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Aug 6, 2012Posted in: General Off TopicQuote from _Myst
Playing NFS: Shift with a keyboard like a boss.
If you turn on a few of the driving aids all you really have to do is press the "up" arrow key and occasionally press the "left" or "right" arrow keys.
NFS is dead.
NFS Most Wanted was my favorite.
Jul 30, 2012Posted in: General Off Topic
Aha! It has worked! Thank you!
Just for the record, mine would've worked as well :c
Jul 30, 2012Posted in: General Off TopicQuote from Achilles
I added a border to my photo now.
Looks better than before, borders are nice.
Jul 30, 2012Posted in: General Off Topic
no seriously yes or no
If you want to risk your life go ahead.
Ok in all seriousness you should, dental care ok!
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Apr 14, 2012CannonFoddr posted a message on [12w03a to 1.4.6] Epic Seed ?!? - lots of stuff discovered 'locally'Posted in: SeedsOK, not had much success 'finding' any good seeds myself (usually try out other peoples discoveries) - but I think this one I've found is interesting enough to deserve a post, especially the amount of 'stuff' I've found (so far)
Disclaimer:Please note all info below is based on the seed being used on Minecraft 1.2.5...In later snapshots etc the location of places MAY change or even disappear, even though the actual landscape remains the same
Seed tested & Works on...12w03a, 12w05a, 12w05b, 12w08a, 1.2.1, 1.2.2, 1.2.5, 12w17a, 12w19a, 12w21b, 12w22a, 12w23b, 12w26a, 12w30a/b/c/d/e and 1.3Pre, 1.3.1, 1.3.2, 12w40a, 12w41b, 1.4Pre. 1.4.6 ... [DEFAULT] world mode ONLY
NOTE: I only used the seed to create a world on the versions mentioned above & checked to see if Spawn was the same. I try to check as much as possible in each version mentioned above but not necessary ALL of it - there IS a lot to check (thank god for the /tp cheat command)
There MAY be differences between versions, but I will try & add those (as I find them)
Will NOT work on [Large Biome] mode
Seed tested & DOES NOT work on - anything before 12w03a
SEED is 3.14159265358979323846(without quotes - some may notice it's the value of 'Pi')EDIT: hmm weird... when I created my 'world' I used the above number BUT for some reason Minecraft is showing the seed as '-1919321659' when I press [F3] - still it give the same 'world' anyway
EDIT #2: NVM - got an answer to WHY it happens here - thanks Einyen
1-Time offer....(Note that this will NOT be constantly updated)
Local 'map' of my 'Pi world'Map created by 'AMIDST' - Found hereNote that labels were added by Me
DescriptionI Spawned at +248/+240 (lv64), Underground nearby are 7 Dungeons
The four Spawners in lower half of the picture below are the same 4 shown in the above picture but from another angle (lowest right one [below] is the one closest to you [above])
All dungeons found at the following positions (lv are approx)
- +255,+207 (lv53): Skeleton
- +349,+199 (lv53): Spider
- +255,+145 (lv44): Zombie
- +260,+165 (lv43): Skeleton
- +294,+193 (lv34): Zombie
- +362,+174 (lv32): Zombie
- +387,+163 (lv15): Zombie
A 'short' travel to the South West of spawn (easily reachable within 1 days 'running') & you'll find 4 smallish villages:-
- Village #1: -672,848
- Village #2: -288,864
- Village #3: -368,1040
- Village #4: -880,1120
Near #1 village [@ Around -683,+837]
You'll find a double Zombie spawner/dungeon near the surface (lv57)
Head to -760,903 & you'll find a small mini Chasm,
where right at the bottom there a rail track leading to a fairly large abandoned mine
Near 2nd Village:
- 2 mob spawners found @ -394,738 (lv36) [Zombie] and -411,718 (lv16) [Skeleton]
- 2 largish abandoned mineshafts
@ around -363,792 to -458,886
@ around -296,789 to -238,696
Near 3rd Village [@ Around -368,+1232 to -356,+1178]
you'll find a large abandoned Mineshaft right next/under to a Ender Stronghold [-361,1175 (lv29)]
Go SOUTH from village well & over the hill.. dig down as shown to land at Ender Portal
Near the 4th Village [@ Around -833,1153]
You'll find a skeleton spawner/dungeon near the surface (about 5 blocks under the lake @ Lv51)
NOTE: this has disappeared in 1.4Pre
Nearby to this (a bit further down) is an abandoned mineshaft as well
If you want a Cave Spider EXP farm, you'll have to dig down a bit @ around 388,274 to 409,283 all the way down to lv 22. Here you'll find FOUR Cave Spider Spawners close together
(NB: Area been cleared to show all spawners for clarity)
Where you can also find a chest (On left of the picture just above the torch) that contains
- 5 x Pumpkins Seeds
- 3 x Coal
- 4 x Iron Ingots
- 3 x melon Seeds
- Dig down (~lv37) & you'll drop into/next to a Dungeon with a cave spider spawner 'next door'
Head directly NORTH from the village @ -288,864 over the sea until you reach -288,-166 and you'll find a large 'Mooshroom' island
2 Mooshroom Island can also be found....
Found Zombie dungeon under island @ -305,-249 (lv43) - one chest there contains a 'Cat' record
Go directly NORTH from spawn until +248,-930 you'll find ANOTHER Mooshroom island with 2 Dungeons (+320,-932 lv67 [Zombie] / +320,-942 lv39 [skeleton]) & an abandoned mineshaft under it
Additional stuff found [Contributions]I've added this section for any contributions given in the posts. I MAY add pictures &/or additional info, as & when I get time to check them outMany thanks for anyone who contributes to this 'Epic Seed'
Quote from cmcmillen
....... there's this spider spawner I stumbled across near the surface and in front of a hidden lake buried under a hill:
The double chest I found in it contained gunpowder, some wheat, redstone, and 3 buckets and other assorted mob spawner loot. .........I found another zombie dungeon at X: -84, Y: 15, Z: 189. I found it while i was miningQuote from benw999
Digging down and behind the chest that has bread, you will find 4 diamonds!!!
Stumbled across yet another unrecorded zombie dungeon at X: -7, Y: 49, Z: 220
-683,+837 (lv57) : Double ZombieQuote from hidden_paw
i managed to make 3 tnt from that, and if you explore the mineshaft that you didnt get very far in, there is 13 lapis and alot of bread, lava, a ton of iron and coal, brown mushrooms and a tall grass!
NetherworldI'd built a portal midway between 3 of the 4 villages (~ -620,1024), on entering the Netherworld RIGHT BEHIND the portal (you have to dig through the Netherbrick and down a bit) you will find a fair sized Netherfortress, with a Blaze spawn @ -150,+219Also - from exiting the Portal, turn East & you see (depending on your view distance) a [broken] NetherFortress's 'Bridge' - walking around THIS Nether Fortress I had found a DOUBLE Blaze spawn @ +166,+166
12w21b snapshotTried the seed with snapshot 12w21b & I've checked a majority of the locations mentioned above to see if they still exist. Everything seems to check out OK [see the spoiler below for what I've checked)Locations I've checked are...Dungeons:
- +255,+207 (lv53) : Skeleton
- +255,+145 (lv44) : Zombie
- +260,+165 (lv43) : Skeleton
- +294,+193 (lv34) : Zombie
- +332,+360 (lv58) : Spider
- +349,+199 (lv53) : Spider
- +362,+174 (lv32) : Zombie
- +387,+163 (lv15) : Zombie
- -007,+220 (lv49) : Zombie
- -084,+189 (lv15) : Zombie
- -394,738 (lv36) : Zombie
- -411,718 (lv16) : Skeleton
- -683,+837 (lv57) : Double Zombie
- -833,1153 (lv51) : Spawner
- -672,848 : Village #1
- -288,864 : Village #2
- -368,1040 : Village #3
- -880,1120 : Village #4
- -150,+219 : Blaze
- +166,+166 : Double Blaze
- +248,-930 : Mooshroom Island #1
- -288,-166 : Mooshroom Island #2
- -361,1175 (lv29) : Ender Stronghold
- -760,903 : Chasm + mineshaft @ bottom
- -296,789 to -238,696 (lv45) : Mine
- -363,792 to -458,886 : Mine
Locations that I have checked that have changed in some way, are....
- Spawn has changed from +248/+240 to +243/+233 (still virtually the same place though)
- Desert Well @ +75,+206 has disappeared but a Pyramid is nearby @ +98,+161 (mostly buried under the hill, although 1 'tower' is exposed)
- The cave spider / Zombie pair @ -759,1182 (lv37) has changed.. The cave spider is still there but the Zombie Dungeon seems to of disappeared (note that the 'iron ore' has also disappeared within the Chasm)
Minecraft 1.2.5 versionMinecraft 12W21b version1.3Pre changesWell v1.3 is just around the corner - but the latest snapshot [12w30a] is just out
- The landscape near the Enderportal location has changed a little bit, it now doesn't have a lake by the tree in the snapshot version
Once again not checked everything - only about 1/2 the dungeons & villages - but what I have seems to still be there....
> Spawn has change slightly again (now @ 246/236)
> New additions though is a Jungle temple can be found @ 337 / 1207
Checked most of the locations & most of them still exist, although the actual level they are found at seems to of changed slightly
... however seems like a couple have 'disappeared'
- These are Dungeons @ 332,58,360 and -833,51,1153
While traveling around - found a cabin in swampland @ 771,69,371
Also - not checked if it exists in earlier versions - but another Desert temple can be found 'nearby' the Hut @ +636, +618.
Total Chest contents in temple are
- 34 x Gold
- 24 x Bones
- 7 x Iron
- 5 x Rotten Flesh
- 3 x Diamonds
Looks like Abandoned Mines have been altered somehow...
The one @ -760,903 (Bottom of Chasm) the layout has changed - so all Chest locations etc will most probably now be invalid
The 4 cave spiders recently found at +407 +20 +259, +388 +22 +274, +407 +22 +278 and +409 +22 +283 have now disappeared
Good news however....In a newly created 1.4Pre world - found 3 Cave Spider Spawners at
NOTE: area cleared out for clarity.. Glow stone shows Spawner locations
A couple of Dungeon Spawners (@ +332,+360 (lv58) : Spider and -833,1153 (lv51) Skeleton) have disappeared
Jul 30, 2012Posted in: Forum Discussion & Info
So people aren't allowed to discuss it? Wow. This thread is for discussion, and Q&A.Quote from GmZ
I just realized there was a thread for discussion on the applications. I wish the best of luck to those who applied.
Also, to those of you sitting in here creating off-topic conversation, the personal messaging system is there for a reason. This thread is meant for questions, answers, and any concerns about the applications.
Some of you only seem to want the promotion, rather than the want of being able to help rid these forums of spam and rule breakers. The usergroup is one thing, but there is much more to it, such as the job, responsibility, respect, and the helping of others.
Quote from GmZ
Also, to those of you sitting in here creating off-topic conversation
How is chatting about moderating in a Moderation thread OT?
Edit: Also, by making this reply about "off topicness" in this thread, you're just "de-railing" it "even more." If you really think it was that off topic, you would have reported it.
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