobblestone 16x64 textures that blink more slowly than diamonds - but still pretty quickly - and EASILY grab people's attention, even from over 100 blocks awayMade obsidian 16x instead of 64x and made it just a little bit less solid, making large amounts of it that much easier to see throughMade pumpkinblur.png 64x instead of 256x and reduced the solidity of all 4 horizontal sections of it by about 33%Made reeds, the ore form of coal, gold, iron, lapis and redstone, torches, both melon textures, both stem textures, all 3 cocoa textures, all 3 TNT textures, all 3 workbench textures, all 4 carrot textures, all 4 potato textures, all 4 pumpkin textures, all 4 sapling textures and all 8 wheat textures 16x instead of 64x with no changes to their appearanceMade stone 32x instead of 64x, then made 50% of it 2x as transparent afterwardMade wild/tall grass and both types of flowers 16x instead of 64x, and cut off some of their edges to make them take up less space on your screen

    All times listed are central time. If you need more information on anything else, don't hesitate to ask. To everyone who gives this pack a try, I hope you have more fun using it than I've had creating, maintaining and improving it!

    Tags: transparent texture pack, transparent TP, wallhack texture pack, wallhack TP, wall-hack texture pack, wall-hack TP, wall hack texture pack, wall hack TP, wireframe texture pack, wireframe TP, wire-frame texture pack, wire-frame TP, wire frame texture pack, wire frame TP, xray texture pack, xray TP, x-ray texture pack, x-ray TP, x ray texture pack, x ray TP, oh god, do I really need to add "resource pack" to all of the above tags, resource pack

    Posted in: Resource Packs
  • View Wrsford's Profile

    117

    Oct 2, 2011
    Wrsford posted a message on [1.4.7] Huge Trees are Huge v2.3.2
    HUGE TREES ARE HUGE

    Features: Hollow trunks. Huge tree biome. Tons of customizable preferences. Automatically places torches around/inside the trunk. Coloured wool allows custom wool trees. Huge trees will spawn rarely in forests. Diamond trees are extremely rare, and can only be found if they are generated naturally. Ability to make custom trees. Roots. And a few more things.







    Other Media:

    Installation video (v1.0):




    How to make a custom tree:


    Custom Forest:




    Twitter: @Wrsford
    [1.4.7] (Single Player) Download:
    Current Version

    [1.2.5] Download:
    Link

    [1.2.5] Server:
    Link


    [1.2.3] VERSION 2.0:
    http://www.mediafire...sfpuyl7pgif6rs6


    Previous Versions:


    [1.1]

    Have a ton of mods installed, or some that modify how biomes generate? This is your download:
    Compatible Version

    Wanna have the full experience? Here you go:
    Full Version

    [1.0.0]
    Running a server? This one is for you:
    SMP Server Download (v1.6.5)

    Have a ton of mods installed, or some that modify how biomes generate? This is your download:
    Compatibility Version (v1.6.5)

    Wanna have the full experience? Here you go:
    Regular Version (v1.6.5)


    Download (v1.5.5): http://www.mediafire...tte18qadzdrkkk5

    [1.8.1]:
    Download (v1.5): http://www.mediafire...ge8gaysx22aabww
    Download (v1.4.1): http://www.mediafire...eysw2i4ylse5a7l
    Download v1.4.1 with auto torch placement disabled: http://www.mediafire...cd6gsfp13e2yd1f

    Download (v1.3): http://www.mediafire...c1sprvee0artgab

    Download Mo Trees (Same cool trees, without the huge factor)(v1.3): http://www.mediafire...jn61hdqq61gbctg



    Download (v1.2): http://www.mediafire...9jgin8napaan6cm

    Download (v1.1): http://www.mediafire...r81old2v53ro213

    v1.0 Download: http://www.mediafire...nv129kaqqza9v05


    Support the mod:

    [url=http://www.minecraftforum.net/topic/680540-100][img]http://mag.racked.eu/image/17.3/Size+really+does+matter./mca.png[/img][/url]



    Copyright: Any other use of this telecast or any pictures, descriptions, or accounts of the game without the NFL's consent is prohibited. :P
    Posted in: Minecraft Mods
  • View Wrsford's Profile

    4

    Oct 2, 2011
    Wrsford posted a message on [1.4.7] Huge Trees are Huge v2.3.2
    Quote from Hydrogen

    You're not supposed to rely on screenshots to show what version it's for. You were supposed to have the version it's for in the front of the name of the topic, which you did.

    In everyone else's defense, for about a minute and a half after posting it, there was no version in the title...
    Posted in: Minecraft Mods
  • View Luckstrong's Profile

    100

    Jun 28, 2011
    Luckstrong posted a message on Future Updates Sub Forum
    We got this thread to be officially popular! Great job!

    I would just like to say thank you to Jefe323 for directing users to this thread when they express concern about this issue.

    Hello there Minecraft Forums! This is my first suggestion so bare with me!

    My suggestion for the forums is to add a sub forum to Beta- Survival Mode, Future Updates. Too many times have I seen a well made thread and discussion be locked and told to discuss it in one thread. (Example: Beta 1.7 Discoveries and Discussion!) While I do agree discussion of speculated and known future updates don't belong in the Beta- Survival Mode section, I don't think the discussions reach their full potential in one mega thread. For example. a player posted a thread talking about the new textures of cobblestone, mossy cobblestone, and bricks. Many players talked about why they liked and disliked the addition- but it was locked and directed to the mega thread. The use of the mega thread really discourages individual opinions and discussions based on a specific topic. The limitation of users to one thread for a wide variety of discussions is both unorganized and inefficient. It's like only dividing books in a library by Non-fiction and Fiction. You would have to search through all the fiction books just to find Lord of the Rings! If a sub forum completely about future updates was created it would allow much more serious discussion and make the jobs of the section moderators easier, as players would post in the sub forum about future updates instead of the main section.

    "We already have a thread for discussions like this.
    No need for duplicate threads."

    A quote from a moderator. The main problem is these threads aren't duplicate! They are far more unique and have more in depth discussion than the mega thread can cover. The mega thread should just be a list of all confirmed/ highly likely but speculated future content to the game. Players should be able to freely discuss their opinions and such more freely and easily in a sub forum.

    Edit: I do not mean to cause any friction with any moderator, I understand they are doing their job. I just feel there needs to be a change.

    Please post if you agree or disagree with me, and why. Constructive posts are highly appreciated, I want to see both sides of the argument's reasoning, not just yes or no.

    New idea: Remember before the Halloween update? We had a sub forum called the Alpha- Minecraft Halloween Update. Perhaps this forum could be named the Beta- Minecraft Adventure Update. It could be used to discuss the future update, as well as the update's features when it first comes out.

    -Luckstrong

    Show your support! Put this in your signature!



    [url="http://www.minecraftforum.net/topic/410202-future-updates-sub-forum/"][img]http://img37.imageshack.us/img37/3029/futuregg.png[/img][/url]


    Update:Had an administrator take a look at it. I'm currently in discussion with them about what can be done to improve the idea to make it plausible. They have also agreed to pass it on to other staff for further opinions on the subject.

    Update: One of the original problems with adding a new section was moderation. That doesn't seem to be a problem though, as they have added a whole section just for the pocket game. :rolleyes:

    Update: We achieved a 1.8 forum! Now onto a permanent Future Updates Sub Forum! HURRAH!
    If you support this please "sign" the petition by giving reputation to the OP. :smile.gif:
    Update:It seems they're sticking with future update forums, there's a 1.9 one now!
    Posted in: Forum Discussion & Info
  • View Phantomgamer's Profile

    1

    Aug 28, 2011
    Phantomgamer posted a message on Looking For an RP Server
    Hello server owners. I'm just looking for a Minecraft Role-play server that is not cracked. It's that SSP gets really boring, and I like to role-play.. So, please post a server I can join!

    Resume:
    Minecraft IGN: Phantomgamer
    Age: 12(I'm mature for my age(Don't stereotype me))
    Can I roleplay: Of Course, or else I wouldn't be making this. ;D
    Can I Role-Play Good: Yes.
    Have I had past-experience role-playing: Yes, I have.
    In-Game Specialties: I'm a very great redstone wirer, I can build very well, I'm very Creative and I HATE Creepers. Maybe more than anyone else...

    Well, that's it, so... Yeah!
    Posted in: Starting Up / Looking For Server
  • To post a comment, please login.

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