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    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Ditto. Entire world lights up and then darkens again, whenever a mob is targetted (and perhaps when it targets you - not 100% on that one).

    Seriously annoying.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Nothing on the front page of this Forum, nor on their download page would indicate that Biomes are not spawning in 1.8 - in a mod who's main function is to spawn biomes, this should rate a mention.

    Now admittedly the CurseForge link shows the download as being Alpha, but also does not state that Biomes are not spawning, AND it's for a version that's had 13 more versions come out after it. Even under an Alpha release I would expect some kind of functionality, otherwise what's the point of providing downloads ?

    Maybe I'm being a bit impatient here, but I would have wasted a LOT less time on this if there had been a disclaimer such as "This mod is completely disfunctional under 1.8 at the moment".
    Posted in: Minecraft Mods
  • 0

    posted a message on Shipwrecks! Make Oceans and Beaches more Interesting!
    Thanks for that.

    Should have been more specific in my earlier post. I reduced the min distance down to 3 and the max to 10. Same result - a ship per 1000 blocks - maybe. Also removed the rowboat as it was hard to see for testing.

    Just did another test with min = 1 and max = 2, and now I'm getting quite a few ships - maybe half as many as in your example picture. So I guess it's just a matter of tweaking those 2 numbers.

    Odd that the default numbers are not working properly for me. Maybe some other mod is throwing it out.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    The latest 1.8 BoP BiomesOPlenty-1.8-3.0.0.1113-universal.jar still appears to generate no non-vanilla Biomes.

    Does anyone else feel that if the mod does not actually perform it's main function (ie extra Biomes) after 58 releases under 1.8, it's not really a mod at all ?
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    As a test I had no other mods than BiomesOPlenty-1.8-3.0.0.1099-universal.jar and Forge 11.14.1.1336. Created a Singleplayer World using Creative and World Type: Biomes O' Plenty. Flew around for a while at top speed - nothing but vanilla biomes. I then used a few other versions of the 1.8 BiomesOPlenty jar and a few different versions of Forge 1.8 and exactly the same result.

    I'm also getting a crashing conflict with every version of BiomesOPlenty from 3.0.0.1058 onwards to the 1.8 version of CodeChickenCore (1.0.5.34): "A critical problem occurred registering the ASM transformer class $wrapper.net.minecraftforge.fml.common.asm.transformers.MarkerTransformer java.lang.ClassNotFoundException: $wrapper.net.minecraftforge.fml.common.asm.transformers.MarkerTransformer at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)".

    It's going to be a sad choice if we have to choose between Not Enough Items and Biomes O Plenty.

    BiomesOPlenty 3.0.0.1054 does NOT crash with this error, so I deduce that the problem is not at the CodeChickenCore end. Even with this version I get NIL non-vanilla biomes however.
    Posted in: Minecraft Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    For many versions of the build now, i've been getting "A critical problem occurred registering the ASM transformer class $wrapper.net.minecraftforge.fml.common.asm.transformers.MarkerTransformer java.lang.ClassNotFoundException: $wrapper.net.minecraftforge.fml.common.asm.transformers.MarkerTransformer". Tried it with lots of different versions of forge and same result.

    Now, I get that this is still a Beta version, etc, but if it's not allowing Minecraft to even start up, how are they even testing each version ? Am I doing something wrong ?

    It would be nice if next to each download it had the Forge version it was designed to run with.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shipwrecks! Make Oceans and Beaches more Interesting!
    I'm getting almost no boats spawning in 1.8. For quite a while I thought the mod was not working, but i eventually found a boat. I can fly over an ocean at full speed in creative mode for 10 or 15 minutes and only maybe find a boat - that's many thousands of blocks. Certainly many less than in the 1.7.10 version. I had a look at the config, and there's no setting for the base spawn rate.
    Posted in: Minecraft Mods
  • 0

    posted a message on TechStack's Heavy Machinery Mod - WIP -
    Mod with potential.

    Made a tractor and some of the attachments - plow etc. Could not for the life of me figure out how to attach them. I see from the video that there should be an inventory, but can't figure out how to make it come up.
    Posted in: WIP Mods
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