136 pages of waffle about a mod which isn't out yet is about my limit unfortunately, no matter how good it looks it might turn out to be someday. Could you please tell me if you're planning to make this mod available through Curse when it's out ? If so, I can stop watching this forum which would be excellent.
Was discussing this mod with a friends yesterday, and we realized that what would be really cool is if there were Streams underground as well as on the surface. Definitely something Minecraft is missing. I know that on the surface the Streams can emerge from inside caverns cut in mountains and hills and they look awesome, so would not be that different to code I wouldn't think.
Works now. I'm sure I was testing in survival, but maybe not......
Any chance of getting the Holding bar settings changed so that they look like the bars on the Armor - shorter in other words ? Or is there some way of shortening the actual bars on them that I'm not aware of ?
I would love to get Mapwriter2 recognizing the Streams waterways - currently it colors them according to the colors under them, not as water. You can put block names into the Mapwriter2 config and tell them to be whatever color you want - blue in this instance. However, I can't get the block names for the various stream water blocks. I looked in the Streams mod file and I assume it would be something like "streams:rivercomponent:xxxxx", but am unsure of what the exact syntax would be. Is there a list somewhere that I could access ?
I don't get any of the normal Minecraft bars (HPs, Armor, exp, hunger) in 1.10.2 when i run this. I assumed you were replacing them with your more numerical info.
Seeing as how not a soul responded to what I said above I find myself in the very sad position of having to quote myself and ask: Am I the only one having this issue in 1.10.2 then ? Are other people getting the normal bars ?
Sorry, was trying to keep it basic as this is the Streams forum, not RAM usage
I was using -XX:+UseG1GC -XX:G1HeapRegionSize=4M -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=50 -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=60 -XX:InitiatingHeapOccupancyPercent=30 -XX:TargetSurvivorRatio=90 -XX:+AlwaysPreTouch -XX:+UseLargePagesInMetaspace -XX:-UseAdaptiveSizePolicy
And a lot of variations on the above with different numbers in the variables.
Which has been working well for a long time now, but lately it's made the game unplayable, as it was sending the memory usage over the 100% range - even when standing still in a brand new world with nothing at all happening. Even in a vanilla MC world, it would go from 20% to 70% and back down to 20% again - over and over.
As both Java and Minecraft have updated, not sure what to blame.
So I took all of that out and it's fine now - having said all of that however, when i ported the same build to a server, I had to use the G1GC again or it became disfunctional.
I've just tried to add Streams and the FarSeek API to the current All The Mods 1.10.2 build. I simply downloaded the files from CurseForge and plopped them into the mods directory. When I started up Minecraft, I got an error saying that Farseek was looking for Minecraft 1.9,1.9 and wouldn't work in 1.10.2. What am I doing wrong?
You need the files that say 1.9.4 in the name - for both.
I would add this to GitHub issues as a Features Request, if I could figure out how
Any chance for config settings to make Deep Oceans, Oceans and maybe even rivers deeper ?
Deep Oceans are currently only around 15 to 20 squares deep, which I know is somewhere around the same as vanilla Minecraft, but they could go another 40 deeper and still not hit bedrock, which would allow the construction of some decent underwater bases and such.
When the River width settings is increased, the river depth should be increased also, as you end up with very shallow, very wide rivers - maybe realistic sometimes, but you do get wide, deep rivers also
This mod doesn't remove or change any of the vanilla functionality. It only adds stuff. What do you mean?
I don't get any of the normal Minecraft bars (HPs, Armor, exp, hunger) in 1.10.2 when i run this. I assumed you were replacing them with your more numerical info.
Love the way you can move the components around to where you want them, and an excellent range of additional info available, but is there any way to keep some components the way they were - I like the way HPs, exp and hunger are done in base MC for example. Couldn't you have a tick box or button with "vanilla style" for information that already exists for vanilla MC ?
Thanks or the feedback Zygus42, sorry to hear that mod performance isn't great for you. Does this happen even when no other mods are present besides Streams/Farseek?
Sorry about the response time - after SUBSTANTIAL testing over the past weeks, it turns out that Minecraft appears to be having issues with the Java garbage collector, with the memory usage spiraling up out of control even when standing still in a vanilla MC world. Guess the calculations Farseek was doing just pushed it over the edge Tried all kinds of things with the JVM command line, but ended up having to turn off the garbage collection - everything works fine now.
I am getting some strange things that look like streams but made out of pure cobblestone though - I don't really mind them, as they look like cobblestone roads which is ok - guessing they were meant to be streams though. Had some in Jungle and they looked pretty cool. Don't seem to happen very often - would actually be a good optional feature if you can figure out what makes them.
0
Need this mod badly in 1.10.2 - the world is bare and boring without it !
1
136 pages of waffle about a mod which isn't out yet is about my limit unfortunately, no matter how good it looks it might turn out to be someday. Could you please tell me if you're planning to make this mod available through Curse when it's out ? If so, I can stop watching this forum which would be excellent.
0
Was discussing this mod with a friends yesterday, and we realized that what would be really cool is if there were Streams underground as well as on the surface. Definitely something Minecraft is missing. I know that on the surface the Streams can emerge from inside caverns cut in mountains and hills and they look awesome, so would not be that different to code I wouldn't think.
0
Works now. I'm sure I was testing in survival, but maybe not......
Any chance of getting the Holding bar settings changed so that they look like the bars on the Armor - shorter in other words ? Or is there some way of shortening the actual bars on them that I'm not aware of ?
0
I would love to get Mapwriter2 recognizing the Streams waterways - currently it colors them according to the colors under them, not as water. You can put block names into the Mapwriter2 config and tell them to be whatever color you want - blue in this instance. However, I can't get the block names for the various stream water blocks. I looked in the Streams mod file and I assume it would be something like "streams:rivercomponent:xxxxx", but am unsure of what the exact syntax would be. Is there a list somewhere that I could access ?
0
Seeing as how not a soul responded to what I said above I find myself in the very sad position of having to quote myself and ask: Am I the only one having this issue in 1.10.2 then ? Are other people getting the normal bars ?
0
Sorry, was trying to keep it basic as this is the Streams forum, not RAM usage
I was using -XX:+UseG1GC -XX:G1HeapRegionSize=4M -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=50 -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=60 -XX:InitiatingHeapOccupancyPercent=30 -XX:TargetSurvivorRatio=90 -XX:+AlwaysPreTouch -XX:+UseLargePagesInMetaspace -XX:-UseAdaptiveSizePolicy
And a lot of variations on the above with different numbers in the variables.
Which has been working well for a long time now, but lately it's made the game unplayable, as it was sending the memory usage over the 100% range - even when standing still in a brand new world with nothing at all happening. Even in a vanilla MC world, it would go from 20% to 70% and back down to 20% again - over and over.
As both Java and Minecraft have updated, not sure what to blame.
So I took all of that out and it's fine now - having said all of that however, when i ported the same build to a server, I had to use the G1GC again or it became disfunctional.
0
You need to look in the files section for the Farseek file with 1.9.4 - not sure why, but it is there.
0
You need the files that say 1.9.4 in the name - for both.
==========================================================================================
I would like to add the moving water tiles to the mapwriter config so that they show up as blue on the map.
Can anyone tell me what the proper block names would be ? Presumably something like streams:xxxxx
1
Just a thought here - I would love to see more streams in the world. Any chance of a config file with settings for that ?
0
I would add this to GitHub issues as a Features Request, if I could figure out how
Any chance for config settings to make Deep Oceans, Oceans and maybe even rivers deeper ?
Deep Oceans are currently only around 15 to 20 squares deep, which I know is somewhere around the same as vanilla Minecraft, but they could go another 40 deeper and still not hit bedrock, which would allow the construction of some decent underwater bases and such.
When the River width settings is increased, the river depth should be increased also, as you end up with very shallow, very wide rivers - maybe realistic sometimes, but you do get wide, deep rivers also
0
I don't get any of the normal Minecraft bars (HPs, Armor, exp, hunger) in 1.10.2 when i run this. I assumed you were replacing them with your more numerical info.
0
Love the way you can move the components around to where you want them, and an excellent range of additional info available, but is there any way to keep some components the way they were - I like the way HPs, exp and hunger are done in base MC for example. Couldn't you have a tick box or button with "vanilla style" for information that already exists for vanilla MC ?
0
Sorry about the response time - after SUBSTANTIAL testing over the past weeks, it turns out that Minecraft appears to be having issues with the Java garbage collector, with the memory usage spiraling up out of control even when standing still in a vanilla MC world. Guess the calculations Farseek was doing just pushed it over the edge Tried all kinds of things with the JVM command line, but ended up having to turn off the garbage collection - everything works fine now.
I am getting some strange things that look like streams but made out of pure cobblestone though - I don't really mind them, as they look like cobblestone roads which is ok - guessing they were meant to be streams though. Had some in Jungle and they looked pretty cool. Don't seem to happen very often - would actually be a good optional feature if you can figure out what makes them.
0
Haven't been able to find any mods that claim to be able to limit flying in any way shape or form, so without names...........
On the same topic, and if someone could do this for flying, maybe could be a config setting for max run speed as well.